Bandocracy-ink/MAIN_Bandocracy.ink

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-> ONBOARDING
INCLUDE OPENING.ink
INCLUDE PLAYLIST.ink
INCLUDE HARMONY.ink
// *** CHARACTER VARIABLES ***
VAR mood_singer = 0
VAR mood_guitarist = 0
VAR mood_bassist = 0
VAR mood_keyboardist = 0
// *** BAND VARIABLES ***
VAR band_name = ""
VAR band_vision = "" // "People", "Rebels", "Neutral"
// *** SONGS LIST ***
LIST songs = WhaleSong, SmileCurrency, RobotFix, MoodTattoo
/* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command:
~ songs += WhaleSong
To check what songs are on the list, the song name needs to be in brackets:
{songs == (WhaleSong)}
or
{songs == (WhaleSong, RobotFix)}
to check multiples.
*/
// *** MUSIC VARIABLES ***
//All whalesong music variables will get set to "Whaleish" or "Human".
VAR drums_whalesong = ""
VAR vocals_whalesong = ""
VAR guitar_whalesong = ""
VAR keys_whalesong = ""
VAR bass_whalesong = ""
//All moodtattoo variables will get set to "Pro" or "Anti".
VAR drums_moodtattoo = ""
VAR vocals_moodtattoo = ""
VAR guitar_moodtattoo = ""
VAR keys_moodtattoo = ""
VAR bass_moodtattoo = ""
/* Since the vocals alone now determine the Song Stance, we don't need a separate variable for that, we can simply ask the game which vocals were chosen. */
// *** STORY VARIABLES ***
VAR band_knows_about_singer_mom = false
VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
VAR singer_guitar_grab_drink = false //Singer agrees to continue convo with Guitar over drinks at the end of Level 1.
// ^^ These will change, but I've already created 561 errors by erasing all the VOTING VARS, so leaving these here for now.
=== ONBOARDING ===
* Check out events.
-> PLAYLIST
* Start the game!
-> OPENING