63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
-> ONBOARDING
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INCLUDE OPENING.ink
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INCLUDE PLAYLIST.ink
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INCLUDE HARMONY.ink
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// *** CHARACTER VARIABLES ***
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VAR mood_singer = 0
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VAR mood_guitarist = 0
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VAR mood_bassist = 0
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VAR mood_keyboardist = 0
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// *** BAND VARIABLES ***
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VAR band_name = ""
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VAR band_vision = "" // "People", "Rebels", "Neutral"
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// *** SONGS LIST ***
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LIST songs = WhaleSong, SmileCurrency, RobotFix, MoodTattoo
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/* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command:
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~ songs += WhaleSong
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To check what songs are on the list, the song name needs to be in brackets:
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{songs == (WhaleSong)}
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or
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{songs == (WhaleSong, RobotFix)}
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to check multiples.
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*/
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// *** MUSIC VARIABLES ***
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//All whalesong music variables will get set to "Whaleish" or "Human".
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VAR drums_whalesong = ""
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VAR vocals_whalesong = ""
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VAR guitar_whalesong = ""
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VAR keys_whalesong = ""
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VAR bass_whalesong = ""
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//All moodtattoo variables will get set to "Pro" or "Anti".
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VAR drums_moodtattoo = ""
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VAR vocals_moodtattoo = ""
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VAR guitar_moodtattoo = ""
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VAR keys_moodtattoo = ""
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VAR bass_moodtattoo = ""
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/* Since the vocals alone now determine the Song Stance, we don't need a separate variable for that, we can simply ask the game which vocals were chosen. */
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// *** STORY VARIABLES ***
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VAR band_knows_about_singer_mom = false
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VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
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VAR singer_guitar_grab_drink = false //Singer agrees to continue convo with Guitar over drinks at the end of Level 1.
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// ^^ These will change, but I've already created 561 errors by erasing all the VOTING VARS, so leaving these here for now.
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=== ONBOARDING ===
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* Check out events.
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-> PLAYLIST
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* Start the game!
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-> OPENING |