-> ONBOARDING INCLUDE OPENING.ink INCLUDE PLAYLIST.ink INCLUDE HARMONY.ink // *** CHARACTER VARIABLES *** VAR mood_singer = 0 VAR mood_guitarist = 0 VAR mood_bassist = 0 VAR mood_keyboardist = 0 // *** BAND VARIABLES *** VAR band_name = "" VAR band_vision = "" // "People", "Rebels", "Neutral" // *** SONGS LIST *** LIST songs = WhaleSong, SmileCurrency, RobotFix, MoodTattoo /* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command: ~ songs += WhaleSong To check what songs are on the list, the song name needs to be in brackets: {songs == (WhaleSong)} or {songs == (WhaleSong, RobotFix)} to check multiples. */ // *** MUSIC VARIABLES *** //All whalesong music variables will get set to "Whaleish" or "Human". VAR drums_whalesong = "" VAR vocals_whalesong = "" VAR guitar_whalesong = "" VAR keys_whalesong = "" VAR bass_whalesong = "" //All moodtattoo variables will get set to "Pro" or "Anti". VAR drums_moodtattoo = "" VAR vocals_moodtattoo = "" VAR guitar_moodtattoo = "" VAR keys_moodtattoo = "" VAR bass_moodtattoo = "" /* Since the vocals alone now determine the Song Stance, we don't need a separate variable for that, we can simply ask the game which vocals were chosen. */ // *** STORY VARIABLES *** VAR band_knows_about_singer_mom = false VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos VAR singer_guitar_grab_drink = false //Singer agrees to continue convo with Guitar over drinks at the end of Level 1. // ^^ These will change, but I've already created 561 errors by erasing all the VOTING VARS, so leaving these here for now. === ONBOARDING === * Check out events. -> PLAYLIST * Start the game! -> OPENING