81 lines
2.2 KiB
Plaintext
81 lines
2.2 KiB
Plaintext
-> PLAY_GAME
|
|
|
|
INCLUDE OPENING.ink
|
|
INCLUDE PLAYLIST.ink
|
|
INCLUDE HARMONY.ink
|
|
|
|
INCLUDE Level 0/PRACTICE_WHALESONG.ink
|
|
INCLUDE Level 0/PERFORM_WHALESONG.ink
|
|
INCLUDE Level 0/POSTSHOW_WHALESONG.ink
|
|
|
|
INCLUDE Level 1/POSTSHOW_L1.ink
|
|
|
|
INCLUDE Level 2/POSTSHOW_L2.ink
|
|
|
|
|
|
// *** CHARACTER VARIABLES ***
|
|
|
|
VAR mood_singer = 0
|
|
VAR mood_guitarist = 0
|
|
VAR mood_bassist = 0
|
|
VAR mood_keyboardist = 0
|
|
|
|
|
|
// *** BAND VARIABLES ***
|
|
|
|
VAR band_name = ""
|
|
VAR band_vision = "" // "People", "Rebels", "Neutral"
|
|
VAR song_stance_rebels = 0
|
|
VAR song_stance_people = 0
|
|
|
|
|
|
// *** SHOW LIST ***
|
|
|
|
LIST shows = WhaleSong, SmileCurrency, RobotFix, MoodTattoo
|
|
/* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list.
|
|
|
|
To add a song to this list, use this command:
|
|
~ shows += WhaleSong
|
|
|
|
To check what songs are on the list, the song name needs to be in brackets:
|
|
{songs == (WhaleSong)}
|
|
or
|
|
{songs == (WhaleSong, RobotFix)}
|
|
to check multiples.
|
|
*/
|
|
|
|
// *** SONG VARIABLES ***
|
|
|
|
VAR L0_song = "???" //"Whale Song" or "Whaleish Whale Song"
|
|
VAR L1_song = "???" //"Robot Needs Fixing" or "Robot Fix Yourself" or "Hug It Out" or "Emotional Filth"
|
|
VAR L2_song = "???" //"Come Get a Mood Tattoo" or "Don't Get a Mood Tattoo" or one of the above
|
|
VAR L3_song = "???" //"See You Never" or "Welcome Home"
|
|
/*
|
|
These variables are especially useful for the PLAYLIST.
|
|
If players haven't done a level, "???" appears in that slot on the Playlist. Once a song is performed, the song title displays.
|
|
*/
|
|
|
|
// *** MUSIC VARIABLES ***
|
|
|
|
//All whalesong music variables get set to "Whaleish" or "Human".
|
|
VAR drums_whalesong = ""
|
|
VAR vocals_whalesong = ""
|
|
VAR guitar_whalesong = ""
|
|
VAR keys_whalesong = ""
|
|
VAR bass_whalesong = ""
|
|
|
|
//All moodtattoo variables get set to "Pro" or "Anti".
|
|
VAR drums_moodtattoo = ""
|
|
VAR vocals_moodtattoo = ""
|
|
VAR guitar_moodtattoo = ""
|
|
VAR keys_moodtattoo = ""
|
|
VAR bass_moodtattoo = ""
|
|
|
|
|
|
=== PLAY_GAME ===
|
|
|
|
* [PLAY NEW GAME]
|
|
-> OPENING
|
|
* {OPENING}[CONTINUE PLAYING]
|
|
-> PLAYLIST //NOTE: In the final build this will probably point to SAVE SLOTS and then go to the PLAYLIST.
|