-> PLAY_GAME INCLUDE OPENING.ink INCLUDE PLAYLIST.ink INCLUDE HARMONY.ink INCLUDE Level 0/PRACTICE_WHALESONG.ink INCLUDE Level 0/PERFORM_WHALESONG.ink INCLUDE Level 0/POSTSHOW_WHALESONG.ink INCLUDE Level 1/POSTSHOW_L1.ink INCLUDE Level 2/POSTSHOW_L2.ink // *** CHARACTER VARIABLES *** VAR mood_singer = 0 VAR mood_guitarist = 0 VAR mood_bassist = 0 VAR mood_keyboardist = 0 // *** BAND VARIABLES *** VAR band_name = "" VAR band_vision = "" // "People", "Rebels", "Neutral" VAR song_stance_rebels = 0 VAR song_stance_people = 0 // *** SHOW LIST *** LIST shows = WhaleSong, SmileCurrency, RobotFix, MoodTattoo /* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command: ~ shows += WhaleSong To check what songs are on the list, the song name needs to be in brackets: {songs == (WhaleSong)} or {songs == (WhaleSong, RobotFix)} to check multiples. */ // *** SONG VARIABLES *** VAR L0_song = "???" //"Whale Song" or "Whaleish Whale Song" VAR L1_song = "???" //"Robot Needs Fixing" or "Robot Fix Yourself" or "Hug It Out" or "Emotional Filth" VAR L2_song = "???" //"Come Get a Mood Tattoo" or "Don't Get a Mood Tattoo" or one of the above VAR L3_song = "???" //"See You Never" or "Welcome Home" /* These variables are especially useful for the PLAYLIST. If players haven't done a level, "???" appears in that slot on the Playlist. Once a song is performed, the song title displays. */ // *** MUSIC VARIABLES *** //All whalesong music variables get set to "Whaleish" or "Human". VAR drums_whalesong = "" VAR vocals_whalesong = "" VAR guitar_whalesong = "" VAR keys_whalesong = "" VAR bass_whalesong = "" //All moodtattoo variables get set to "Pro" or "Anti". VAR drums_moodtattoo = "" VAR vocals_moodtattoo = "" VAR guitar_moodtattoo = "" VAR keys_moodtattoo = "" VAR bass_moodtattoo = "" === PLAY_GAME === * [PLAY NEW GAME] -> OPENING * {OPENING}[CONTINUE PLAYING] -> PLAYLIST //NOTE: In the final build this will probably point to SAVE SLOTS and then go to the PLAYLIST.