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@ -0,0 +1,5 @@
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=== HARMONY ===
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This is gonna take a lot of time to figure out. I need to build the architecture for this thing, and use all the variables to reveal what is available to players at given times. This also means that I'll need to make sure new community chats don't trigger until AFTER a performance. Hmm, the simplest way to do that is not to check all the variables, but to check the performance KNOT NAME plus the vocals stem for the stance.
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->->
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@ -0,0 +1,18 @@
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=== PERFORM_WHALESONG ===
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#Background: venue_erosion_performance
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{vocals_whalesong == "Whaleish":
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~ mood_guitarist--
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~ mood_keyboardist++
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~ song_stance_rebels++
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- else:
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~ mood_guitarist++
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~ mood_keyboardist--
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~ song_stance_people++
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}
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Once the song is done...
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Trigger responses based on mood variables. Honestly, for Level 0 I don't think either guitarist nor keys needs to do say anything extra at the end of the show. But as the mood variables and relationship variables build, they will!
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-> POSTSHOW_WHALESONG
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@ -0,0 +1,45 @@
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=== POSTSHOW_WHALESONG ===
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#Background: venue_erosion_postshow
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Band talks about their performance and which fan communities showed up.
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{vocals_whalesong == "Whaleish":
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-> WHALE_FANS
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- else:
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-> HUMAN_FANS
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}
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= WHALE_FANS
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If the song lyrics were in Whaleish, they gained fans from the Naturals community and the Water-Dwellers!
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For Level 0, band member (probably Fern) explains how they know this - they were invited to the Naturals and the Water-Dweller communities on Harmony!
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+ [HARMONY]
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-> HARMONY ->
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+ [Continue post-show chat]
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-
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Plus, they've already heard rumours about how their song is already affecting the world!
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Sets up context (based on world outcome band stance) for the next Song Choice.
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-> RELATIONSHIP
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= HUMAN_FANS
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If the song lyrics were in human language only, they gained fans from the All For All community! And criticism from the Naturals who think they should have included Whaleish lyrics.
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Plus, they've already heard rumours about how their song is already affecting the world!
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Sets up context (based on world outcome band stance) for the next Song Choice.
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-> RELATIONSHIP
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= RELATIONSHIP
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In later levels, will check a variable here to see if a relationship is in the works, but for this first one, it's Ash and Skyler hanging back to talk after Rowan and Fern exit.
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+ [HARMONY]
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-> HARMONY ->
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+ [GOODNIGHT]
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-
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-> PLAYLIST
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@ -0,0 +1,212 @@
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=== PRACTICE_WHALESONG ===
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#Background: practice_space
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Short convo about the upcoming SHOW and it's cause, which is the topic for the band's next song.
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+ [Let's make music!]
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-> CREATE_SONG
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= CREATE_SONG
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#UI: practice/band_playing
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#PlayMusic:
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//not sure how we'll set the music up. Individually play default stems? Or randomized?
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//Click on a character or click the FINISH button.
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+ [GUITARIST]
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-> STEMS_GUITAR
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+ [SINGER]
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-> STEMS_VOCALS
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+ [KEYS]
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-> STEMS_KEYS
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+ [BASSIST]
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-> STEMS_BASS
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+ [DONE]
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-> DISCUSS_STANCE
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= STEMS_GUITAR
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#UI: practice/guitar_playing
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+ [PLAY STEM A]
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~ guitar_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PLAY STEM B]
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~ guitar_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PREVIOUS CHARACTER]
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-> STEMS_BASS
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+ [NEXT CHARACTER]
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-> STEMS_VOCALS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_VOCALS
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#UI: practice/vocals_playing
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+ [PLAY STEM A]
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~ vocals_whalesong = "Human"
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Thoughts about Human lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PLAY STEM B]
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~ vocals_whalesong = "Whaleish"
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Thoughts about Whaleish lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PREVIOUS CHARACTER]
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-> STEMS_GUITAR
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+ [NEXT CHARACTER]
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-> STEMS_KEYS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_KEYS
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#UI: practice/keys_playing
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+ [PLAY STEM A]
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~ keys_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PLAY STEM B]
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~ keys_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PREVIOUS CHARACTER]
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-> STEMS_VOCALS
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+ [NEXT CHARACTER]
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-> STEMS_BASS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_BASS
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#UI: practice/bass_playing
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+ [PLAY STEM A]
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~ bass_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PLAY STEM B]
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~ bass_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PREVIOUS CHARACTER]
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-> STEMS_KEYS
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+ [NEXT CHARACTER]
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-> STEMS_GUITAR
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+ [EXIT]
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-> CREATE_SONG
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= DISCUSS_STANCE
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Discussion about the STANCE the band is taking based on vocal choice, and whether the instrumental choices are right for the stance.
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Any characters who are not on board with the chosen stance can express reservations and/or try to convince the band to change the stance.
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Is the song done?
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+ [EDIT SONG]
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-> EDIT_SONG
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// + Maybe. Check Harmony.
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// -> HARMONY
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// This isn't available Level 0. This will also be a BUTTON, not a dialogue choice. The other choices may also be buttons. TBD
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+ [HEAD TO SHOW]
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-> PERFORM_WHALESONG
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=== EDIT_SONG ===
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//NOTE: I thought of pointing this back to CREATE_SONG, but this section needs new thoughts about the stems now that the band has discussed how they feel about the song. Hence this NEW knot!
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#UI: practice/band_playing
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#PlayMusic:
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//Click on a character or click the FINISH button.
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+ [GUITARIST]
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-> STEMS_GUITAR
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+ [SINGER]
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-> STEMS_VOCALS
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+ [KEYS]
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-> STEMS_KEYS
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+ [BASSIST]
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-> STEMS_BASS
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+ [DONE]
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-> PRACTICE_DONE
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= STEMS_GUITAR
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#UI: practice/guitar_playing
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+ [PLAY STEM A]
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~ guitar_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PLAY STEM B]
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~ guitar_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PREVIOUS CHARACTER]
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-> STEMS_BASS
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+ [NEXT CHARACTER]
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-> STEMS_VOCALS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_VOCALS
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#UI: practice/vocals_playing
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+ [PLAY STEM A]
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~ vocals_whalesong = "Human"
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Thoughts about Human lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PLAY STEM B]
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~ vocals_whalesong = "Whaleish"
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Thoughts about Whaleish lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PREVIOUS CHARACTER]
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-> STEMS_GUITAR
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+ [NEXT CHARACTER]
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-> STEMS_KEYS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_KEYS
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#UI: practice/keys_playing
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+ [PLAY STEM A]
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~ keys_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PLAY STEM B]
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~ keys_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PREVIOUS CHARACTER]
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-> STEMS_VOCALS
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+ [NEXT CHARACTER]
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-> STEMS_BASS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_BASS
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#UI: practice/bass_playing
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+ [PLAY STEM A]
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~ bass_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PLAY STEM B]
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~ bass_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PREVIOUS CHARACTER]
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-> STEMS_KEYS
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+ [NEXT CHARACTER]
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-> STEMS_GUITAR
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+ [EXIT]
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-> EDIT_SONG
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= PRACTICE_DONE
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#Background: practice_space
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Couple lines saying we've got the song, practice is over, see y'all at the event.
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-> PERFORM_WHALESONG
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@ -1,466 +0,0 @@
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=== OPENING ===
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#PlayMusic: ThemeSong
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The THEME SONG plays over the GAME OPENING VISUALS.
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Near the end of the song, we transition into the practice space...
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#Environment: PracticeSpace
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#AddChar: Singer, Pose: instrument_playing
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#AddChar: Guitarist, Pose: instrument_playing
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#AddChar: Bassist, Pose: instrument_playing
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#AddChar: Keyboardist, Pose: instrument_playing
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#AddChar: Drummer, Pose: instrument_playing
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//No idea how we're going to time the music to play for a few seconds in this space. Something to discuss with JP. For a janky build, I just put in a #Wait: 5
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#Wait: 5
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#AddChar: Singer, Pose: instrument_holding
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#AddChar: Guitarist, Pose: instrument_holding
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#AddChar: Bassist, Pose: instrument_holding
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#AddChar: Keyboardist, Pose: instrument_holding
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#AddChar: Drummer, Pose: instrument_holding
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//We haven't talked about poses with Art yet, so I just called this one "instrument_holding" to signify that they're still holding their instruments but not playing anymore.
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SINGER: Wow. That's the best first practice I've ever heard.
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BASSIST: I haven't played that song since I was in school.
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KEYBOARDIST: You were in school when it came out? What was it like?
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BASSIST: Woah, woah. "Bandocracy" is fifty years old. I meant I learned it in music class.
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KEYBOARDIST: Oh, right! Sorry.
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BASSIST: All good. I'll probably forget about it anyway. Because old. SO old.
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KEYBOARDIST: (laughs)
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KEYBOARDIST: But, do you think Band Prime knew that song would change the world?
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+ Everyone nods. Yep!
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+ Everyone shrugs. Maybe?
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+ There's a mix of nods and shrugs.
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- //HJ: I added in this "all player" choice just to stop the clicking and force players to pay attention to the question Keys just asked.
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GUITARIST: You have to know nothing can stop you when you're THAT good.
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SINGER: Sure, but you can't know a song will be a hit.
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SINGER: Band Prime delivered a message of inspiration. After that, it was up to the people.
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BASSIST: For once, the people made a change. Despite, you know, being people.
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KEYBOARDIST: Excuse me, {name_bassist}. No gloom on the first day, please.
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KEYBOARDIST: People are good. They just need a positive message.
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GUITARIST: I'd like to suggest they need powerful, driving guitar, too.
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SINGER: We should talk about what WE need. From this band. What we're hoping to get out of it.
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KEYBOARDIST: Ooo! To change the world! Or at least make things better for everyone.
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KEYBOARDIST: Sorry, can I go first?
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SINGER: You just did. I think I know who the band's cheerleader will be!
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BASSIST: I just want us to believe in what we say, and try. Try as hard as we can.
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BASSIST: That way, when it's all for nothing, it won't be our fault.
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GUITARIST: Damn. I think I know who the band's black hole will be!
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GUITARIST: But, yeah. I want us to stand for something. And be absolutely stupid huge.
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GUITARIST: So no one will remember me from the Politicats.
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KEYBOARDIST: YOU were in the Politicats?! They were my favourite band!
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KEYBOARDIST: I mean, until everyone found out they were posers.
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BASSIST: Whoops! Well, you had a good run, {name_guitarist}.
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BASSIST: Weren't you in the Politicats, too, {name_singer}?
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SINGER: I was. But I left. While they were still {name_keyboardist}'s favourite band.
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KEYBOARDIST: I knew that. I just didn't want to gush and make things awkward with my first bandleader.
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GUITARIST: Just with the posers in the room.
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GUITARIST: Well, I have a second chance, here. I won't waste it.
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GUITARIST: What about you, {name_singer}? What do you want from your new band?
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SINGER: FOR the band. I want us to be an uncompromising, relentless agent for change.
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SINGER: I want our name to mean something.
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SINGER: And...you know...I want to write great songs. And...blah blah my potential blah.
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BASSIST: So, where do we start?
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#PlaySFX: Akai_attention
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//MK: ^^a loud look-over-here drum sting
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DRUMMER: WOOO! AKAI ON DRUMS!
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#PlaySFX: Akai_angry
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//MK: like one of R2D2's angry squawks? Just something to indicate his emotion, if that fits. Could be useful for him.
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+ [Who was that?]
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GUITARIST: We have a drummer?
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|
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DRUMMER: Of course you have a drummer!
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+ [What was that?]
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||||
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KEYBOARDIST: Did the drum machine just... _talk?!_
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DRUMMER: HE! He talked.
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-
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||||
|
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DRUMMER: MAKE SOME NOISE!
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#PlaySFX: Akai_drumsmash
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DRUMMER: Sorry. My "energetic drummer" personality program gets loose here and there.
|
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DRUMMER: Keep in mind that I hate it more than you will.
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||||
|
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SINGER: You've made a lot of progress rewriting it. That's your first "wooo" today.
|
||||
|
||||
DRUMMER: It's one "wooo" too many for me.
|
||||
|
||||
KEYBOARDIST: You don't like your own personality?
|
||||
|
||||
DRUMMER: It isn't my personality. It's the one a human designer decided I should have.
|
||||
DRUMMER: And no, I don't like it.
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||||
|
||||
GUITARIST: Energy on drums is a good thing.
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||||
|
||||
DRUMMER: Just you wait...
|
||||
DRUMMER: Anyway, pardon the interruption.
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||||
|
||||
SINGER: Not a problem. So...
|
||||
SINGER: Where we start, {name_bassist}, is with our identity as a band.
|
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SINGER: We might want different things, but we need to agree on who we are.
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||||
|
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DRUMMER: And you're _sure_ you want this to be a vote?
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||||
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SINGER: I know you think democracy is inefficient, but yes. We'll vote.
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SINGER: Are you still good to do the count?
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||||
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DRUMMER: I have to. It's in my rental agreement. Voting is now open.
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||||
|
||||
|
||||
Choosing an identity for your band will help define your message, determine your audience, and set your goals. It's a big deal.
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|
||||
A *Band of the People* will energize a broad audience with songs that they want to hear. Positive energy can inspire positive change.
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||||
|
||||
A *Band of Rebels* will challenge a receptive audience and call them to action. Music is a tool to change the world, but you can't always dance to it.
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||||
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||||
Well, what kind of band are you going to be?
|
||||
|
||||
//NOTE: Just like in Cursed Cafe, the #PlayerControlUntil command below tells the game engine to skip everything until the VOTE_RESULTS stitch. The VOTE, VOTE_SINGER, VOTE_GUITARIST, VOTE_BASSIST and VOTE_KEYBOARDIST are all here so we can play through the game in Inky in single-player mode.
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||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: OPENING.VOTE_RESULTS
|
||||
+ [VOTE ON IT!]
|
||||
-> VOTE
|
||||
|
||||
= VOTE
|
||||
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
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-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [Band of the People]
|
||||
~ vote_vision_people++
|
||||
+ [Band of Rebels]
|
||||
~ vote_vision_rebels++
|
||||
-
|
||||
|
||||
//NOTE: Since Inky is single-player, I set up this random shuffle to vote for the 3 other band members. However, the game engine will skip this whole section (because of the #PlayerControlUntil command above) and do its own vote calculations. But for Inky playthrough purposes, this shuffle creates vote results.
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [Band of the People]
|
||||
~ vote_vision_people++
|
||||
+ [Band of Rebels]
|
||||
~ vote_vision_rebels++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [Band of the People]
|
||||
~ vote_vision_people++
|
||||
+ [Band of Rebels]
|
||||
~ vote_vision_rebels++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [Band of the People]
|
||||
~ vote_vision_people++
|
||||
+ [Band of Rebels]
|
||||
~ vote_vision_rebels++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_vision_people++
|
||||
-
|
||||
~ vote_vision_rebels++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
|
||||
{
|
||||
- vote_vision_people == 4:
|
||||
DRUMMER: You have chosen to be a Band of the People!
|
||||
~ band_unity +=2 //all 4 players agreed, so they get a +2 to band unity!
|
||||
-> VISION_PEOPLE
|
||||
- vote_vision_people == 3:
|
||||
DRUMMER: Three of you chose to be a Band of the People. So, one of you...
|
||||
#PlaySFX: Akai_punctuate
|
||||
DRUMMER: IS A BAD APPLE!
|
||||
~ band_unity +=1 //3 players agreed, so they get a +1 to band unity.
|
||||
-> VISION_PEOPLE
|
||||
- vote_vision_rebels == 4:
|
||||
DRUMMER: You have chosen to be a Band of Rebels!
|
||||
~ band_unity +=2
|
||||
-> VISION_REBELS
|
||||
- vote_vision_rebels == 3:
|
||||
DRUMMER: Three of you chose to be a Band of Rebels. So, one of you...
|
||||
#PlaySFX: Akai_punctuate
|
||||
DRUMMER: IS TOO SCARED!
|
||||
~ band_unity +=1
|
||||
-> VISION_REBELS
|
||||
- else:
|
||||
DRUMMER: Your first ever band vote has ended in a tie.
|
||||
{OPENING.VOTE_RESULTS == 1: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE}
|
||||
//HJ: It occurred to me that the band could agree on the first vote, but not the second or third. So I've created a TIE_RULES tunnel where Akai explains he's the tie breaker. Later on in the script, if TIE_RULES is true, we skip ahead to Akai making the decision. But if not, players can get the tie breaker rules later.
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_vision_people = 0
|
||||
~ vote_vision_rebels = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: OPENING.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
~ band_unity-- //band couldn't agree, so band unity drops.
|
||||
DRUMMER: Another tie. This will be a fun ride. The vote falls to me.
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
DRUMMER: You are a Band of the People! //MK: I'm thinking Akai only calls the band "we" if he feels like part of it. //HJ: That's a good idea; a subtle change for later in the game, if the band goes pro-robot.
|
||||
-> VISION_PEOPLE
|
||||
-
|
||||
DRUMMER: You are a Band of Rebels!
|
||||
-> VISION_REBELS
|
||||
}
|
||||
|
||||
|
||||
= VISION_PEOPLE
|
||||
~ band_vision = "People"
|
||||
|
||||
#SPLITFLOW
|
||||
// ^^This command splits the players into their own private screens where they can have private thoughts and choices.
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_MOOD_PEOPLE
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_MOOD_PEOPLE
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_MOOD_PEOPLE
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_MOOD_PEOPLE
|
||||
}
|
||||
|
||||
//HJ: So, I decided to keep all of these choices, because it's the first time the players have private screens where they can see private choices and thoughts. Even though these are no longer needed to set a mood meter, it's a good intro to SPLITFLOW!
|
||||
|
||||
= SINGER_MOOD_PEOPLE
|
||||
|
||||
+ [Perfect. The people need a voice.]
|
||||
SINGER: And we'll be the band for them! #THOUGHT
|
||||
+ [Damn. I was hoping we'd shake things up.]
|
||||
SINGER: Guess I'm the band's secret rebel. #THOUGHT
|
||||
// + [It doesn't matter. I write for myself.] //HJ: I decided to cut this option since Singer is a team player and giving them a neutral, uncaring-either-way option doesn't make sense for them.
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= GUITARIST_MOOD_PEOPLE
|
||||
+ [Nice. The bigger the crowd, the better.]
|
||||
+ [Pfft. I've been popular. I wanted to rebel!]
|
||||
+ [As long as my strings are on fire, vision doesn't matter.]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= BASSIST_MOOD_PEOPLE
|
||||
+ [I've never gone mainstream before. Could be fun.]
|
||||
+ [I hate making music for the lowest common denominator.]
|
||||
+ [Whatever. The audience always tells you who you are.]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= KEYS_MOOD_PEOPLE
|
||||
+ [Yes! A Band of the People!]
|
||||
KEYBOARDIST: A million smiles change a million lives! #THOUGHT
|
||||
-> SONG_TOPICS_L1
|
||||
+ [Boo. I wanted to be a rebel!]
|
||||
KEYBOARDIST: I'd look so cool in a leather jacket. #THOUGHT
|
||||
-> SONG_TOPICS_L1
|
||||
+ [Either vision is good. Let's just have fun!]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= VISION_REBELS
|
||||
~ band_vision = "Rebels"
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_MOOD_REBELS
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_MOOD_REBELS
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_MOOD_REBELS
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_MOOD_REBELS
|
||||
}
|
||||
|
||||
= SINGER_MOOD_REBELS
|
||||
+ [Rebellion is what I wanted. Let's change the world!]
|
||||
+ [Oh no. Being a revolutionary is too much pressure.]
|
||||
SINGER: I'd rather give the people what they want than convince them they need something else. #THOUGHT
|
||||
+ [I _am_ scared, which is a reasonable reaction to this.]
|
||||
SINGER: Starting a band, picking a vision, and participating in Bandocracy is a big deal. #THOUGHT
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= GUITARIST_MOOD_REBELS
|
||||
+ [Yes! Revolution Anthem Gladiator. The perfect tattoo.]
|
||||
+ [This sucks. A band should be for the PEOPLE!]
|
||||
GUITARIST: And it won't matter how hot my solos are if we lecture everyone to death. #THOUGHT
|
||||
+ [As long as my strings are on fire, vision doesn't matter.]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= BASSIST_MOOD_REBELS
|
||||
+ [Great. Revolution it is.]
|
||||
BASSIST: Aww. They're all so excited. This is always the best part. #THOUGHT
|
||||
+ [Damn. This is a mistake.]
|
||||
+ [Whatever. The audience always tells you who you are.]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= KEYS_MOOD_REBELS
|
||||
+ [Yes! Rebels assemble! Let's GOOOOOO!]
|
||||
+ [I don't like this. Rebels are so angry.]
|
||||
+ [Either way is good. Let's just have fun!]
|
||||
+ [I'm the scaredy-cat. Me!]
|
||||
-
|
||||
-> BAND_NAME
|
||||
|
||||
= BAND_NAME
|
||||
#REJOIN
|
||||
// ^^This new command brings all the players back together on one screen.
|
||||
|
||||
DRUMMER: One last, tiny, thing. You need a name.
|
||||
|
||||
#PlayerControlUntil: BandNameEntered, JumpToPath: OPENING.MOVING_ON
|
||||
+ [Type in a band name.]
|
||||
~ band_name = "Band Zed"
|
||||
|
||||
-> MOVING_ON
|
||||
|
||||
= MOVING_ON
|
||||
DRUMMER: WE ARE {band_name}!
|
||||
DRUMMER: (sigh) That excitement is pre-programmed. Let's move on.
|
||||
|
||||
-> SONG_TOPICS_L1
|
||||
|
|
@ -1,293 +0,0 @@
|
|||
-> OUTCOME_MOODTATTOOS
|
||||
|
||||
=== OUTCOME_MOODTATTOOS ===
|
||||
#Environment: PracticeSpace
|
||||
|
||||
SINGER: My 70 year-old neighbour stopped me this morning, to play _our_ song for me.
|
||||
|
||||
{vocals_moodtattoo == "Pro-Tattoo":
|
||||
SINGER: We inspired him to get a mood tattoo. He was so excited to show it off.
|
||||
|
||||
BASSIST: The Mayor was goaded into getting one. They've already been caught lying about libraries and transit. It was hilarious. //ha!
|
||||
|
||||
KEYBOARDIST: More people have gotten them since our show than had them before.
|
||||
KEYBOARDIST: And Barista Beat is reporting a huge drop in coffee shop arguments!
|
||||
|
||||
BASSIST: So, everyone's latte is smiling a little wider, but...
|
||||
|
||||
- else:
|
||||
SINGER: He was considering a mood tattoo "to stay young", but we talked him out of it.
|
||||
|
||||
GUITARIST: I saw a lot of graffiti on the way here. The word is _way_ out. People are talking about emotional privacy.
|
||||
|
||||
KEYBOARDIST: I'm worried about just creating trust issues in people.
|
||||
|
||||
BASSIST: Relax, {name_keyboardist}...
|
||||
|
||||
}
|
||||
|
||||
//MK: I put this before the letter. It was clunky the other way. //HJ: Works for me!
|
||||
//HJ: Another dumb technical note, so sorry. In a single-player game like Cauldron, we can put choices in square brackets that won't be said aloud to other characters, and that's that. BUT since Bandocracy is multiplayer, when players are together in a group scene, we need to put their name in front of the choice so that the engine knows which character to give control of that choice to. Basically, when they're voting or in splitscreen, choices don't need to have their names in front because they already have control of their private space, but when players are together, we have to tell the engine whose choice it is. So I added "BASSIST" to Bassist's choices below.
|
||||
|
||||
+ [BASSIST: Nothing will change.] #PRIVATE
|
||||
BASSIST: ... we're a long way from really changing anything.
|
||||
~ arc_bassist = "cynical"
|
||||
|
||||
++ KEYBOARDIST: So, we shouldn't quit now? I'm sure that's what you mean.
|
||||
~ arc_keyboardist = "police"
|
||||
++ KEYBOARDIST: So, I have to keep us smiling until we do!
|
||||
~ arc_keyboardist = "cheerlead"
|
||||
--
|
||||
|
||||
+ [BASSIST: This is just the beginning.] #PRIVATE
|
||||
BASSIST: ... maybe our song will inspire people to do better.
|
||||
~ arc_bassist = "hopeful"
|
||||
|
||||
DRUMMER: "Better" isn't something that people do.
|
||||
|
||||
++ KEYBOARDIST: Maybe you should control your "negativity" programming, too.
|
||||
~ arc_keyboardist = "police"
|
||||
++ KEYBOARDIST: Sure it is. Bandocracy proves it! Go team!
|
||||
~ arc_keyboardist = "cheerlead"
|
||||
--
|
||||
-
|
||||
|
||||
BASSIST: In other news... I found a throwback angry letter by the front door. Congratulations, {band_name}, we have our first noise complaint.
|
||||
|
||||
GUITARIST: Pretty weird to complain about how loud music is, but whatever.
|
||||
|
||||
BASSIST: The Unvoiced in attendance "were subjected to unwanted vocal interference" at our show.
|
||||
|
||||
KEYBOARDIST: The other performances were instrumental and electronic. But, no one said we couldn't sing. Why were they even there?
|
||||
|
||||
SINGER: Probably because... The Unvoiced created Mood Tattoos.
|
||||
|
||||
{
|
||||
- vocals_moodtattoo == "Anti-Tattoo":
|
||||
BASSIST: That's why they're saying we "are trying to destroy the purity of non-vocal communication and encourage verbal conflict".
|
||||
|
||||
SINGER: Yeah, that was the whole point. They should be happy I didn't call them out by name.
|
||||
- vocals_moodtattoo == "Pro-Tattoo":
|
||||
BASSIST: Even though we supported mood tattoos, we "reduced them to a simplistic mood-ring equivalent fad".
|
||||
|
||||
SINGER: That's better than they deserved. At least I didn't call them out by name.
|
||||
}
|
||||
|
||||
SINGER: Let me see the letter, {name_bassist}.
|
||||
|
||||
KEYBOARDIST: The Unvoiced created mood tattoos? Why didn't you tell us? How did you even know?
|
||||
|
||||
SINGER: ... This is Mom's handwriting... #PRIVATE
|
||||
|
||||
+ [SINGER: I should tell them.] #PRIVATE
|
||||
-> SINGER_REVEALS_MOM
|
||||
+ [SINGER: I can't mention that.] #PRIVATE
|
||||
-> SINGER_KEEPS_MOM_SECRET
|
||||
|
||||
= SINGER_KEEPS_MOM_SECRET
|
||||
SINGER: I heard it from someone who left the cult.
|
||||
//MK: how does it feel here? I'm not sure if it's too harsh if G just says it. //HJ: Not too harsh.
|
||||
{its_personal:
|
||||
GUITARIST: Or from someone who didn't. Like your mom, maybe.
|
||||
|
||||
BASSIST: {name_singer}, your mom is InDulcet, isn't she? Or, wasn't she, I guess.
|
||||
|
||||
SINGER: Yeah. She was. Then she gave up her voice and tried to take mine.
|
||||
SINGER: But, as {name_guitarist} should know, I can still speak for my damn self.
|
||||
~ band_knows_about_singer_mom = true
|
||||
-> SINGER_MOM_FEELS
|
||||
|
||||
- else:
|
||||
GUITARIST: Don't let that letter bug you. No matter what's in it.
|
||||
|
||||
SINGER: Thanks. I'll try.
|
||||
}
|
||||
SINGER: Was mom at the show?! I didn't see her...#PRIVATE
|
||||
SINGER: Why would she write this? #PRIVATE
|
||||
//HJ: ^^I think it's more interesting if Singer doesn't know for sure if Mom was there or not. Singer may not have seen Mom, but that doesn't mean Mom wasn't lurking in a dark corner booth or something. And the possibility that Mom might have seen Singer's performance would create stronger emotions in the character.
|
||||
|
||||
+ [SINGER: Maybe this is Mom's way of reaching out.] #PRIVATE
|
||||
~ arc_singer = "hopeful"
|
||||
+ [SINGER: Even after all these years, Mom can't resist scolding me.] #PRIVATE
|
||||
~ arc_singer = "bitter"
|
||||
-
|
||||
-> BASSIST_IMPRESSED
|
||||
|
||||
= SINGER_REVEALS_MOM
|
||||
~ band_knows_about_singer_mom = true
|
||||
SINGER: My mom is Unvoiced. And this is her handwriting.
|
||||
|
||||
{its_personal:
|
||||
GUITARIST: Was this whole thing just for mom? //HJ: I think it will help clarify Guitarist's issue if G's line is specific to the lyrics Singer sang. So, like this...
|
||||
GUITARIST: {vocals_moodtattoo == "Pro-Tattoo": "You don’t have to make your case. Your feelings are literally written on your face". Trying to say "sorry" without saying it?|"Don’t give them devotion. Own your emotions"? Accusing her of being a puppet?}
|
||||
GUITARIST: I know you left her cult, but they're still in your head.
|
||||
|
||||
SINGER: In case the rest of you are wondering why I didn't mention this earlier...
|
||||
SINGER: This is why. Because {name_guitarist} would use it against me.
|
||||
|
||||
- else:
|
||||
GUITARIST: It's been a while since you last heard from her. Are you okay?
|
||||
|
||||
SINGER: Yeah, it has. And I don't know. Not yet.
|
||||
}
|
||||
|
||||
BASSIST: Is your mom InDulcet? I remember her leaving the scene. She had a great voice.
|
||||
|
||||
SINGER: Yeah, she did. And then she stopped using it. I wouldn't let her stop me from using mine.
|
||||
|
||||
BASSIST: I understand why you'd keep that secret. Her shadow must be a long, dark one.
|
||||
|
||||
KEYBOARDIST: I've never heard of InDulcet. But I'm glad she couldn't stop you from singing.
|
||||
-> SINGER_MOM_FEELS
|
||||
|
||||
= SINGER_MOM_FEELS
|
||||
|
||||
+ SINGER: Maybe this is Mom's way of reaching out.
|
||||
~ arc_singer = "hopeful"
|
||||
+ SINGER: Even after all these years, Mom can't resist scolding me.
|
||||
~ arc_singer = "bitter"
|
||||
-
|
||||
-> BASSIST_IMPRESSED
|
||||
|
||||
= BASSIST_IMPRESSED
|
||||
BASSIST: Whatever else is in that letter... we got a complaint. That means we made an impact. Your voice made an impact, {name_singer}.
|
||||
|
||||
KEYBOARDIST: Yeah, no one complains if they don't care. Well, I don't complain at all. Too negative. But yes. Impact made.
|
||||
|
||||
{not its_personal: //HJ: So earlier I left a note about how conditions automatically check if boolean variables are true. To check if they're false, write "not" in front of them, as in "If this variable is not true..."
|
||||
GUITARIST: Gotta say, {name_singer}... you're doing a great job. You're already a better bandleader than I ever was.
|
||||
}
|
||||
|
||||
SINGER: Thanks. But it's just words on a page without music. And the music is all you.
|
||||
|
||||
BASSIST: Okay, I have to go a bit harder, here.
|
||||
BASSIST: I was going to quit, but I joined this band to play with you. This is my last band, no matter what.
|
||||
|
||||
{vocals_moodtattoo == "Anti-Tattoo": //HJ: I think the Anti-Tattoo lyrics would make Singer most confident.
|
||||
SINGER: Well, then. I guess I have some hits to write.
|
||||
- else:
|
||||
SINGER: I... won't let you down. I won't let any of you down.
|
||||
}
|
||||
|
||||
DRUMMER: Hey, so you pay money to rent this place. Maybe you'd like to practice.
|
||||
DRUMMER: Or you could emote some more. I'll just go into "bored" mode. //hahaha!
|
||||
|
||||
SINGER: No, don't. The snoring is so weird. We'll practice. //Ha!
|
||||
|
||||
{its_personal:
|
||||
SINGER: I just have to talk to {name_guitarist} first. Now.
|
||||
-> CONVO_GUITAR_APOLOGY
|
||||
- else:
|
||||
GUITARIST: Uh, {name_singer}... can I talk to you for a sec?
|
||||
-> CONVO_GUITAR_ASSURANCE
|
||||
}
|
||||
|
||||
= CONVO_GUITAR_APOLOGY //MK: The critic only pops up in GUITARIST_SOCIALS_ANTI, so I did this... //HJ: Works!
|
||||
SINGER: At the risk of obliterating forever my reputation for articulate and erudite lyricism...
|
||||
SINGER: What the hell is up your ass?! //ha!
|
||||
|
||||
{
|
||||
- (vocals_moodtattoo == "Pro-Tattoo"):
|
||||
GUITARIST: Me? You forced me into a pro-tattoo stance, and now people expect me to get one!
|
||||
GUITARIST: You know how scared I am to show what's inside me, after what happened!
|
||||
GUITARIST: Was all of this shit just to be nice to your mom?
|
||||
|
||||
- (vocals_moodtattoo == "Anti-Tattoo"):
|
||||
GUITARIST: You made yourself look like a badass, but I'm getting called out by old critics.
|
||||
GUITARIST: It looks like the only thing I believe in is _not_ believing in something.
|
||||
GUITARIST: You went your own way with this song, just to dunk on mommy.
|
||||
}
|
||||
SINGER: My performance - my choices - had nothing to do with my mom.
|
||||
SINGER: So don't act like I'm the asshole, here.
|
||||
|
||||
GUITARIST: Hey, I know I'm the other asshole. But you know what's up with me.
|
||||
|
||||
SINGER: And you know what a wound my mother is for me. You had no right to bring her up.
|
||||
|
||||
-> CONVO_KEYS_BASSIST
|
||||
|
||||
= CONVO_GUITAR_ASSURANCE
|
||||
GUITARIST: I want you to know... this band is going to be different. I'm different.
|
||||
GUITARIST: This is your thing, and I'm glad to be here. Thanks.
|
||||
|
||||
SINGER: I know you're trying. I can see it. But you're still hung up on what you want for yourself. Sorry... but, I'm concerned.
|
||||
|
||||
-> CONVO_KEYS_BASSIST
|
||||
|
||||
= CONVO_KEYS_BASSIST
|
||||
|
||||
KEYBOARDIST: Hey, {name_bassist}... did you say this is your last band? Like... last?
|
||||
|
||||
BASSIST: Yeah, this is it. Honestly, I surprised myself when I showed up for the audition.
|
||||
|
||||
KEYBOARDIST: And we're on our way. Aren't you glad you tried again?
|
||||
|
||||
{arc_bassist == "hopeful":
|
||||
BASSIST: I'd say I'm... willing to be pleasantly surprised. Trust me, that's better than normal.
|
||||
- else:
|
||||
BASSIST: I don't get my hopes up. Not anymore.
|
||||
}
|
||||
|
||||
{arc_keyboardist == "police":
|
||||
KEYBOARDIST: Please don't bring anyone else down. Some of us have never been in a band.
|
||||
- else:
|
||||
KEYBOARDIST: That's not a {band_name} attitude! We can do better than that! //ha!
|
||||
}
|
||||
|
||||
BASSIST: Okay. I'll try to keep the darkness on my own moods. Promise.
|
||||
|
||||
KEYBOARDIST: And I promise I'll keep you upbeat.
|
||||
|
||||
{vocals_moodtattoo == "Pro-Tattoo":
|
||||
KEYBOARDIST: But I hope our messages can be a bit... bigger.
|
||||
- else:
|
||||
KEYBOARDIST: I won't let the negativity of our first song get to me.
|
||||
}
|
||||
KEYBOARDIST: How do I know if this band is the right fit for me?
|
||||
|
||||
BASSIST: You'll know. You won't be one hundred percent behind everything, but if you quit because of that, you'll never feel like you're part of something.
|
||||
BASSIST: You should only quit after a long career drains the energy out of you.
|
||||
|
||||
KEYBOARDIST: Oh, no.
|
||||
|
||||
BASSIST: That was a joke.
|
||||
|
||||
KEYBOARDIST: Oh! (laughs)
|
||||
|
||||
-> CONVO_SINGER_GUITAR
|
||||
|
||||
= CONVO_SINGER_GUITAR
|
||||
|
||||
SINGER: And, in this band, I won't be the one who leaves early.
|
||||
|
||||
{
|
||||
- its_personal && (vocals_moodtattoo == "Pro-Tattoo"):
|
||||
GUITARIST: And you're not the one who sounds like a fraud. Again. It doesn't feel good, you know?
|
||||
|
||||
SINGER: You're only a fraud if you lie about what you feel.
|
||||
SINGER: Do you feel badly because of what you did, or because you got caught?
|
||||
|
||||
- its_personal && (vocals_moodtattoo == "Anti-Tattoo"):
|
||||
GUITARIST: And you're not the one who'll be carrying past mistakes around, forever. What do people want from me?
|
||||
|
||||
SINGER: What do you want for yourself? To change, or just to forget about the past?
|
||||
}
|
||||
|
||||
+ GUITARIST: You'll never be happy. You just want to judge me.
|
||||
~ arc_guitarist = "egocentric"
|
||||
+ GUITARIST: I guess I'm not sure. That's my problem.
|
||||
~ arc_guitarist = "humbled"
|
||||
-
|
||||
|
||||
GUITARIST: I don't know what I believe in. I've never even talked about it. Or us.
|
||||
GUITARIST: Maybe, if you want, we could grab a drink. Feels like we're starting to clear the air.
|
||||
|
||||
+ SINGER: Yeah. I'd like that.
|
||||
~ singer_guitar_grab_drink = true
|
||||
SINGER: If they're willing to try, I'm willing to help. #PRIVATE
|
||||
|
||||
+ SINGER: I don't think that's a good idea.
|
||||
SINGER: I'd rather not get dragged back into... this. #PRIVATE
|
||||
|
||||
-
|
||||
-> SONG_TOPICS_L2
|
||||
|
|
@ -1,258 +0,0 @@
|
|||
-> OUTCOME_WHALESONG
|
||||
|
||||
=== OUTCOME_WHALESONG ===
|
||||
//HJ: I'm thinking this scene takes place a few days later, long enough for the political outcome to happen.
|
||||
|
||||
//MK: Leaving this note here in case I forget it, but it may end up being irrelevant as I read this through. Since this is a few days later, I guess we can decide - if we want to - what the band has shared with each other by this point. Or, since the players have made reaction choices in the POST_PERFORMANCE scene, we can use conditional dialogue here to describe what's happened. For example, if Guitar chose to be selfish, someone chides them about it. Keys can mention their Whaleish duolingo, or something like that.
|
||||
|
||||
#Environment: PracticeSpace
|
||||
#PlayMusic: noodling
|
||||
|
||||
#AddChar: Singer, Pose: instrument_playing
|
||||
#AddChar: Guitarist, Pose: instrument_playing
|
||||
#AddChar: Bassist, Pose: instrument_playing
|
||||
#AddChar: Drummer, Pose: instrument_playing
|
||||
|
||||
//HJ: IDEA! Keys enters while the others are noodling...
|
||||
|
||||
#AddChar: Keyboardist, Pose: excited
|
||||
|
||||
#StopMusic: noodling
|
||||
|
||||
#AddChar: Singer, Pose: instrument_holding
|
||||
#AddChar: Guitarist, Pose: instrument_holding
|
||||
#AddChar: Bassist, Pose: instrument_holding
|
||||
#AddChar: Drummer, Pose: instrument_holding
|
||||
|
||||
KEYBOARDIST: It's official! Whales have won the right to vote!
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
KEYBOARDIST: The bill was read out in Whaleish, and the government lady said our song inspired her to do it!
|
||||
BASSIST: Well. I didn't think we'd inspire our "government lady".
|
||||
- else:
|
||||
GUITARIST: Already? I thought they were deciding that next week?
|
||||
KEYBOARDIST: Our song must have inspired people to hurry things up!
|
||||
}
|
||||
|
||||
KEYBOARDIST: But not everyone likes us. We got an old-timey letter from The Unvoiced.
|
||||
KEYBOARDIST: They're mad about "an unwanted vocal performance which was too loud to avoid".
|
||||
|
||||
BASSIST: Congrats, {name_keyboardist}. That's your first noise complaint.
|
||||
|
||||
GUITARIST: It's a badge of honour.
|
||||
|
||||
KEYBOARDIST: It is? Yeah, I guess it means we can't be ignored! Cool.
|
||||
KEYBOARDIST: But, I guess {name_singer} is too loud for people who don't speak.
|
||||
|
||||
SINGER: Hey... let me see that.
|
||||
|
||||
{
|
||||
- vocals_whalesong == "Whaleish":
|
||||
KEYBOARDIST: It's not all bad. They said the Whaleish was beautiful.
|
||||
- vocals_whalesong == "Human":
|
||||
KEYBOARDIST: They also said we "had no right to speak for the whales".
|
||||
}
|
||||
|
||||
{name_keyboardist} hands the note over to {name_singer}. //MK: If we can't "see" how the letter changes hands, we'll have to find a way to be clear about it. //HJ: We can use a description line for now.
|
||||
|
||||
SINGER: Holy shit. This is Mom's handwriting... #PRIVATE
|
||||
|
||||
+ [SINGER: I should tell the band.] #PRIVATE
|
||||
-> SINGER_REVEALS_MOM
|
||||
+ [SINGER: I'll keep this to myself.] #PRIVATE
|
||||
-> SINGER_KEEPS_MOM_SECRET
|
||||
|
||||
= SINGER_KEEPS_MOM_SECRET
|
||||
SINGER: ... Maybe the other bands got these complaints, too.
|
||||
{
|
||||
- (arc_guitarist == "egocentric") && (vocals_whalesong == "Whaleish"):
|
||||
GUITARIST: I don't think the other bands' singers have moms in that cult. //HJ: this is resentful, egocentric Guitarist unceremoniously spilling Singer's secret.
|
||||
|
||||
KEYBOARDIST: {name_singer}'s mom is in The Unvoiced?
|
||||
|
||||
GUITARIST: She is now. She used to be a famous vocalist.
|
||||
|
||||
BASSIST: Wait. {name_singer}, is your mom InDulcet? //MK: if we give her a name, we can shortcut all this. Dulcet describes sounds that are "sweet and soothing". //HJ: Sure!
|
||||
|
||||
SINGER: She was. She doesn't use that name anymore...
|
||||
SINGER: ...because she doesn't use her voice anymore.
|
||||
SINGER: Although {name_guitarist} is the one who should have kept their damn mouth shut.
|
||||
~ band_knows_about_singer_mom = true
|
||||
-> SINGER_MOM_FEELS
|
||||
|
||||
- arc_guitarist == "humbled":
|
||||
GUITARIST: Maybe. And maybe you can ignore whoever sent it. //or something expressing concern
|
||||
SINGER: Yeah. Maybe you're right. Thanks.
|
||||
//MK: Don't need the below, but it seemed like the place for a private reaction. Can easily turn this into B and K reacting. //HJ: Hmm, since it's just one line for each character, this may work. Let's try it!
|
||||
SINGER: Thanks for keeping my secret, {name_guitarist}. #private
|
||||
|
||||
GUITARIST: {name_singer}'s mom must have sent that letter. Why? #private
|
||||
|
||||
KEYBOARDIST: {name_singer} is taking this pretty hard. I'm sure it wasn't personal. #private
|
||||
|
||||
BASSIST: {name_guitarist} knows something. I'm surprised it didn't come out. #private
|
||||
- else:
|
||||
GUITARIST: Guess they didn't have a problem with the guitar!
|
||||
}
|
||||
|
||||
{name_singer} looks down at the letter, thinking... //HJ: Felt like we needed a transition line into Singer's choices. Also, this is the branch where neither Singer nor Guitarist told the band about Unvoiced Mom. So the choices below need the #PRIVATE hashtag and to be in square brackets.
|
||||
|
||||
+ [SINGER: Maybe this is Mom's way of reaching out.] #PRIVATE
|
||||
~ arc_singer = "hopeful"
|
||||
+ [SINGER: A noise complaint is all I get after five years.] #PRIVATE
|
||||
~ arc_singer = "bitter"
|
||||
-
|
||||
-> BASSIST_IMPRESSED
|
||||
|
||||
= SINGER_REVEALS_MOM
|
||||
~ band_knows_about_singer_mom = true
|
||||
SINGER: This is from my mother. She's one of The Unvoiced.
|
||||
SINGER: She was a big name singer before she silenced herself.
|
||||
SINGER: Since then, she hasn't liked me using my voice.
|
||||
|
||||
{
|
||||
- (arc_guitarist == "egocentric") && (vocals_whalesong == "Whaleish"):
|
||||
GUITARIST: Well, you wanted to get attention by singing in Whale. Guess you did. //HJ: this is egocentric G who is harbouring resentment towards Singer for overshadowing the guitar with Whaleish vocals, and would thus not be feeling charitable towards Singer right now.
|
||||
SINGER: Do I have to ask you in advance not to be an asshole?
|
||||
|
||||
- arc_guitarist == "humbled":
|
||||
GUITARIST: {vocals_whalesong == "Whaleish": She did say your Whaleish sounded great. Maybe she isn't trying to hurt you.|different response to human-only lyrics.} //or something expressing concern
|
||||
SINGER: Maybe not. Thanks. It's easy for me to think the worst with her.
|
||||
|
||||
- else:
|
||||
GUITARIST: It's not all bad! She didn't hate the guitar.
|
||||
}
|
||||
|
||||
BASSIST: Your mom must be InDulcet. If she's not proud of you, she should be.
|
||||
|
||||
KEYBOARDIST: Your voice is beautiful. I'm glad you're using it.
|
||||
|
||||
-> SINGER_MOM_FEELS
|
||||
|
||||
= SINGER_MOM_FEELS
|
||||
|
||||
+ SINGER: Maybe this is Mom's way of reaching out. #PRIVATE
|
||||
~ arc_singer = "hopeful"
|
||||
+ SINGER: A noise complaint is all I get after five years. #PRIVATE
|
||||
~ arc_singer = "bitter"
|
||||
-
|
||||
-> BASSIST_IMPRESSED
|
||||
|
||||
= BASSIST_IMPRESSED
|
||||
BASSIST: Hey. Any complaint means you hit a nerve. That's a win.
|
||||
BASSIST: On the other hand, it's just one complaint.
|
||||
BASSIST: I'd have made that song into an attack. An accusation.
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
BASSIST: But you made people hear whales as equals.
|
||||
- else:
|
||||
BASSIST: But you made people want to listen.
|
||||
}
|
||||
BASSIST: I'm impressed. Hold your head up.
|
||||
|
||||
{arc_guitarist == "humbled":
|
||||
GUITARIST: Yeah. You announced yourself. You announced us. People know we're here!
|
||||
- else: //egocentric
|
||||
KEYBOARDIST: I'm gonna write you a compliment letter. A good one!
|
||||
|
||||
SINGER: Don't pout, {name_guitarist}. {name_bassist} and {name_keyboardist} are allowed to be nice to me. //haha!
|
||||
}
|
||||
|
||||
SINGER: Thanks. I'm just doing my best. If I can connect with even one person--
|
||||
|
||||
BASSIST: Well, you did. I was done with music, but I wanted to play with you. You.
|
||||
BASSIST: So... your voice made me join one last band.
|
||||
|
||||
KEYBOARDIST: I will NOT cry!//HJ: This is just begging for a short but emotional response from Keys!
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
SINGER: (laughs) So {band_name} will make your career a success or a failure. No problem!
|
||||
- else:
|
||||
SINGER: Thanks for telling me. I'll try not to let you down.
|
||||
}
|
||||
#PlaySFX: Akai_beep
|
||||
DRUMMER: You just rented this room for another 24 hours.
|
||||
DRUMMER: In case you want to use those hours.
|
||||
|
||||
SINGER: Like, to practice or write a song or something? Why not!
|
||||
|
||||
{name_bassist} heads off into a corner alone and {name_keyboardist} follows.
|
||||
|
||||
#PlayFX: spotlight_right
|
||||
//NOTE: ^^This is another command I just pulled out of my butt. When Art is ready, we'll talk about how we're going to achieve this, but for now I'm picturing Singer and Guitarist standing to the right with the spotlight on them, while Bassist and Keys are over to the left.
|
||||
|
||||
{arc_guitarist == "humbled":
|
||||
GUITARIST: Hey, {name_singer}. Can I talk to you?
|
||||
-> CONVO_SINGER_GUITAR_HUMBLE
|
||||
- else: //"egocentric"
|
||||
SINGER: {name_guitarist}. We need to talk.
|
||||
-> CONVO_SINGER_GUITAR_EGO
|
||||
}
|
||||
|
||||
= CONVO_SINGER_GUITAR_HUMBLE
|
||||
GUITARIST: I just want to say... I'm not one of your worries.
|
||||
GUITARIST: I mean, I won't be. Anymore. I've changed.
|
||||
|
||||
SINGER: I can tell that you're trying. But people who've changed don't just say, "I've changed."
|
||||
-> CONVO_KEYS_BASSIST
|
||||
|
||||
= CONVO_SINGER_GUITAR_EGO
|
||||
SINGER: You still don't believe in what we're playing.
|
||||
SINGER: But you used to be better at faking it.
|
||||
|
||||
GUITARIST: Uh...
|
||||
-> CONVO_KEYS_BASSIST
|
||||
|
||||
= CONVO_KEYS_BASSIST
|
||||
{name_guitarist} is silent, not sure yet how to respond to {name_singer}.
|
||||
|
||||
#PlayFX: spotlight_left
|
||||
|
||||
KEYBOARDIST: So. How do you want to change the world next?
|
||||
|
||||
BASSIST: Woah. Don't move on so fast. Whales can vote, but humans can vote against them. Every time.
|
||||
BASSIST: We did something huge, for sure. But that means we're responsible. Doesn't mean we're finished.
|
||||
|
||||
KEYBOARDIST: I... hadn't thought about that.
|
||||
|
||||
-> CONVO_SINGER_GUITAR
|
||||
|
||||
= CONVO_SINGER_GUITAR
|
||||
#PlayFX: spotlight_right
|
||||
SINGER: You have to believe in what we do, even when you don't stand out.
|
||||
{band_vision == "People":
|
||||
SINGER: If we aren't in this together, the people won't be in it with us.
|
||||
- else: //"Rebels"
|
||||
SINGER: Prove that you've changed. Not to me, or even to you.
|
||||
SINGER: Prove it to the people. And they'll know they can change.
|
||||
}
|
||||
|
||||
GUITARIST: Hey, I don't know what I believe in, alright! I'm still looking.
|
||||
GUITARIST: And no one can believe in "everything", you know?!
|
||||
|
||||
//HJ: Agreed on the mom stuff. She should come up here, especially if Guitarist was a jerk. VARS => (arc_guitarist == "egocentric") && (vocals_whalesong == "Whaleish")
|
||||
SINGER: Yeah. Yeah, you're right.
|
||||
|
||||
{(arc_guitarist == "egocentric") && (vocals_whalesong == "Whaleish"):
|
||||
GUITARIST: Well. If you can admit I'm right...
|
||||
GUITARIST: I can say that I'm sorry. For bringing up your mom. That was shitty.
|
||||
SINGER: ...you're right about that, too.
|
||||
|
||||
- else:
|
||||
GUITARIST: It must be... something... to hear from your mom like this.
|
||||
SINGER: It is. Something.
|
||||
GUITARIST: I never really gave you space for that. Like, before.
|
||||
}
|
||||
|
||||
GUITARIST: But I want to be a better bandmate. And a better friend.
|
||||
GUITARIST: Maybe you'd like to get a drink or something...
|
||||
|
||||
+ SINGER: Maybe. Maybe not. Let's try it and find out.
|
||||
SINGER: This might not be smart. But, I should try, too. #private
|
||||
~ singer_guitar_grab_drink = true
|
||||
+ SINGER: I don't think so. This is up to you.
|
||||
SINGER: I'm not getting pulled back into that vortex. #private
|
||||
-
|
||||
-> SONG_TOPICS_L2
|
||||
//HJ: I'm thinking that this scene actually leads right into the Level 2 Practice. All the characters are already in the Practice Room, and since the 2-on-2 conversations will be short and happen in the same space, it makes the most sense that the band starts practice now.
|
||||
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
-> PERFORMANCE_MOODTATTOOS
|
||||
|
||||
=== PERFORMANCE_MOODTATTOOS ===
|
||||
# Environment: stage_ReadOnly
|
||||
|
||||
-> POST_PERFORM_MOODTATTOOS
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
-> PERFORMANCE_WHALESONG
|
||||
|
||||
=== PERFORMANCE_WHALESONG ===
|
||||
# Environment: stage_Erosion
|
||||
//NOTE: No idea how what this will be for the MVP. But for the demo, we'll just play the song with the characters in their 3D animated poses on the stage we have (#PlayMusic or #Cutscene commands???), then head straight to...
|
||||
|
||||
-> POST_PERFORM_WHALESONG
|
||||
|
|
@ -1,350 +0,0 @@
|
|||
-> POST_PERFORM_MOODTATTOOS
|
||||
|
||||
=== POST_PERFORM_MOODTATTOOS ===
|
||||
#Environment: van_exterior
|
||||
|
||||
#AddChar: Singer, Pose: neutral
|
||||
#AddChar: Guitarist, Pose: neutral
|
||||
#AddChar: Bassist, Pose: neutral
|
||||
#AddChar: Keyboardist, Pose: neutral
|
||||
#AddChar: Drummer, Pose: neutral
|
||||
|
||||
DRUMMER: LET'S GET WASTED!
|
||||
|
||||
SINGER: I think Akai means "Great first show!"
|
||||
|
||||
{
|
||||
- (song_stance_L1 == "Pro-Tattoo") && (vocals_moodtattoo == "Anti-Tattoo"):
|
||||
KEYBOARDIST: I'm glad one of us thinks so. I'm so sad. How you could sing those lyrics? We were supposed to be pro-tattoo.
|
||||
-> DISSENT_STANCE_ANTI
|
||||
- (song_stance_L1 == "Anti-Tattoo") && (vocals_moodtattoo == "Pro-Tattoo"):
|
||||
GUITARIST: Don't even! If you're just going to sing whatever you want, I should play whatever I want!
|
||||
-> DISSENT_STANCE_PRO
|
||||
- else:
|
||||
DRUMMER: I would never say you were great. But the crowd did love it.
|
||||
~ band_unity++
|
||||
{MOODTATTOOS_JAM.DISSENTER_SINGER: -> DISSENTER_STANCE_SWITCH | -> REVIEWS}
|
||||
}
|
||||
|
||||
= DISSENTER_STANCE_SWITCH
|
||||
BASSIST: Hey, {name_singer}. Thanks for doing what we agreed on.
|
||||
-> REVIEWS
|
||||
|
||||
= DISSENT_STANCE_ANTI
|
||||
~ band_unity-- //Dissent automatically knocks down band unity. Only the players' choices can bring it back up, or knock it down farther.
|
||||
BASSIST: Gotta say, {name_singer}... I like the whole anti-corporate angle.
|
||||
BASSIST: But I'm not into you just going rogue. At all.
|
||||
|
||||
+ SINGER: I'm good with my choice. #PRIVATE
|
||||
SINGER: I have to be true to my conscience. No matter what.
|
||||
+ SINGER: That was selfish. I shouldn't have done that. #PRIVATE
|
||||
SINGER: I let my own feelings get the better of me. I'm sorry.
|
||||
SINGER: We agreed on the song's direction... and I ignored that.
|
||||
-
|
||||
~ temp mood = 0
|
||||
|
||||
+ BASSIST: I can accept that. #PRIVATE
|
||||
BASSIST: Okay. It's in the past. I hope it stays there.
|
||||
~ mood++
|
||||
+ BASSIST: That's just noise, and I don't like it. #PRIVATE
|
||||
BASSIST: If you pull this shit again, I'm gone. //MK: not sure if we can do this, but it makes sense for the character in this case. WhaleSong works regardless of stance. This song has two different messages. //HJ: I think we can do this!
|
||||
~ mood--
|
||||
-
|
||||
|
||||
GUITARIST: Yeah... well...
|
||||
|
||||
+ [GUITARIST: Glad this went my way. But, I can't admit that...] #PRIVATE
|
||||
|
||||
//HJ: ^^Because of the "I can't admit that...", I assume Guitar doesn't say this line aloud to the others, so put square brackets around it so doesn't show up after it's chosen. As I understand it, the #PRIVATE command keeps the choice private, but doesn't prevent it from showing up in the dialogue box unless we use the square brackets to signify that.
|
||||
GUITARIST: I should be happy about this, but I'm not. This is not cool.
|
||||
~ mood++
|
||||
+ [GUITARIST: I'm pissed off. This is personal.] #PRIVATE
|
||||
//HJ: If the first choice is not said aloud, then this one shouldn't be either.
|
||||
GUITARIST: I guess all these votes are bullshit. We can do whatever we want.
|
||||
GUITARIST: I'll remember that.
|
||||
~ its_personal = true //HJ: Fun coding thing to note - boolean (true/false) variables do not need quotation marks around the values. The quotation marks are just for string variable values.
|
||||
~ mood--
|
||||
-
|
||||
|
||||
{
|
||||
- mood == 0: //Bassist and Guitarist had opposite responses and cancelled each other out
|
||||
KEYBOARDIST: I don't like this. Can it just be fine and we can move on? I say yes.
|
||||
// ~ band_unity +=1 HJ: For Whale Song, Keys smoothing things over felt like it warranted a +1, but Keys would really not be into the Anti Tattoo lyrics, so even though they prompt everyone to move on, I don't think that would raise the band unity in this case. So I've noted this variable out for now. We can come back and reevaluate later when we have all the songs done. //MK: Yeah, I like that. I felt the same way, but wasn't sure if you wanted to provide that option no matter what. Cool.
|
||||
- mood == 2: //mood is positive
|
||||
KEYBOARDIST: If you're all okay with this, so am I.
|
||||
~ band_unity +=2
|
||||
- else: //mood is negative
|
||||
KEYBOARDIST: You can sing for the band, {name_singer}, but you don't speak for us.
|
||||
~ band_unity -=2
|
||||
}
|
||||
|
||||
-> BAND_UNITY_CHECK
|
||||
|
||||
= DISSENT_STANCE_PRO
|
||||
~ band_unity--
|
||||
//MK: I made these a bit less certain, because S didn't want to be pro-tattoo //HJ: Great!
|
||||
|
||||
+ [SINGER: This was the only positive option.] #PRIVATE
|
||||
SINGER: Anti-tattoo messages just felt too negative. That's not us.
|
||||
+ [SINGER: I feel awful. I can't believe I did that.] #PRIVATE
|
||||
SINGER: I don't know what I was thinking. I guess I was afraid. I'm sorry. //HJ: This response would definitely prompt the question, "What were you afraid of?" Singer doesn't have to answer; we'll find out about their mom later, but someone should at least ask.
|
||||
KEYBOARDIST: What were you afraid of?
|
||||
SINGER: It doesn't matter. I'm sorry.
|
||||
-
|
||||
// ~ temp mood = 0 //HJ: In this section, since Keys is not acting as the mood tie breaker, a temp variable doesn't make sense. Simply use the band_unity variable like we did in Whale Song DISSENT_STANCE_HUMAN.
|
||||
|
||||
BASSIST: This isn't what we planned...
|
||||
|
||||
+ BASSIST: But it's only one song... #PRIVATE
|
||||
BASSIST: It's our first song. The crowd liked it. We'll outlive it.
|
||||
~ band_unity++
|
||||
+ BASSIST: And on-stage surprises suck. #PRIVATE
|
||||
BASSIST: {name_guitarist} is right. You're lucky we kept playing at all.
|
||||
~ band_unity--
|
||||
-
|
||||
|
||||
+ [GUITARIST: I'll be the bigger person, here.] #PRIVATE
|
||||
GUITARIST: One of us has to rise above our petty personal gripes. I'll do it.
|
||||
~ band_unity++
|
||||
+ [GUITARIST: I didn't make this personal, but it is.] #PRIVATE
|
||||
GUITARIST: We can do whatever we want on stage. {name_singer} showed us that tonight.
|
||||
~ its_personal = true
|
||||
~ band_unity--
|
||||
-
|
||||
|
||||
{its_personal: //HJ: We only need one thing to track this - either a choice label or a variable. I know I made the choice label, but since you set a variable, and that is an easier thing to track across the larger script, let's use the variable and cut the label. BTW, conditions are automatically checking if boolean variables are TRUE, so you don't need to write {its_personal == true: like you would for a string variable. //MK: Got it.
|
||||
KEYBOARDIST: We did what we wanted to do. We made people happy. Can we please focus on that?
|
||||
GUITARIST: Yeah. Well, I can. I won't speak for anyone else.
|
||||
- else:
|
||||
KEYBOARDIST: Okay, do I have to be happy for everyone? Because I'm prepared to do that.
|
||||
GUITARIST: (laugh) I believe you. But, nah. I think we're good.
|
||||
}
|
||||
-> BAND_UNITY_CHECK
|
||||
|
||||
//NOTE: If band went into the performance with the highest unity score of +4 , but made all the negative choices in these dissenter stitches, the highest score they could have now is +1 , which is why that is the number we're checking against in the stitch below...
|
||||
|
||||
= BAND_UNITY_CHECK
|
||||
|
||||
{band_unity <= 1:
|
||||
DRUMMER: Well, I didn't think you'd break up after your first song.
|
||||
DRUMMER: But you're close. Very close. //MK: I wonder about talking about band unity in a way that highlights its metric nature. But maybe this line doesn't work.
|
||||
- else:
|
||||
DRUMMER: Congratulations! You've survived your first band betrayal.
|
||||
KEYBOARDIST: That's the power of positivity!
|
||||
}
|
||||
|
||||
+ SINGER: Okay, great. No harm done. #PRIVATE
|
||||
+ SINGER: I don't want to make that mistake again. #PRIVATE
|
||||
-
|
||||
-> REVIEWS
|
||||
|
||||
= REVIEWS
|
||||
|
||||
BASSIST: Huh. We have a review. That's surprisingly quick.
|
||||
|
||||
SINGER: What's surprising is you paying attention to reviews.
|
||||
|
||||
KEYBOARDIST: You have a phone, {name_bassist}?
|
||||
|
||||
BASSIST: ... Okay, I'm not a hermit.
|
||||
|
||||
{vocals_moodtattoo == "Anti-Tattoo":
|
||||
|
||||
BASSIST: Looks like we were not a hit with Upgraders. Apparently, our song was...
|
||||
BASSIST: "Like a knuckle-dragging technophobe conspiracy screed from the Old World".
|
||||
|
||||
GUITARIST: Poor Upgraders. We should have called the song "Turn Me Into a Toaster". //ha!
|
||||
|
||||
BASSIST: Come on. They aren't that bad. We _do_ need to evolve ourselves.
|
||||
|
||||
KEYBOARDIST: The All-for-All Sezzit group is lit up. Everyone's cancelling their mood tattoos and booking therapy appointments. //MK: Sezzit...if we need a Reddit clone for this world. This does make me wonder about our fan groups need any introductions. So, I put a bit here. //HJ: Definitely a world building question! I have made a Task card to start tracking these questions in preparation for our Worldbuilding meeting with the Art Dept.
|
||||
SINGER: I thought the A4A crowd was all about group therapy already?
|
||||
|
||||
KEYBOARDIST: We are. It's great! I just thought people could do both.
|
||||
|
||||
GUITARIST: We just got atted by the tattoo staff out front. Like, in the venue. No one is getting a Mood Tattoo.
|
||||
GUITARIST: (laugh) But, there's a huge line for anti-corporate traditional ink.
|
||||
|
||||
SINGER: Wow, yeah. They banned us. They said we went against the whole vibe of the show.
|
||||
|
||||
KEYBOARDIST: No! I don't like being banned!
|
||||
|
||||
SINGER: It's okay, {name_keyboardist}. "Giving us the finger is pretty badass, though!", so we're cool again.
|
||||
|
||||
BASSIST: Gotta say... this is a fun ride. //ha!
|
||||
|
||||
- else:
|
||||
|
||||
BASSIST: Anyway, we "showed support for meat/metal integration by pushing tech tats". At least that's what some Upgraders are saying.
|
||||
|
||||
SINGER: Uh, in no way did I encourage the melding of human consciousness and thinking machines.
|
||||
|
||||
BASSIST: That's how Upgraders heard it. Don't blame the audience.
|
||||
|
||||
KEYBOARDIST: Oh my gosh. Like, so many people got mood tattoos during the show! These group selfies are so nice. Everyone is glowing!
|
||||
|
||||
GUITARIST: Sounds like serious All For All energy.
|
||||
|
||||
KEYBOARDIST: There's nothing wrong with people liking people. I can't wait to get mine.
|
||||
KEYBOARDIST: And {name_singer} was shouted out for prompting a conversation with "off-brand fluffy positivity". Off-brand?
|
||||
|
||||
SINGER: Yeah... I don't usually go quite this huggy-wuggy. But, I'm glad to hear they're talking.
|
||||
|
||||
}
|
||||
GUITARIST: Not everyone was talking. Did we all see those brooders at the back of the room?
|
||||
|
||||
BASSIST: Yeah. The Unvoiced, I think. Didn't think "vow-of-silence" and "live music" went together. //HJ: Consistency note - when referring to cult members or the cult as a whole, let's call them "The Unvoiced" with a capitalized "The". Sounds more culty to me that way.
|
||||
|
||||
-> FAN_REACTIONS
|
||||
|
||||
= FAN_REACTIONS
|
||||
#PlaySFX: Akai_excited
|
||||
DRUMMER: WE'RE NOT TOO LOUD. YOU'RE TOO OLD!
|
||||
DRUMMER: (sigh) I'm ready to go whenever you are.
|
||||
//NOTE: The team doesn't have time to design a social media interface for the CMF demo, so what I've done here is just split the characters out into their own screens and we'll write this as if they're on their devices reading the comments.
|
||||
|
||||
KEYBOARDIST: Okay. We just...need to scroll, first...
|
||||
|
||||
//HJ: Added a description line here. Feel free to funny it up; we just need to signify that the band ignores Akai's suggestion to leave and starts scrolling instead. //MK: replaced the description with a line of dialogue. Will we have description? If so, what rules will it have? Just for transitions?
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
{vocals_moodtattoo == "Anti-Tattoo":
|
||||
-> SINGER_SOCIALS_ANTI //HJ: I just changed all these to ANTI or PRO because it's less letters.
|
||||
- else:
|
||||
-> SINGER_SOCIALS_PRO
|
||||
}
|
||||
|
||||
- char_guitarist:
|
||||
{
|
||||
- vocals_moodtattoo == "Anti-Tattoo":
|
||||
-> GUITARIST_SOCIALS_ANTI
|
||||
- else:
|
||||
-> GUITARIST_SOCIALS_PRO
|
||||
}
|
||||
|
||||
- char_bassist:
|
||||
{
|
||||
- vocals_moodtattoo == "Anti-Tattoo":
|
||||
-> BASSIST_SOCIALS_ANTI
|
||||
- else:
|
||||
-> BASSIST_SOCIALS_PRO
|
||||
}
|
||||
|
||||
- char_keyboardist:
|
||||
{
|
||||
- vocals_moodtattoo == "Anti-Tattoo":
|
||||
-> KEYS_SOCIALS_ANTI
|
||||
- else:
|
||||
-> KEYS_SOCIALS_PRO
|
||||
}
|
||||
}
|
||||
|
||||
//NOTE: Don't need to use #PRIVATE hashtags in #SPLITFLOW when players are all on separate screens. #PRIVATE is for group scenes. We could use #THOUGHT to put lines in thought bubbles, but what would be easier is to code #SPLITFLOW so that character lines in here are always in thought bubbles. Note to self to bring that up to JP in 2 months when we're done LongStory 2...
|
||||
|
||||
= SINGER_SOCIALS_ANTI
|
||||
SINGER: Oh, look at that. HearMeNot says I'm a "closed-minded fear monger". They're Unvoiced, for sure.
|
||||
+ [Defend the song.]
|
||||
SINGER: "People should suspect and question anything that wants to keep them from speaking. We spoke that message, and it was heard."
|
||||
SINGER: "If the song wasn't for you, so be it."
|
||||
+ [Attack The Unvoiced.]
|
||||
SINGER: "Closed-minded is rejecting the spoken word and exiling anyone who dares to use one."
|
||||
SINGER: "The Unvoiced embraces intolerance as well as silence."
|
||||
-
|
||||
SINGER: Boom. #THOUGHT
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= SINGER_SOCIALS_PRO
|
||||
SINGER: Free mood tattoo? For "fostering togetherness and emotional connection"?
|
||||
|
||||
+ [Decline, politely.]
|
||||
SINGER: "Thank you! I prefer using my voice to connect with people. I'm glad to see it worked with you."
|
||||
+ [Refuse, bluntly.]
|
||||
SINGER: "Hard pass. The Unvoiced created these tattoos. I hate silence as much as I love connection."
|
||||
SINGER: That... might confuse some people. I did just sing a pro-tattoo song. Oh, well.
|
||||
+ [Don't respond.]
|
||||
SINGER: Saying no might reflect poorly on the band. And I'd never say yes.
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= GUITARIST_SOCIALS_ANTI
|
||||
GUITARIST: What the hell is this?!
|
||||
GUITARIST: "As the face of the Politicats, {name_guitarist} didn't really believe in anything...
|
||||
GUITARIST: ... but is believing in _not_ doing something any better?"
|
||||
|
||||
+ [Ignore them.]
|
||||
GUITARIST: Probably won't reflect well on the band if I rip this asshole.
|
||||
+ [Defend yourself.]
|
||||
GUITARIST: "Those tats are a shitty fad. I believe in not doing something just because people want you to. So BALLS YEAH, it's better."
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= GUITARIST_SOCIALS_PRO
|
||||
GUITARIST: "Your onstage aura needs its own light show!" Yeah, damn right...
|
||||
GUITARIST: "...so we'd love to give you a free mood tattoo." Oh, shit. I can't say "hell, no" now...
|
||||
|
||||
+ [Book a tattoo appointment!]
|
||||
GUITARIST: "Warm up the needle. I'm on my way!"
|
||||
GUITARIST: Screw it. I've changed. Time to show it.
|
||||
+ [Put it off.]
|
||||
GUITARIST: Uh.... "Busy giggin' but I'll get back to you ASAP."
|
||||
GUITARIST: There. They'll forget about it. And so will I.
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= BASSIST_SOCIALS_ANTI
|
||||
BASSIST: Creepy anonymous DM. Mysterious.
|
||||
BASSIST: "So who's behind Mood Tattoos? What do you know?" I can just see this person chain-smoking.
|
||||
|
||||
+ [Who cares? It's a song.]
|
||||
BASSIST: "Everything is connected. Everything is twisted. That's what I know. It's all in the song."
|
||||
+ [Confirm the conspiracy.]
|
||||
BASSIST: "Does it matter who Big Tattoo is? They want to know what you're feeling all the time. That's messed up, and we have to fight it."
|
||||
-
|
||||
BASSIST: I'd love to blow the lid off of this. But if anyone should out The Unvoiced, it's {name_singer}.
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= BASSIST_SOCIALS_PRO
|
||||
BASSIST: "Free mood tattoo", huh?
|
||||
|
||||
+ [No.]
|
||||
BASSIST: Probably better that people don't see my mood all the time.
|
||||
+ [Yeah, sure.]
|
||||
BASSIST: ... as long I can hide it. I like being mysterious.
|
||||
-
|
||||
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= KEYS_SOCIALS_ANTI
|
||||
KEYBOARDIST: "Get a mood tattoo. Then judge them. I dare you!" This is aggressive.
|
||||
|
||||
+ [Accept the challenge.]
|
||||
KEYBOARDIST: I wanted one, anyway. I'll show the band how fun they are.
|
||||
~ arc_keyboardist = "chearlead"
|
||||
+ [Admit you love mood tattoos.]
|
||||
KEYBOARDIST: "{band_name} is judging! {name_keyboardist} loves mood tattoos!"
|
||||
KEYBOARDIST: This band is grim. I gotta fix that.
|
||||
The band needs to cheer up!
|
||||
~ arc_keyboardist = "police"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
|
||||
= KEYS_SOCIALS_PRO
|
||||
KEYBOARDIST: Oh. My. Everything.
|
||||
KEYBOARDIST: "Free mood tattoo to the first {name_keyboardist} of {band_name} to visit our shop!"
|
||||
|
||||
+ [Accept and lie about age.]
|
||||
KEYBOARDIST: "The other {name_keyboardist}s might have to hide it from their parents, but not this {name_keyboardist}!"
|
||||
KEYBOARDIST: Ugh. That was so obvious. I probably should hide it, though.
|
||||
+ [Admit you're too young.]
|
||||
KEYBOARDIST: "Hey, thanks! I turn 18 soon, and I'll bring my own cake!"
|
||||
KEYBOARDIST: I'll manage the band's vibe without it. For now.
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= LEAVE_VENUE
|
||||
#REJOIN
|
||||
DRUMMER: For real, though, let's go.
|
||||
-> OUTCOME_MOODTATTOOS
|
||||
|
|
@ -1,372 +0,0 @@
|
|||
-> POST_PERFORM_WHALESONG
|
||||
|
||||
=== POST_PERFORM_WHALESONG ===
|
||||
#Environment: van_exterior
|
||||
|
||||
#AddChar: Singer, Pose: neutral
|
||||
#AddChar: Guitarist, Pose: neutral
|
||||
#AddChar: Bassist, Pose: neutral
|
||||
#AddChar: Keyboardist, Pose: neutral
|
||||
#AddChar: Drummer, Pose: neutral
|
||||
|
||||
//MK: I'm not convinced that Singer would speak first if they'd switched lyrics, I gave this to Akai. If we're saying that the performance always goes well in the room, Singer could start this because they want to say "see? It worked!" So, I gave this to Akai for the moment. //HJ: Agreed!
|
||||
|
||||
DRUMMER: LET'S GET WASTED!
|
||||
|
||||
SINGER: I think Akai means "great first show!"
|
||||
|
||||
{
|
||||
- (song_stance_L1 == "Human") && (vocals_whalesong == "Whaleish"):
|
||||
GUITARIST: Was it, though? We agreed you wouldn't sing in Whaleish, and you did it anyway.
|
||||
-> DISSENT_STANCE_WHALEISH
|
||||
- (song_stance_L1 == "Whaleish") && (vocals_whalesong == "Human"):
|
||||
KEYBOARDIST: No it wasn't. You were supposed to sing in Whaleish! Like we agreed!
|
||||
-> DISSENT_STANCE_HUMAN
|
||||
- else:
|
||||
DRUMMER: I would never say you were great. But the crowd did love it. //Ha!
|
||||
~ band_unity++
|
||||
{WHALESONG_JAM.DISSENTER_SINGER: -> DISSENTER_STANCE_SWITCH | -> BAND_VISION_CHECK}
|
||||
}
|
||||
|
||||
= DISSENTER_STANCE_SWITCH
|
||||
BASSIST: Hey, {name_singer}. Thanks for singing the lyrics we agreed on.
|
||||
BASSIST: Even if you didn't want to.
|
||||
-> BAND_VISION_CHECK
|
||||
|
||||
= DISSENT_STANCE_WHALEISH
|
||||
~ band_unity-- //NOTE: Dissent automatically knocks down band unity. Only the players' choices can bring it back up, or knock it down farther.
|
||||
BASSIST: So, {name_singer}. Any reaction? You know... to your band not trusting you?
|
||||
//NOTE: When a player has PRIVATE choices, the other players just see " . . . " above their heads until they make their choice. Only then do the other players see the line. I, at least, think this is a good example of Private Choices being the best option, rather than Public Choices.
|
||||
|
||||
+ [SINGER: I know I made the right choice.] #PRIVATE
|
||||
SINGER: I know I went back on what I said. But I have to sing what I believe in.
|
||||
SINGER: And it worked. No people walked out. And the whales loved it.
|
||||
|
||||
+ [SINGER: I shouldn't have done that.] #PRIVATE
|
||||
SINGER: I did what I believed in most, but that's not the point.
|
||||
SINGER: We agreed. And we need to be able to trust each other. I'm sorry.
|
||||
-
|
||||
|
||||
~ temp mood = 0
|
||||
|
||||
+ [BASSIST: I can accept that.] #PRIVATE
|
||||
BASSIST: We all think this sucks, but I'm good to put it behind us.
|
||||
~ mood++
|
||||
|
||||
+ [BASSIST: {name_singer} is full of shit.] #PRIVATE
|
||||
BASSIST: I'm not telling anyone else how to feel. But, I can't overlook this.
|
||||
~ mood--
|
||||
-
|
||||
|
||||
BASSIST: Can you, {name_guitarist}?
|
||||
|
||||
+ [GUITARIST: {name_singer} did what they wanted. I respect that.] #PRIVATE
|
||||
GUITARIST: Let's just move on. It's not like we bombed.
|
||||
~ mood++
|
||||
|
||||
+ [GUITARIST: I'm not happy. I must have looked ridiculous.] #PRIVATE
|
||||
GUITARIST: We could have looked like fools. That should matter to us.
|
||||
~ mood--
|
||||
-
|
||||
|
||||
/*
|
||||
HJ: Because Keys is less confrontational, I thought we'd make Keys the reaction character. So Keys doesn't get a secret choice in this scene, but how the others responded above (tracked by temp variable) will influence Keys' response. If it's a mood "tie" b/w Bassist and Guitarist, Keys will break it towards the positive and add a +1 to band unity, effectively nullifying the -1 at the start of this stitch. If both Bassist and Guitarist responded positively to Singer, Keys adds to that. +2 to unity! But if Guitarist and Bassist were both negative, take -2 off unity.
|
||||
|
||||
NOTE: The point of using the temp variable instead of adding/subtracting band_unity on Bassist/Guitar's responses is that we can't be sure what value band_unity started at. Whereas we know the temp variable started at 0.
|
||||
*/
|
||||
|
||||
{
|
||||
- mood == 0: //Bassist and Guitarist had opposite responses and cancelled each other out
|
||||
KEYBOARDIST: The whales are happy...so, maybe we can just hug it out.
|
||||
GUITARIST: Way to find the bright side, {name_keyboardist}. Not sold on the hug part, though.
|
||||
BASSIST: No one try to hug me. But, yeah. I'm not ready to break up the band.
|
||||
~ band_unity +=1
|
||||
- mood == 2: //mood is positive
|
||||
KEYBOARDIST: Great work, everbody! I love resolutions!
|
||||
~ band_unity +=2
|
||||
- else: //mood is negative
|
||||
KEYBOARDIST: Everyone has a right to their feelings. But these ones are too negative for me.
|
||||
~ band_unity -=2
|
||||
}
|
||||
|
||||
-> BAND_UNITY_CHECK
|
||||
|
||||
= DISSENT_STANCE_HUMAN
|
||||
~ band_unity--
|
||||
KEYBOARDIST: You said you'd sing for the whales. Why didn't you sing for the whales?!
|
||||
|
||||
+ [SINGER: Because I was afraid. And I'm afraid to admit that.] #PRIVATE
|
||||
SINGER: I just...realized that I shouldn't.
|
||||
|
||||
+ [SINGER: I made the right decision.] #PRIVATE
|
||||
SINGER: It was better to focus on the human audience. The whales already get it.
|
||||
-
|
||||
|
||||
+ [GUITARIST: This was the best choice.] #PRIVATE
|
||||
GUITARIST: {name_singer} did the right thing. It's not like Whales would come to our next show, anyway.
|
||||
GUITARIST: And we didn't have to compete with Whale sounds to be heard.
|
||||
~ band_unity++
|
||||
|
||||
+ [GUITARIST: The kid's right. {name_singer} has to stick to the plan.] #PRIVATE
|
||||
GUITARIST: I'm surprised, {name_singer}. You've always been about open communication.
|
||||
GUITARIST: Unless you tricked me with that, too.
|
||||
~ band_unity--
|
||||
-
|
||||
|
||||
+ [BASSIST: I gotta stand up for {name_singer}.] #PRIVATE
|
||||
BASSIST: We're all pissed off. But {name_singer}'s the one up front.
|
||||
BASSIST: You can't sing something you don't believe in.
|
||||
~ band_unity++
|
||||
|
||||
+ [BASSIST: {name_singer} really messed up. I can't let this go.] #PRIVATE
|
||||
BASSIST: I really respected the guts it took to sing in Whaleish...
|
||||
BASSIST: But I guess you didn't really have them. Now we know. //ouch!
|
||||
~ band_unity--
|
||||
-
|
||||
|
||||
-> BAND_UNITY_CHECK
|
||||
|
||||
//NOTE: If band went into the performance with the highest unity score of +4 , but made all the negative choices in these dissenter stitches, the highest score they could have now is +1 , which is why that is the number we're checking against in the stitch below...
|
||||
|
||||
= BAND_UNITY_CHECK
|
||||
|
||||
{band_unity <= 1:
|
||||
DRUMMER: Well, I didn't think you'd break up after your first song.
|
||||
DRUMMER: But you're close. Very close. //MK: I wonder about talking about band unity in a way that highlights its metric nature. But maybe this line doesn't work. //HJ: Hmm... I'm not sure. Let's see how it plays when we have more scripts. I'll leave this comment here so we remember to think about it again.
|
||||
- else:
|
||||
DRUMMER: Congratulations! You've survived your first band betrayal. //ha!
|
||||
|
||||
KEYBOARDIST: That's the power of positivity! //haha!
|
||||
}
|
||||
|
||||
+ [SINGER: I'm glad that worked out.] #PRIVATE
|
||||
+ [SINGER: I shouldn't have betrayed my bandmates.] #PRIVATE
|
||||
-
|
||||
-> BAND_VISION_CHECK
|
||||
|
||||
= BAND_VISION_CHECK
|
||||
|
||||
KEYBOARDIST: Oh, wow! We already have a review! //MK: Can/should we attribute the review to someone? This city's version of NOW Magazine? //HJ: That's a good idea! It'll also give Art something to work with when they're coming up with the visuals for this scene.
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
KEYBOARDIST: "{band_name} Rocks the Boat at Float the Vote!"
|
||||
- else:
|
||||
KEYBOARDIST: "{band_name} Sets Sail at Float the Vote!"
|
||||
}
|
||||
|
||||
BASSIST: Gross. I hope the writing gets better from there. //haha!
|
||||
|
||||
KEYBOARDIST: If you interrupt, you'll never know. //you tell 'em, Keys!
|
||||
|
||||
BASSIST: (laughs) Okay, I'm ready to listen.
|
||||
|
||||
KEYBOARDIST: "The pro-vote message has been delivered loud and clear at this festival,
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
KEYBOARDIST: ...but only {band_name} has done it in Whale song!"
|
||||
KEYBOARDIST: "These Rebels even earned some tail-slaps of approval from the Whales in attendance!"
|
||||
- else:
|
||||
KEYBOARDIST: ...but no one has been louder or clearer than {band_name}."
|
||||
KEYBOARDIST: "The Whales have the vote, and now the People may have their band." //MK: really struggling with a way to say "band of the people" that doesn't sound ridiculous. I'm sure these will both change. I'd like them to. //HJ: You gave yourself a pass with Bassist's comment on Line 157! What you have now is clear, so the line is doing its job.
|
||||
}
|
||||
|
||||
+ What a great review!
|
||||
+ The writing did NOT get better[.]. But it's still an awesome review! //HJ: This is a fun trick! The square brackets around the period signal that that is where the choice ends. But once selected, both sentences appear! This is a handy way to have short choices that naturally become longer responses. //MK: Yeah, that's cool.
|
||||
-
|
||||
|
||||
SINGER: So, our first song is a hit?
|
||||
|
||||
DRUMMER: It's more than that...
|
||||
{vocals_whalesong == "Whaleish":
|
||||
DRUMMER: Human enrollment in Whaleish classes has spiked, and whales have already been heard singing the song a thousand miles away.
|
||||
- else:
|
||||
DRUMMER: There are calls to adopt it as an official anthem of inter-species democracy.
|
||||
}
|
||||
GUITAR: Yeah, I'd say that qualifies as "a hit."
|
||||
|
||||
-> FAN_REACTIONS
|
||||
|
||||
= FAN_REACTIONS
|
||||
#PlaySFX: Akai_excited
|
||||
DRUMMER: THERE IS NO ENCORE! //haha!
|
||||
DRUMMER: (sigh) Time to go. I'm not programmed to pack up the gear, by the way.
|
||||
//NOTE: The team doesn't have time to design a social media interface for the CMF demo, so what I've done here is just split the characters out into their own screens and we'll write this as if they're on their devices reading the comments.
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
You _should_ pack up, but you want to see what else people said...
|
||||
{vocals_whalesong == "Whaleish": -> SINGER_SOCIALS_WHALEISH | -> SINGER_SOCIALS_HUMAN }
|
||||
|
||||
- char_guitarist:
|
||||
You ignore Akai and scroll through the fan comments and critic reviews...
|
||||
{
|
||||
- keys_whalesong == "Whaleish": //If Keys played whaleish harmonics
|
||||
-> GUITAR_SOCIALS_KEYS
|
||||
- vocals_whalesong == "Whaleish":
|
||||
-> GUITARIST_SOCIALS_WHALEISH
|
||||
- else:
|
||||
-> GUITARIST_SOCIALS_HUMAN
|
||||
}
|
||||
|
||||
- char_bassist:
|
||||
You start packing gear with one hand while scrolling with the other...
|
||||
-> BASSIST_SOCIALS //NOTE: Doesn't matter what the lyrics are, Bassist's social messages are the same.
|
||||
|
||||
- char_keyboardist:
|
||||
You _should_ pack up, but you're too excited! So you keep scrolling...
|
||||
{
|
||||
- keys_whalesong == "Whaleish": //If Keys played whaleish harmonics
|
||||
-> KEYS_SOCIALS_WHALE_INVITE
|
||||
- vocals_whalesong == "Human": //If Keys didn't play whaleish harmonics and lyrics were human only
|
||||
-> KEYS_SOCIALS_HUMAN
|
||||
- else: //Keys didn't play whaleish harmonics but the lyrics were in Whaleish
|
||||
-> KEYS_SOCIALS_WHALEISH
|
||||
}
|
||||
}
|
||||
|
||||
= SINGER_SOCIALS_WHALEISH
|
||||
SINGER: "The Cetacean Consulary Pod"? That's... the Whale ambassador's office!
|
||||
SINGER: "Voice {name_singer} of songpod {band_name}. We thank you for singing to us and of us..."
|
||||
SINGER: "We will smooth your tones, and carry your song always." My tones? I guess my grammar wasn't perfect.
|
||||
|
||||
+ [You're glad you took a chance and sang Whaleish.]
|
||||
SINGER: "You honour me, and I am grateful. Humans welcome your voice to the chorus".
|
||||
SINGER: I think that's the right thing to say.
|
||||
|
||||
+ [You feel terrible because you screwed up the grammar.]
|
||||
SINGER: "I'm very sorry if I've given offense. I did my best to sing in your language, and I hope you can forgive my mistakes."
|
||||
SINGER: I should have known I wouldn't get it right.
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= SINGER_SOCIALS_HUMAN
|
||||
SINGER: "Another song written from the Whale perspective, but sung in a human voice."
|
||||
SINGER: "If anyone can sing in Whaleish, it's {name_singer}. I expected more."
|
||||
|
||||
+ [Defend human-only lyrics.]
|
||||
SINGER: "We made the choice to focus solely on the human audience because that's who needs the message. We hope you'll hear the next one!"
|
||||
|
||||
+ [Apologize for not singing in Whaleish.]
|
||||
SINGER: "I ultimately decided not to sing in Whaleish, but I should have believed in myself enough to try. I'm sorry if I let anyone down."
|
||||
|
||||
+ [Don't respond.]
|
||||
SINGER: Everyone has an opinion. And that's that.
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= GUITAR_SOCIALS_KEYS
|
||||
GUITARIST: "Whale Chorus invites {name_keyboardist} of {band_name} to ocean jam"?
|
||||
GUITARIST: What? No invite for {name_guitarist}, also of {band_name}? Next...
|
||||
|
||||
{vocals_whalesong == "Whaleish": -> GUITARIST_SOCIALS_WHALEISH | -> GUITARIST_SOCIALS_HUMAN }
|
||||
|
||||
= GUITARIST_SOCIALS_WHALEISH
|
||||
GUITARIST: "{name_singer} is, like, a pan-species vocalist!"
|
||||
GUITARIST: "{name_singer} duet with Whale {name_singer}! Make it happen!"
|
||||
GUITARIST: ...there's nothing. Nothing about "wicked guitar". I knew it.
|
||||
|
||||
GUITARIST: Fine, the song was a hit. But, it's like I wasn't even there.
|
||||
|
||||
+ [Resent Singer for stealing spotlight.]
|
||||
GUITARIST: {name_singer} should have just done this a capella.
|
||||
~ arc_guitarist = "egocentric"
|
||||
|
||||
+ [Concede that Whaleish lyrics were best for the song.]
|
||||
GUITARIST: The Whaleish did get noticed. Which got {band_name} noticed.
|
||||
~ arc_guitarist = "humbled"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= GUITARIST_SOCIALS_HUMAN
|
||||
GUITARIST: "{name_guitarist} is back!" Hell yeah, I am.
|
||||
GUITARIST: "I recognized {name_guitarist} from the first chord! Was anyone else even playing?"
|
||||
|
||||
+ {guitar_whalesong == "Whaleish"}[Revel in the attention!]
|
||||
GUITARIST: The comeback in ON, baby. The band's gotta see my value, now.
|
||||
~ arc_guitarist = "egocentric"
|
||||
|
||||
+ {guitar_whalesong == "Human"}[Gloat about rocking solo!]
|
||||
GUITARIST: Nice. If {band_name} wants a hit, it needs a {name_guitarist} solo.
|
||||
~ arc_guitarist = "egocentric"
|
||||
|
||||
+ [Concede it was the right choice to debut with a strong message.]
|
||||
GUITARIST: Well... blistering guitar aside... we had the right message.
|
||||
~ arc_guitarist = "humbled"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= BASSIST_SOCIALS
|
||||
BASSIST: I'm not gonna read all this...
|
||||
BASSIST: Lotta positive emojis, though. That's good.
|
||||
BASSIST: "{band_name} got to me. I'm listening, for real". Huh.
|
||||
|
||||
+ [You still don't think anything will change.]
|
||||
BASSIST: People always have something to say. And... that's it.
|
||||
~ arc_bassist = "cynical"
|
||||
|
||||
+ [You have hope that humanity will do better.]
|
||||
BASSIST: Well... maybe the Whale vote can wake some people up.
|
||||
~ arc_bassist = "hopeful"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= KEYS_SOCIALS_WHALE_INVITE
|
||||
KEYBOARDIST: OH MY GOD.
|
||||
KEYBOARDIST: I'm invited to the Humpback Calving Season Jam?! I can play whale synth!
|
||||
KEYBOARDIST: Wait... "Why no whale/guitar collab"? Why would {name_guitarist} leave that comment? I should respond.
|
||||
|
||||
+ [Hype {name_guitarist} up!]
|
||||
KEYBOARDIST: "You rock, {name_guitarist}. I know they love you!"
|
||||
~ arc_keyboardist = "chearlead"
|
||||
|
||||
+ [Correct {name_guitarist}'s negative attitude.]
|
||||
KEYBOARDIST: "None of that! The sea is cold enough without negative energy!"
|
||||
~ arc_keyboardist = "police"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= KEYS_SOCIALS_HUMAN
|
||||
KEYBOARDIST: Oh, no...
|
||||
KEYBOARDIST: "We know that our song is not easily sung by humans, even {name_singer}, but the effort would have meant much".
|
||||
KEYBOARDIST: The Whales are sad.
|
||||
|
||||
+ [Agree, without blaming {name_singer}.]
|
||||
KEYBOARDIST: "We hear you. But it was a {band_name} choice."
|
||||
~ arc_keyboardist = "chearlead"
|
||||
|
||||
+ [Agree, and blame it on Singer.]
|
||||
KEYBOARDIST: "We're so sorry! Some of us were willing to try. But not all."
|
||||
KEYBOARDIST: "Right, {name_singer}?"
|
||||
~ arc_keyboardist = "police"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= KEYS_SOCIALS_WHALEISH
|
||||
KEYBOARDIST: Everyone is so happy! I knew they'd love Whale Song.
|
||||
KEYBOARDIST: Whales are on social. Maybe they hired someone with thumbs.
|
||||
KEYBOARDIST: Inspiring people is... so inspiring! I'm totally signing up for Whaleish lessons!
|
||||
|
||||
+ [Invite your bandmates to join you.]
|
||||
KEYBOARDIST: "Hey, {band_name}! Let's go back to school together! We'll be Whaleish lunch pals!"
|
||||
~ arc_keyboardist = "chearlead"
|
||||
|
||||
+ [Sign up your bandmates without asking them.]
|
||||
KEYBOARDIST: I'll just sign them up. They'll be into it after the first class.
|
||||
~ arc_keyboardist = "police"
|
||||
-
|
||||
-> LEAVE_VENUE
|
||||
|
||||
= LEAVE_VENUE
|
||||
#REJOIN
|
||||
DRUMMER: WOOOO! AKAI OUT!
|
||||
DRUMMER: Seriously, though. I'm not packing the gear.
|
||||
|
||||
KEYBOARDIST: Okay, {name_singer}, {name_guitarist} and {name_bassist}, time for us to "band together" and pack up!
|
||||
|
||||
+ Everyone gives {name_keyboardist}'s pun a resounding "BOOOOO"[.] and starts packing.
|
||||
+ A couple of you chuckle at {name_keyboardist}, assuring further puns[.] before getting to work packing up.
|
||||
-
|
||||
#Transition: packing_up
|
||||
//HJ: ^^I totally just made that up. We're a long way from transitions, but one of packing up the van would be super handy! And could be used after every performance.
|
||||
-> OUTCOME_WHALESONG
|
||||
|
|
@ -1,849 +0,0 @@
|
|||
-> PRACTICE_MOODTATTOOS
|
||||
|
||||
=== PRACTICE_MOODTATTOOS ===
|
||||
KEYBOARDIST: We should get mood tattoos for the show! Smiley faces! Or a happy sun?
|
||||
|
||||
GUITARIST: Those are very "rock and roll" options. //NOTE for Art: We'll need a sarcastic expression for Guitarist and Bassist. Keys and Singer likely don't need sarcastic.
|
||||
GUITARIST: But you're assuming we're all pro-tattoo.
|
||||
|
||||
KEYBOARDIST: We should be! They totally promote deeper connections and reduce conflict. Science says so.
|
||||
|
||||
SINGER: Yes, it seems like people with Mood Tattoos are less prone to conflict...
|
||||
SINGER: ... but there's more to communication than moods. Those tattoos can't replace words.
|
||||
|
||||
BASSIST: But, people can lie with words. They CAN'T lie if everyone can see how full of shit they are. That's good.
|
||||
|
||||
GUITARIST: Don't people have the right to hide something if they want to?
|
||||
GUITARIST: What matters is what we put out there for the crowd, not what's inside.
|
||||
|
||||
KEYBOARDIST: But you could also show people that you aren't hiding _anything_.
|
||||
|
||||
GUITARIST: I... hadn't thought of it that way.
|
||||
|
||||
SINGER: What about the people who created Mood Tattoos? Why do they _want_ people to have them? What are they hiding?
|
||||
|
||||
KEYBOARDIST: We should at least be open with each other. Are we for, or against, Mood Tattoos?
|
||||
|
||||
DRUMMER: I know humans prefer to argue, but you should vote. //ha!
|
||||
|
||||
#SPLITFLOW
|
||||
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_THOUGHTS
|
||||
- char_guitarist:
|
||||
-> GUITARIST_THOUGHTS
|
||||
- char_bassist:
|
||||
-> BASSIST_THOUGHTS
|
||||
- char_keyboardist:
|
||||
-> KEYBOARDIST_THOUGHTS
|
||||
}
|
||||
|
||||
= SINGER_THOUGHTS
|
||||
SINGER: Mood tatoos were created by The Unvoiced and no one even knows.
|
||||
SINGER: But if I bring that up... I'll have to tell {name_bassist} and {name_keyboardist} about my mom.
|
||||
-> VOTE_TIME
|
||||
|
||||
= GUITARIST_THOUGHTS
|
||||
GUITARIST: I know I've changed. So why do I think I'm lying to myself? Whatever... that's for my therapist.
|
||||
GUITARIST: If we promote those tattoos, I'll have to get one. And I'm not going to risk flashing that doubt to all my fans.
|
||||
GUITARIST: If I am lying to myself, I don't want to know. Or tell.
|
||||
-> VOTE_TIME
|
||||
|
||||
= BASSIST_THOUGHTS
|
||||
BASSIST: {name_singer} really doesn't like mood tattoos. But, warning people away from them seems paranoid.
|
||||
BASSIST: Unless there's a conspiracy {pronouns_singer == "enby": they want|{pronouns_singer == "masc": he|she} wants} to blow up. That sounds fun. But, so does watching liars get called out. //HJ: I was going to suggest using the name_singer variable again because that is simplest, but then I figured out how to check all 3 pronouns IN LINE without making a conditional block. So, thanks for prompting me to figure that out!
|
||||
-> VOTE_TIME
|
||||
|
||||
= KEYBOARDIST_THOUGHTS
|
||||
KEYBOARDIST: I can't believe anyone wouldn't want to wear their mood on the outside!
|
||||
KEYBOARDIST: I wish I was old enough to get a tattoo. I wish I could lie about being old enough! But I don't like lying...
|
||||
-> VOTE_TIME
|
||||
|
||||
= VOTE_TIME
|
||||
#REJOIN
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_MOODTATTOOS.VOTE_RESULTS
|
||||
+ [VOTE ON IT!]
|
||||
-> VOTE
|
||||
|
||||
= VOTE
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
||||
-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [Get a Mood Tattoo!]
|
||||
~ vote_songstance_protattoo++
|
||||
+ [Don't Get a Mood Tattoo!]
|
||||
~ vote_songstance_antitattoo++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [Get a Mood Tattoo!]
|
||||
~ vote_songstance_protattoo++
|
||||
+ [Don't Get a Mood Tattoo!]
|
||||
~ vote_songstance_antitattoo++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [Get a Mood Tattoo!]
|
||||
~ vote_songstance_protattoo++
|
||||
+ [Don't Get a Mood Tattoo!]
|
||||
~ vote_songstance_antitattoo++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [Get a Mood Tattoo!]
|
||||
~ vote_songstance_protattoo++
|
||||
+ [Don't Get a Mood Tattoo!]
|
||||
~ vote_songstance_antitattoo++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_protattoo++
|
||||
-
|
||||
~ vote_songstance_antitattoo++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
{
|
||||
- vote_songstance_protattoo == 4:
|
||||
~ band_unity +=2
|
||||
-> STANCE_COMEGET
|
||||
- vote_songstance_protattoo == 3:
|
||||
~ band_unity +=1
|
||||
-> STANCE_COMEGET
|
||||
- vote_songstance_antitattoo == 4:
|
||||
~ band_unity +=2
|
||||
-> STANCE_DONTGET
|
||||
- vote_songstance_antitattoo == 3:
|
||||
~ band_unity +=1
|
||||
-> STANCE_DONTGET
|
||||
- else:
|
||||
{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_songstance_protattoo = 0
|
||||
~ vote_songstance_antitattoo = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_moodtattoos.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
~ band_unity-- //band couldn't agree, so band unity drops.
|
||||
DRUMMER: You couldn't agree, so I have to break the tie.
|
||||
DRUMMER: This would be awkward if you had your tattoos already... //ha!
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
-> STANCE_COMEGET
|
||||
-
|
||||
-> STANCE_DONTGET
|
||||
}
|
||||
|
||||
= STANCE_COMEGET
|
||||
DRUMMER: You're telling people to Come Get a Mood Tattoo!
|
||||
~ band_stance_L1 = "People"
|
||||
~ song_stance_L1 = "Pro-Tattoo"
|
||||
/*NOTE: I created 2 variables in order to...
|
||||
1) compare band_stance to band_vision to see if they're equal or not, and thus these variables need the same values, "Rebels" or "People".
|
||||
2) compare song_stance_L1 to vocals_whalesong, the same way as above, using the values "Pro-Tattoo" or "Anti-Tattoo".
|
||||
*/
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_FEELS_COMEGET
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_FEELS_COMEGET
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_FEELS_COMEGET
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_FEELS_COMEGET
|
||||
}
|
||||
|
||||
= SINGER_FEELS_COMEGET
|
||||
|
||||
+ [I can work with that.]
|
||||
SINGER: I don't like it... but I don't have to say The Unvoiced are lovable. #THOUGHT
|
||||
+ [I'll make this my own.] //MK: I'm thinking this can be a choice reaction, but it's still not really going to work out later... //HJ: For sure, but the wording of this makes it sound as if Singer is going to break ranks a bit, like Singer isn't a team player. But I think what Singer really means is, "I don't like it, but I'll work with it." Shorter version: "I can work with that." As opposed to the first choice which is a blunt refusal. //MK: Tried this, but "work with it" and "make it my own" are kinda the same.
|
||||
SINGER: I'll make mood tattoos sound like a communication tool. Not a replacement for spoken words. #THOUGHT
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
SINGER: I should have programmed Akai to "randomly" vote my way... #THOUGHT
|
||||
//HJ: Hmm... it's not the vote but Akai's random shuffle program that Singer should have rigged. Something about wishing they'd preprogammed Akai to choose DON'T Get a Tattoo. //MK: rig the vote, and you don't get to Akai at all, though.
|
||||
}
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= GUITARIST_FEELS_COMEGET
|
||||
//MK: Guitar didn't want tattoos, but waffled a bit
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
GUITARIST: Does Akai secretly want a mood...paint job? #THOUGHT
|
||||
}
|
||||
+ [I hate this.]
|
||||
GUITARIST: This comeback could be over before it starts if I get one of these things. #THOUGHT
|
||||
+ [I don't like this, but I'll rise above it.]
|
||||
GUITARIST: I'll make mood tattoos sound badass. I can always refuse to get one. #THOUGHT
|
||||
-
|
||||
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= BASSIST_FEELS_COMEGET
|
||||
|
||||
+ [This will be so satisfying.]
|
||||
BASSIST: I hope every bullshit artist gets cornered into getting a mood tattoo. #THOUGHT
|
||||
BASSIST: If only my dickhead first manager had had one. #THOUGHT
|
||||
+ [Whatever.]
|
||||
BASSIST: The drama will be fun to watch... #THOUGHT
|
||||
BASSIST: But I wonder if {name_singer} could have pulled off a paranoia anthem. #THOUGHT
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
BASSIST: Akai probably wants robots to be able to recognize human lies. Smart. #THOUGHT
|
||||
}
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= KEYS_FEELS_COMEGET
|
||||
|
||||
+ [Yes! YES!]
|
||||
KEYBOARDIST: If you're happy and you know it... then, we will also know it! #THOUGHT
|
||||
KEYBOARDIST: If you're happy and you know it, get a tat! #THOUGHT
|
||||
+ [I wish everyone was excited.]
|
||||
KEYBOARDIST: Their mood tattoos are probably going to be, like, beige. All the time. #THOUGHT
|
||||
- //Hahahahahaha! Love the voice you've created for Keys!
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
KEYBOARDIST: I'm glad Akai can choose, so we don't start fighting. #THOUGHT
|
||||
}
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= STANCE_DONTGET
|
||||
DRUMMER: Tell people NOT to get a mood tattoo!
|
||||
~ band_stance_L1 = "People"
|
||||
~ song_stance_L1 = "Anti-Tattoo"
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_FEELS_DONTGET
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_FEELS_DONTGET
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_FEELS_DONTGET
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_FEELS_DONTGET
|
||||
}
|
||||
|
||||
= SINGER_FEELS_DONTGET
|
||||
|
||||
+ [That's a relief.]
|
||||
SINGER: I didn't want to sing something I don't feel. #THOUGHT
|
||||
+ [Time to hit back at The Unvoiced!] //HJ: As a choice, this line is a bit too vague to mean anything to the player. Try something more specific, like, "Time to hit back at The Unvoiced!" so that players know what this choice means and why they'd choose it.
|
||||
SINGER: This isn't how I thought I'd get revenge on The Unvoiced, but I'll take it. #THOUGHT
|
||||
+ [I'm worried this is too negative.]
|
||||
SINGER: I hope I can still make "don't do this" sound fun. #THOUGHT
|
||||
-
|
||||
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= GUITARIST_FEELS_DONTGET
|
||||
//MK: again - I think Guitarist is waffling.
|
||||
|
||||
+ [Good. No broadcasting these feelings.]
|
||||
GUITARIST: Okay, maybe I am hiding. And maybe I don't care. #THOUGHT
|
||||
+ [What if I really have changed?]
|
||||
GUITARIST: A mood tattoo would shut everyone up. #THOUGHT
|
||||
+ [I'm safe. But, this won't be a hit.]
|
||||
GUITARIST: "Don't Do That" has never cracked any top ten. #THOUGHT
|
||||
-
|
||||
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= BASSIST_FEELS_DONTGET
|
||||
|
||||
+ [This song is pointless.]
|
||||
BASSIST: Why make a song telling people to do nothing? #THOUGHT
|
||||
+ [I'll trust {name_singer}'s approach.]
|
||||
BASSIST: {name_singer} is smart. They must have something to expose. Let's see. #THOUGHT
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
BASSIST: Akai must think human problems are stupid. Well, they are. #THOUGHT
|
||||
}
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
= KEYS_FEELS_DONTGET
|
||||
|
||||
+ [This is the WORST.]
|
||||
KEYBOARDIST: I didn't join this band to preach negativity. I fell icky. Like I have a runny nose. #THOUGHT
|
||||
+ [I'll get a tattoo anyway!]
|
||||
KEYBOARDIST: Then, they'll know how unhappy I am! Which is good because I don't want to say so. #THOUGHT
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
KEYBOARDIST: Aw. Akai would love a cool mood indicator light. #THOUGHT
|
||||
}
|
||||
-> MOODTATTOOS_STEMS
|
||||
|
||||
=== MOODTATTOOS_STEMS ===
|
||||
#REJOIN
|
||||
DRUMMER: While you all were reacting to the vote, I created two simple beats for a simple message. //HJ: I added the line from WhaleSong to the beginning of this line for a smoother transition out of the players' private screens.
|
||||
DRUMMER: We can get people dancing...
|
||||
#PlayMusic: drums_moodtattoo_pro
|
||||
|
||||
DRUMMER: Or, we can go all minimalist...
|
||||
#PlayMusic: drums_moodtattoo_anti
|
||||
|
||||
{song_stance_L1 == "Pro-Tattoo":
|
||||
//MK: went with what they're feeling would be based on how the stem actually sounds. Included Singer here because they don't like this stance. Tried leaving Guitar on the outside this time, since they're only worried about themselves. //HJ: Good call!
|
||||
KEYBOARDIST: I love the dancey one!
|
||||
SINGER: It's fun, for sure. But should it sound like a party? That's a bit commercial.
|
||||
BASSIST: Yeah, but we don't want to sound like we're inviting people into a deadly trap. At least, I assume we don't.
|
||||
|
||||
- else:
|
||||
KEYBOARDIST: That minimalist beat is a bit ominious. I'm already worried.
|
||||
SINGER: Well, we want to steer people away from mood tattoos. But, we could make a fun "don't do it" song.
|
||||
BASSIST: If we're going dark, we should go dark. A warning is a warning.
|
||||
BASSIST: ... Let me know if I should say any other words twice.
|
||||
}
|
||||
|
||||
GUITARIST: They're both good options, right? Let's just vote.
|
||||
|
||||
DRUMMER: Okay. It sounds like you're done talking about it.
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: MOODTATTOOS_STEMS.VOTE_RESULTS
|
||||
+ [VOTE ON THE BEAT!]
|
||||
-> VOTE_DRUMS
|
||||
|
||||
= VOTE_DRUMS
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
||||
-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [Minimalist.]
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
+ [Dance Track.]
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [Minimalist.]
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
+ [Dance Track.]
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [Minimalist.]
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
+ [Dance Track.]
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [Minimalist.]
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
+ [Dance Track.]
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_moodtattoo_drums_anti++
|
||||
-
|
||||
~ vote_moodtattoo_drums_pro++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
DRUMMER: Votes are in.
|
||||
{
|
||||
- vote_moodtattoo_drums_anti >= 3:
|
||||
~ drums_moodtattoo = "Anti-Tattoo"
|
||||
-> DRUMS_ANTI
|
||||
- vote_moodtattoo_drums_pro >= 3:
|
||||
~ drums_moodtattoo = "Pro-Tattoo"
|
||||
-> DRUMS_PRO
|
||||
- else:
|
||||
{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_moodtattoo_drums_anti = 0
|
||||
~ vote_moodtattoo_drums_pro = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: MOODTATTOOS_STEMS.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE_DRUMS
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
DRUMMER: The vote is a tie. Ties are made to be broken.
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ drums_moodtattoo = "Anti-Tattoo"
|
||||
-> DRUMS_ANTI
|
||||
-
|
||||
~ drums_moodtattoo = "Pro-Tattoo"
|
||||
-> DRUMS_PRO
|
||||
}
|
||||
|
||||
= DRUMS_ANTI
|
||||
DRUMMER: Drum level minimum. Beep.
|
||||
-> CHOOSE_MUSIC_STEMS
|
||||
|
||||
= DRUMS_PRO
|
||||
DRUMMER: LET'S DANCE!
|
||||
-> CHOOSE_MUSIC_STEMS
|
||||
|
||||
= CHOOSE_MUSIC_STEMS
|
||||
DRUMMER: Well. I've done my part...
|
||||
DRUMMER: ...entering Sleep Mode. //ha!
|
||||
|
||||
SINGER: Rude. I guess it's our turn, now.
|
||||
#SPLITFLOW
|
||||
|
||||
{
|
||||
- char_singer:
|
||||
-> VOCAL_STEMS
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITAR_STEMS
|
||||
|
||||
- char_bassist:
|
||||
-> BASS_STEMS
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_STEMS
|
||||
}
|
||||
|
||||
/* BIG NOTE!!!
|
||||
|
||||
HJ: I renamed all the stem choices to make it clear that they are simple visual buttons, not text choices. Also, I've learned that in the UX code, Keana names the buttons whatever we put between these square brackets, so short and sweet and consistent across songs & levels is best!
|
||||
|
||||
HJ: Now that you know the buttons won't have bespoke text lines on them, a few of the character thoughts need to be revised to respond to the SOUND of the music stem, rather than the stem's description (which players can't see). So, Keyboardist's responses are perfect: "This is a sound for a brighter world!" or "This one is sneaky." <- Okay, maybe I'd revise that to "This sounds sneaky." But Singer's first thought, "I can't help the Unvoiced with this." doesn't really make sense as a first response. Nor does Guitarist's "Maybe something downbeat?" <- That one's an easy fix; you could simply add, "Too wistful." to the beginning of that line. So, go through and revise the character's reactions to their musical parts. And remember, we can't predict what order players will press the buttons in, or how often. In other words, there's no guarantee they'll press A first, so B shouldn't call out how B sounds in comparison to A, or vice versa. /MK: got it. I was also trying to make some of the thoughts sound like they were just coming to the characters. If they sound like they're listening to something they've already done, the way the player is, as opposed to composing it based on how they want it to sound, it doesn't make sense. Hopefully, these changes work.
|
||||
|
||||
*/
|
||||
|
||||
= VOCAL_STEMS //MK: The lyrics make no mention of the Unvoiced, and lean on the corporate conspiracy angle. Overall, the corp angle, if real, should affect Bass and Keys, too. I can do that. //HJ: Yeah, this song was written before we even knew the cult would be involved! But I don't think Singer would call out the cult in the lyrics anyway, so this works.
|
||||
|
||||
+ [PLAY-A] //Encourage Mood Tattoos
|
||||
#PlayMusic: vocals_moodtattoo_pro
|
||||
//HJ: Idea! Singer's thoughts could be a little like they're humming the lyrics to themselves and reacting directly to them. For example, SINGER: "We’re taking care of you..." Ugh. Are we, though? //MK: Yeah. We should do this for all of the lyrics.
|
||||
SINGER: {&"...we're taking care of you"... but, who's we?|"Emotion should be certain..." So...maybe talk about it, too...|"Everyone will be in sync..." but hopefully not silent.|It sounds nice, but I don't know about this.}
|
||||
-> VOCAL_STEMS
|
||||
+ [PLAY-B] //Hate On Mood Tattoos
|
||||
#PlayMusic: vocals_moodtattoo_anti
|
||||
SINGER: {&"Don't get a mood tattoo...they are watching you..." No point in being subtle.|"Don't let them inscribe it". Yeah. They decide how your feelings look.| Going after their corporation is a good idea.|"Don't drink their kool-aid?" Well, not subtle is not subtle.}
|
||||
-> VOCAL_STEMS
|
||||
+ [CHOOSE-A] //Choose Come Get a Mood Tattoo.
|
||||
~ vocals_moodtattoo = "Pro-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
+ [CHOOSE-B] //Choose Don't Get a Mood Tattoo.
|
||||
~ vocals_moodtattoo = "Anti-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
|
||||
= GUITAR_STEMS
|
||||
|
||||
+ [PLAY-A] //Play a wistful guitar.
|
||||
#PlayMusic: guitar_moodtattoo_pro
|
||||
GUITARIST: {&|People will want to hear the "community"...| This has a good "let's get together" energy.| Everything will be nice 'n easy. Wow, that sounds boring.| It's hard to make "everybody show their feelings" exciting.}
|
||||
-> GUITAR_STEMS
|
||||
+ [PLAY-B] //Play moody guitar.
|
||||
#PlayMusic: guitar_moodtattoo_anti
|
||||
GUITARIST: {&A little "WOWwowoooo' is pretty sinister.|Yeah, it needs to sound serious, not soothing.| Gotta highlight the warning vibe.|...but not be too scary. It's gotta sound cool. }
|
||||
-> GUITAR_STEMS
|
||||
+ [CHOOSE-A] //Choose wistful riff.
|
||||
~ guitar_moodtattoo = "Pro-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
+ [CHOOSE-B] //Choose moody riff.
|
||||
~ guitar_moodtattoo = "Anti-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
|
||||
= BASS_STEMS
|
||||
|
||||
+ [PLAY-A] //Play stealthy bass.
|
||||
#PlayMusic: bass_moodtattoo_pro
|
||||
BASSIST: {&We want people to get tattoos NOW.| Something simple to support the lyrics...| Keep the energy up for the CEOs. Energy means profit!| And, surprise! Your face shows your lies! Run.}
|
||||
-> BASS_STEMS
|
||||
+ [PLAY-B] //Play insistent bass.
|
||||
#PlayMusic: bass_moodtattoo_anti
|
||||
BASSIST:{&Sounds like something is chasing me.| Uh-oh. I might not get what I want...|...maybe I'm the one running. Away from something.|Yeah. This says "don't let it get you".}
|
||||
-> BASS_STEMS
|
||||
+ [CHOOSE-A] //Choose stealthy bass.
|
||||
~ bass_moodtattoo = "Pro-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
+ [CHOOSE-B] //Choose insistent bass.
|
||||
~ bass_moodtattoo = "Anti-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
|
||||
|
||||
= KEYS_STEMS
|
||||
|
||||
+ [PLAY-A] //Play an aspirational tune.
|
||||
#PlayMusic: keys_moodtattoo_pro
|
||||
KEYBOARDIST: {&This is a sound for a brighter world!|I want to be part of this...|Yeah, this sounds the way a positive choice feels.|We're saying "no one will be alone".}
|
||||
-> KEYS_STEMS
|
||||
+ [PLAY-B] //Play a sneaky tune.
|
||||
#PlayMusic: keys_moodtattoo_anti
|
||||
KEYBOARDIST: {&This one sounds sneaky.|This makes me wonder why mood tattoos even exist.| I'm kinda worried playing this.| This would scare people. But, do I want that?}
|
||||
-> KEYS_STEMS
|
||||
+ [CHOOSE-A] //Choose aspirational tune.
|
||||
~ keys_moodtattoo = "Pro-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
+ [CHOOSE-B] //Choose sneaky tune.
|
||||
~ keys_moodtattoo = "Anti-Tattoo"
|
||||
-> MOODTATTOOS_JAM
|
||||
|
||||
|
||||
=== MOODTATTOOS_JAM ===
|
||||
#REJOIN
|
||||
DRUMMER: ARE YOU READY TO---
|
||||
DRUMMER: (sigh) Rock. And yes, you are. That's why we're here. //ha!
|
||||
|
||||
KEYBOARDIST: It's okay, Akai. We know you're trying to control it. //love
|
||||
|
||||
DRUMMER: ... Thanks. Okay, let's jam.
|
||||
|
||||
#PlayMusic: {drums_moodtattoo}
|
||||
#PlayMusic: {vocals_moodtattoo}
|
||||
#PlayMusic: {guitar_moodtattoo}
|
||||
#PlayMusic: {bass_moodtattoo}
|
||||
#PlayMusic: {keys_moodtattoo}
|
||||
//NOTE: I have to talk to JP about the above. I think this might trigger the music stems a split second apart, which will sound like crap. We might need a different command for this, but for now, you get the idea.
|
||||
|
||||
{song_stance_L1 == vocals_moodtattoo: //Check if stance the band chose and lyrics the singer chose are the same.
|
||||
-> LYRICS_MATCH_STANCE
|
||||
- else:
|
||||
-> DISSENTER_SINGER
|
||||
}
|
||||
|
||||
= LYRICS_MATCH_STANCE
|
||||
{song_stance_L1 == "Anti-Tattoo":
|
||||
-> DONT_GET_TATTOO //MK: didn't change these terms...
|
||||
- else:
|
||||
-> COME_GET_TATTOO
|
||||
}
|
||||
|
||||
= DONT_GET_TATTOO
|
||||
SINGER: I hope this works. People probably haven't even thought about the tattoos recording their moods.
|
||||
|
||||
KEYBOARDIST: Should we?! You really seem to hate these tattoos a lot. Why?
|
||||
|
||||
SINGER: ... They just... I guess I don't like the pressure to get them.
|
||||
|
||||
BASSIST: This is cool. I thought you'd have a conspiracy angle. Let's expose it.
|
||||
-> LOCKED_SONG
|
||||
|
||||
= COME_GET_TATTOO
|
||||
SINGER: I'm sorry. This is the best I can do. I can't sing what I don't believe, so this is what's left.
|
||||
|
||||
BASSIST: It's good. Feels like a hug. And some greasy bastards will be lured in and exposed. //HJ: lired??
|
||||
|
||||
KEYBOARDIST: I love it! And just because of the hug thing. Not the greasy bastard thing.
|
||||
|
||||
GUITARIST: Just so everyone knows. I do _not_ want to get one of these tattoos. That's all.
|
||||
|
||||
-> LOCKED_SONG
|
||||
|
||||
//NOTE: Since everyone is in agreement, we don't need to give players a choice to change or "lock in" their musical choices. We can simply move on.
|
||||
|
||||
= DISSENTER_SINGER
|
||||
{vocals_moodtattoo == "Anti-Tattoo":
|
||||
KEYBOARDIST: That was so scary, {name_singer}. Why would you do this?
|
||||
|
||||
BASSIST: Yeah, I'm down to call out a corporate conspiracy, but that's not what we're doing. Right?
|
||||
|
||||
GUITARIST: Let's hear {name_singer} out. But I'm good with it, for one.
|
||||
|
||||
- else:
|
||||
BASSIST: Are you trying to be ironic, {name_singer}? 'Cause people might miss that.
|
||||
|
||||
GUITARIST: Hey! If I have to suck it up and play, why do you get to go against the band?
|
||||
|
||||
KEYBOARDIST: Are you... making fun of people? Are you making fun of me?
|
||||
|
||||
}
|
||||
|
||||
SINGER: I know I went the other way. But...
|
||||
|
||||
+ SINGER: It won't happen again. I'm sorry.
|
||||
+ SINGER: That's they way I needed to go.
|
||||
-
|
||||
|
||||
DRUMMER: Are you locked in? Or do you want to change something?
|
||||
|
||||
#PlayerControlUntil: StemsLocked, JumpToPath: MOODTATTOOS_JAM.LOCKED_SONG
|
||||
+ [BUTTONS POP UP - "Lock it in." or "Change it."]
|
||||
-> CHANGE_STEMS
|
||||
|
||||
= CHANGE_STEMS
|
||||
//NOTE: This won't be in split flow anymore, and the choices below are just for singleplayer Inky playthough purposes.
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_STEM_LOCK
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_STEM_LOCK
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_STEM_LOCK
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_STEM_LOCK
|
||||
}
|
||||
|
||||
= SINGER_STEM_LOCK
|
||||
|
||||
+ [Keep the lyrics.]
|
||||
+ [Change them!]
|
||||
++ [Don't Get a Mood Tattoo.]
|
||||
~ vocals_moodtattoo = "Anti-Tattoo"
|
||||
++ [Come Get a Mood Tattoo.]
|
||||
~ vocals_moodtattoo = "Pro-Tattoo"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= GUITARIST_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it.]
|
||||
++ [Wistful guitar.]
|
||||
~ guitar_moodtattoo = "Pro-Tattoo"
|
||||
++ [Moody doom guitar.]
|
||||
~ guitar_moodtattoo = "Anti-Tattoo"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= BASSIST_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it.]
|
||||
++ [Stealthy bass to lure them in.]
|
||||
~ bass_moodtattoo = "Pro-Tattoo"
|
||||
++ [Insistent chase bass.]
|
||||
~ bass_moodtattoo = "Anti-Tattoo"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= KEYS_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it!]
|
||||
++ [Aspirational 'praise mood tattoos' keys!]
|
||||
~ keys_moodtattoo = "Pro-Tattoo"
|
||||
++ [Sneaky conspiracy keys. Watch out!]
|
||||
~ keys_moodtattoo = "Anti-Tattoo"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= LOCKED_SONG
|
||||
SINGER: And that's a wrap on practice. We're ready for Read Only.
|
||||
|
||||
KEYBOARDIST: Has anyone played that place before?
|
||||
|
||||
BASSIST: Yeah. It's... kinda grumpy. But fun. If you're grumpy.
|
||||
|
||||
KEYBOARDIST: ... Oh.
|
||||
-> PERFORMANCE_MOODTATTOOS
|
||||
|
|
@ -1,853 +0,0 @@
|
|||
=== PRACTICE_WHALESONG ===
|
||||
|
||||
SINGER: Okay! If we do this right, we can really make a statement.
|
||||
SINGER: And we could make that statement in Whaleish.
|
||||
|
||||
KEYBOARDIST: You mean... write it in Whale? Sing it in Whale?
|
||||
|
||||
SINGER: Some of it, yeah. I did learn Whaleish in school.
|
||||
|
||||
KEYBOARDIST: Sing it in Whale! That would make such a SPLASH! Haha!
|
||||
|
||||
GUITARIST: Woah. That feels like a big risk for our first song.
|
||||
|
||||
SINGER: You don't think I can do it?
|
||||
|
||||
GUITARIST: Hey, if anyone can do it, it's you. But people might call it a gimmick.
|
||||
GUITARIST: And we don't want to say the wrong thing. Right?
|
||||
|
||||
BASSIST: I don't think {name_singer} would write gibberish in any language.
|
||||
BASSIST: But Whales don't need to hear this message. Humans do.
|
||||
|
||||
GUITARIST: Yeah. That, too. Whaleish might confuse them.
|
||||
|
||||
SINGER: It sounds like we all want to say the same thing.
|
||||
SINGER: So, the issue is the lyrics. Whaleish or no whaleish.
|
||||
|
||||
DRUMMER: So, it's voting machine time.
|
||||
|
||||
#SPLITFLOW
|
||||
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_THOUGHTS
|
||||
- char_guitarist:
|
||||
-> GUITARIST_THOUGHTS
|
||||
- char_bassist:
|
||||
-> BASSIST_THOUGHTS
|
||||
- char_keyboardist:
|
||||
-> KEYBOARDIST_THOUGHTS
|
||||
}
|
||||
|
||||
= SINGER_THOUGHTS
|
||||
|
||||
+ [I hear {name_bassist}, but some people always miss the message.]
|
||||
+ [{name_guitarist} is wrong. Whaleish lyrics aren't gimmicky.]
|
||||
SINGER: {name_guitarist} is just worried no one will pay attention to the guitar. #THOUGHT
|
||||
-
|
||||
SINGER: And I wouldn't write the _whole_ song in Whaleish. #THOUGHT
|
||||
SINGER: Plus, the festival will be full of people like {name_keyboardist} who'd love to hear a song in Whaleish. #THOUGHT
|
||||
SINGER: I just wish singing in Whaleish didn't scare me so much... #THOUGHT
|
||||
-> VOTE_TIME
|
||||
|
||||
= GUITARIST_THOUGHTS
|
||||
GUITARIST: {name_singer}'s gotta understand {name_bassist}'s point. #THOUGHT
|
||||
|
||||
+ [Whaleish lyrics will totally confuse people!]
|
||||
+ [The whales don't need to hear the message.]
|
||||
-
|
||||
GUITARIST: And if we alienate people, it won't matter how important the message is. #THOUGHT
|
||||
GUITARIST: It is important, though. And it could make a splash, like {name_keyboardist} said. #THOUGHT
|
||||
GUITARIST: But, if the whaley sounds get all the attention... no one will even notice me. #THOUGHT
|
||||
-> VOTE_TIME
|
||||
|
||||
= BASSIST_THOUGHTS
|
||||
BASSIST: Humans don't even listen to human voices. They'll tune out Whaleish completely. But... #THOUGHT
|
||||
|
||||
+ [I hope {name_singer} has the guts to go for it.]
|
||||
+ [I doubt {name_singer} will do it. Even though...]
|
||||
-
|
||||
BASSIST: It could make a... splash. #THOUGHT
|
||||
BASSIST: I hope that's the last pun we get from {name_keyboardist}. I almost laughed. #THOUGHT
|
||||
-> VOTE_TIME
|
||||
|
||||
= KEYBOARDIST_THOUGHTS
|
||||
KEYBOARDIST: So many votes! So many chances to disagree! #THOUGHT
|
||||
|
||||
+ [I don't want to disagree with my first band.]
|
||||
+ [We're totally going to break up!!!]
|
||||
-
|
||||
KEYBOARDIST: But maybe this is normal band stuff. I'll find out. #THOUGHT
|
||||
KEYBOARDIST: But I hope the Whales don't find out I failed Conversational Whaleish. #THOUGHT
|
||||
-> VOTE_TIME
|
||||
|
||||
= VOTE_TIME
|
||||
#REJOIN
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_WHALESONG.VOTE_RESULTS
|
||||
+ [VOTE ON IT!]
|
||||
-> VOTE
|
||||
|
||||
= VOTE
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
||||
-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [Include Whaleish lyrics.]
|
||||
~ vote_songstance_whaleish++
|
||||
+ [Only Human lyrics.]
|
||||
~ vote_songstance_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [Include Whaleish lyrics.]
|
||||
~ vote_songstance_whaleish++
|
||||
+ [Only Human lyrics.]
|
||||
~ vote_songstance_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [Include Whaleish lyrics.]
|
||||
~ vote_songstance_whaleish++
|
||||
+ [Only Human lyrics.]
|
||||
~ vote_songstance_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [Include Whaleish lyrics.]
|
||||
~ vote_songstance_whaleish++
|
||||
+ [Only Human lyrics.]
|
||||
~ vote_songstance_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songstance_whaleish++
|
||||
-
|
||||
~ vote_songstance_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
{
|
||||
- vote_songstance_whaleish == 4:
|
||||
~ band_unity +=2
|
||||
-> STANCE_WHALEISH
|
||||
- vote_songstance_whaleish == 3:
|
||||
~ band_unity +=1
|
||||
-> STANCE_WHALEISH
|
||||
- vote_songstance_human == 4:
|
||||
~ band_unity +=2
|
||||
-> STANCE_HUMAN
|
||||
- vote_songstance_human == 3:
|
||||
~ band_unity +=1
|
||||
-> STANCE_HUMAN
|
||||
- else:
|
||||
{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_songstance_whaleish = 0
|
||||
~ vote_songstance_human = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_WHALESONG.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
~ band_unity-- //band couldn't agree, so band unity drops.
|
||||
DRUMMER: I have to break the tie. Feel free to get mad at the result.
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
-> STANCE_WHALEISH
|
||||
-
|
||||
-> STANCE_HUMAN
|
||||
}
|
||||
|
||||
= STANCE_WHALEISH
|
||||
DRUMMER: The song will include Whaleish lyrics!
|
||||
~ band_stance_L1 = "Rebels"
|
||||
~ song_stance_L1 = "Whaleish"
|
||||
/*NOTE: I created 2 variables in order to...
|
||||
1) compare band_stance to band_vision to see if they're equal or not, and thus these variables need the same values, "Rebels" or "People".
|
||||
2) compare song_stance_L1 to vocals_whalesong, the same way as above, using the values "Whaleish" or "Human".
|
||||
*/
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_FEELS_WHALEISH
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_FEELS_WHALEISH
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_FEELS_WHALEISH
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_FEELS_WHALEISH
|
||||
}
|
||||
|
||||
= SINGER_FEELS_WHALEISH
|
||||
//For Singer, there are PROS and CONS to both stances, so Singer gets ALL the choice reactions.
|
||||
|
||||
+ [Yes, I'll be the first human to perform in Whaleish!]
|
||||
+ [Oh no, I'm going to blow this.]
|
||||
SINGER: Ha. A whale pun. My writing already sucks. #THOUGHT
|
||||
+ [So, the pressure is on.]
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
SINGER: And Akai is billing me extra for tiebreaking. I know it. #THOUGHT
|
||||
}
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= GUITARIST_FEELS_WHALEISH
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
GUITARIST: Surprise! The robot votes the way the boss wants.
|
||||
}
|
||||
+ [I might as well not even play on this song.]
|
||||
+ [Fine. Rolling with this will prove I'm a better bandmate now.]
|
||||
-
|
||||
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= BASSIST_FEELS_WHALEISH
|
||||
|
||||
+ [Huh. Now I'm excited.]
|
||||
BASSIST: People might ignore it, but {name_singer} will rock those Whale vocals.
|
||||
+ [This is a mistake.]
|
||||
BASSIST: No one ever listens. I'm not just "being negative".
|
||||
+ [Whatever.]
|
||||
BASSIST: I did my part and warned them. If they have faith in people, that's their problem.
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
BASSIST: Maybe Akai wants the message to fail. That'd be hilarious.
|
||||
}
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= KEYS_FEELS_WHALEISH
|
||||
|
||||
+ [Yes! Playing for Whales at my first gig!]
|
||||
+ [I should be excited, but I'm not. Why not?]
|
||||
KEYBOARDIST: Maybe {name_guitarist} and {name_bassist} are bringing me down a bit. #THOUGHT
|
||||
KEYBOARDIST: But I shouldn't let their non-excitement ruin my excitement. #THOUGHT
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
KEYBOARDIST: I'm glad Akai can choose, so we don't start fighting.
|
||||
}
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= STANCE_HUMAN
|
||||
DRUMMER: The song will NOT include Whaleish. Human lyrics only!
|
||||
~ band_stance_L1 = "People"
|
||||
~ song_stance_L1 = "Human"
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_FEELS_HUMAN
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_FEELS_HUMAN
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_FEELS_HUMAN
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_FEELS_HUMAN
|
||||
}
|
||||
|
||||
= SINGER_FEELS_HUMAN
|
||||
|
||||
+ [Wow. I'm actually pretty relieved.]
|
||||
SINGER: I was worried about singing in Whaleish. Now, that won't affect my performance. #THOUGHT
|
||||
+ [(slumps) They don't believe I could pull off singing Whaleish.]
|
||||
+ [The message is the same, even if it's less inclusive.]
|
||||
-
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= GUITARIST_FEELS_HUMAN
|
||||
|
||||
+ [Awesome. Time for a comeback!]
|
||||
GUITARIST: With no whale sounds to drown me out. #THOUGHT
|
||||
+ [I bet {name_singer} is relieved.]
|
||||
GUITARIST: They were nervous about singing Whaleish on stage. I know it. #THOUGHT
|
||||
-
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= BASSIST_FEELS_HUMAN
|
||||
|
||||
+ [Good. No distractions. No excuses. Humans suck.]
|
||||
+ [Damn. I'm kinda sorry I won this one.]
|
||||
BASSIST: {name_singer} would've rocked those Whaleish vocals!
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
BASSIST: I hope Akai enjoys breaking ties. Lotta responsiblity.
|
||||
}
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
= KEYS_FEELS_HUMAN
|
||||
|
||||
+ [Noooo! I wanted Whaleish lyrics!]
|
||||
+ [It's okay. The message is what's important.]
|
||||
-
|
||||
|
||||
{DRUMMER_CHOICE:
|
||||
KEYBOARDIST: Akai probably feels bad about choosing randomly.
|
||||
KEYBOARDIST: He'd want to help other species, for sure. Because... robots are a species.
|
||||
KEYBOARDIST: Just like whales! They have so much in common!
|
||||
}
|
||||
-> WHALESONG_STEMS
|
||||
|
||||
=== WHALESONG_STEMS ===
|
||||
#REJOIN
|
||||
DRUMMER: While you all were reacting to the vote, I created two complete percussion tracks.
|
||||
DRUMMER: We can have a Shore Party...
|
||||
#PlayMusic: drums_whalesong_human
|
||||
//formerly drums_whalesong_onland, but I want the names to be consistent with the stance labels.
|
||||
DRUMMER: Or, we can go all AquaDrum...
|
||||
#PlayMusic: drums_whalesong_whaleish
|
||||
//formerly drums_whalesong_underwater
|
||||
|
||||
{song_stance_L1 == "Whaleish":
|
||||
GUITARIST: Woah. Whale singing is already too much. We can't have underwater drums.
|
||||
GUITARIST: I can't be the only one worried about being drowned out by whaley stuff.
|
||||
|
||||
BASSIST: I'm more worried about putting novelty over substance.
|
||||
|
||||
KEYBOARDIST: If we're going whale, let's go full whale!
|
||||
|
||||
- else:
|
||||
KEYBOARDIST: Can we at least have the whaley beat?
|
||||
|
||||
BASSIST: Yeah, we have to push people out of their comfort zone a little.
|
||||
|
||||
GUITARIST: We're overthinking. Let's just make a banger.
|
||||
}
|
||||
|
||||
SINGER: We need to start writing, so pick a beat everyone!
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: WHALESONG_STEMS.VOTE_RESULTS
|
||||
+ [VOTE ON THE BEAT!]
|
||||
-> VOTE_DRUMS
|
||||
|
||||
= VOTE_DRUMS
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
||||
-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [AquaDrum.]
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
+ [Shore Party.]
|
||||
~ vote_whalesong_drums_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [AquaDrum.]
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
+ [Shore Party.]
|
||||
~ vote_whalesong_drums_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [AquaDrum.]
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
+ [Shore Party.]
|
||||
~ vote_whalesong_drums_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [AquaDrum.]
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
+ [Shore Party.]
|
||||
~ vote_whalesong_drums_human++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_whalesong_drums_whaleish++
|
||||
-
|
||||
~ vote_whalesong_drums_human++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
{
|
||||
- vote_whalesong_drums_whaleish >= 3:
|
||||
DRUMMER: Votes are in and it's...
|
||||
~ drums_whalesong = "Whaleish"
|
||||
-> DRUMS_WHALEISH
|
||||
- vote_whalesong_drums_human >= 3:
|
||||
DRUMMER: Votes are in and it's...
|
||||
~ drums_whalesong = "Human"
|
||||
-> DRUMS_HUMAN
|
||||
- else:
|
||||
{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_whalesong_drums_whaleish = 0
|
||||
~ vote_whalesong_drums_human = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: WHALESONG_STEMS.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE_DRUMS
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
DRUMMER: I got this.
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ drums_whalesong = "Whaleish"
|
||||
-> DRUMS_WHALEISH
|
||||
-
|
||||
~ drums_whalesong = "Human"
|
||||
-> DRUMS_HUMAN
|
||||
}
|
||||
|
||||
= DRUMS_WHALEISH
|
||||
DRUMMER: AquaDrum!
|
||||
-> CHOOSE_MUSIC_STEMS
|
||||
|
||||
= DRUMS_HUMAN
|
||||
DRUMMER: Shore Party!
|
||||
-> CHOOSE_MUSIC_STEMS
|
||||
|
||||
= CHOOSE_MUSIC_STEMS
|
||||
DRUMMER: The beat is chosen!
|
||||
DRUMMER: Now you can write your parts. You'll need more time, of course.
|
||||
|
||||
#SPLITFLOW
|
||||
//Players go into private screens to play their musical parts and decide which to choose.
|
||||
|
||||
{
|
||||
- char_singer:
|
||||
-> VOCAL_STEMS
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITAR_STEMS
|
||||
|
||||
- char_bassist:
|
||||
-> BASS_STEMS
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_STEMS
|
||||
}
|
||||
|
||||
//NOTE: UI/UX for this just has 2 buttons on screen, with a dialogue bubble. For it to make sense in ink, I wrote it like this, but we'll need to actually talk about how the engine needs to interpret this section.
|
||||
|
||||
= VOCAL_STEMS
|
||||
|
||||
+ [PLAY-A] //Sing human-only lyrics.
|
||||
#PlayMusic: vocals_whalesong_human
|
||||
SINGER: {&I'd rather stick to these human lyrics.|Will the whales connect with human lyrics?|It's an important message no matter what language it's in.|"Say it don’t spray it" - seriously!}
|
||||
-> VOCAL_STEMS
|
||||
+ [PLAY-B] //Sing Whaleish lyrics.
|
||||
#PlayMusic: vocals_whalesong_whaleish
|
||||
SINGER: {&The whales will love this, IF I can sing it.|I'll be the first person ever to sing in Whaleish.|I learned Whaleish from a human. I hope they were right.|Ugh, my Whaleish probably sounds like Seal by now.}
|
||||
-> VOCAL_STEMS
|
||||
+ [CHOOSE-A]
|
||||
~ vocals_whalesong = "Human"
|
||||
-> WHALESONG_JAM
|
||||
+ [CHOOSE-B]
|
||||
~ vocals_whalesong = "Whaleish"
|
||||
-> WHALESONG_JAM
|
||||
|
||||
= GUITAR_STEMS
|
||||
|
||||
+ [PLAY-A] //Play rocking guitar solo.
|
||||
#PlayMusic: guitar_whalesong_human
|
||||
GUITARIST: {& It wouldn't be a "me" track without a solo.|{name_singer} always preferred the spotlight on me. Probably still does.|Sorry, whales. I do the whaling.}
|
||||
-> GUITAR_STEMS
|
||||
+ [PLAY-B] //Play backup whaley guitar.
|
||||
#PlayMusic: guitar_whalesong_whaleish
|
||||
GUITARIST: {&This riff is whaley, but doesn't rock.|I wanna debut with a solo that rocks, but...|This whaley riff will prove I care most about the message, not myself.}
|
||||
-> GUITAR_STEMS
|
||||
+ [CHOOSE-A]
|
||||
~ guitar_whalesong = "Human"
|
||||
-> WHALESONG_JAM
|
||||
+ [CHOOSE-B]
|
||||
~ guitar_whalesong = "Whaleish"
|
||||
-> WHALESONG_JAM
|
||||
|
||||
= BASS_STEMS
|
||||
|
||||
+ [PLAY-A] //Play pop bass.
|
||||
#PlayMusic: bass_whalesong_human
|
||||
BASSIST: {&Everyone likes a classic bassline.|But is this deep enough to penetrate the ocean?|This bassline might not be salty enough for the whales.}
|
||||
-> BASS_STEMS
|
||||
+ [PLAY-B] //Play deep oceany bass.
|
||||
#PlayMusic: bass_whalesong_whaleish
|
||||
BASSIST: {&Smooth. Like a whale. I think whales are smooth.|Might as well dive deep.|This bassline evokes whale power.}
|
||||
-> BASS_STEMS
|
||||
+ [CHOOSE-A] //Choose pop bass.
|
||||
~ bass_whalesong = "Human"
|
||||
-> WHALESONG_JAM
|
||||
+ [CHOOSE-B] //Choose deep oceany bass.
|
||||
~ bass_whalesong = "Whaleish"
|
||||
-> WHALESONG_JAM
|
||||
|
||||
= KEYS_STEMS
|
||||
|
||||
+ [PLAY-A] //Play pop chords.
|
||||
#PlayMusic: keys_whalesong_human
|
||||
KEYS: {&Simple and safe. But still fun, I hope.|Will our cetacean siblings like these chords?|Maybe whaley harmonics are better.}
|
||||
-> KEYS_STEMS
|
||||
+ [PLAY-B] //Play whaley harmonics.
|
||||
#PlayMusic: keys_whalesong_whaleish
|
||||
KEYS: {&Cool! Synthesized whale sounds to harmonize with the vocals!|No such thing as too much whale!|THIS will Float the Vote!}
|
||||
-> KEYS_STEMS
|
||||
+ [CHOOSE-A] //Choose pop chords.
|
||||
~ keys_whalesong = "Human"
|
||||
-> WHALESONG_JAM
|
||||
+ [CHOOSE-B] //Choose whaley harmonics.
|
||||
~ keys_whalesong = "Whaleish"
|
||||
-> WHALESONG_JAM
|
||||
|
||||
|
||||
=== WHALESONG_JAM ===
|
||||
#REJOIN
|
||||
DRUMMER: ONE! EIGHT! FIVE!
|
||||
|
||||
GUITARIST: Is your personality program messing with your math?
|
||||
|
||||
DRUMMER: ... Let's just jam.
|
||||
|
||||
#PlayMusic: {drums_whalesong}
|
||||
#PlayMusic: {vocals_whalesong}
|
||||
#PlayMusic: {guitar_whalesong}
|
||||
#PlayMusic: {bass_whalesong}
|
||||
#PlayMusic: {keys_whalesong}
|
||||
//NOTE: I have to talk to JP about the above. I think this might trigger the music stems a split second apart, which will sound like crap. We might need a different command for this, but for now, you get the idea.
|
||||
|
||||
{song_stance_L1 == vocals_whalesong: //Check if stance the band chose and lyrics the singer chose are the same.
|
||||
-> LYRICS_MATCH_STANCE
|
||||
- else:
|
||||
-> DISSENTER_SINGER
|
||||
}
|
||||
|
||||
= LYRICS_MATCH_STANCE
|
||||
|
||||
+ Cool, we sound great!
|
||||
+ Whoa. We sound weird.
|
||||
Good weird? Bad weird? Audience's choice!
|
||||
+ Wow, we are musical geniuses!
|
||||
- //HJ: I think we need a moment to acknowledge the song after they "play" their parts together for the first time but before they comment on the vocals. Not a consequential choice, just another group reaction that the players can discuss IRL.
|
||||
|
||||
{song_stance_L1 == "Whaleish":
|
||||
-> WHALEISH_SONG
|
||||
- else:
|
||||
-> HUMAN_SONG
|
||||
}
|
||||
|
||||
= WHALEISH_SONG
|
||||
GUITARIST: I... didn't know you could make those sounds, {name_singer}.
|
||||
|
||||
BASSIST: I think you just said "blow it out your hole"?!
|
||||
BASSIST: Just kidding. You sound great.
|
||||
|
||||
KEYBOARDIST: OooooOOOOOooo! That wasn't me doing whale. That was me impressed!
|
||||
|
||||
SINGER: I mean, the whales might roast my pronunciation... but, thanks.
|
||||
-> LOCKED_SONG
|
||||
|
||||
= HUMAN_SONG
|
||||
GUITARIST: It's loud. It hits. No distractions.
|
||||
|
||||
BASSIST: No one can hide from the point.
|
||||
|
||||
KEYBOARDIST: You know what? I don't miss the Whaleish.
|
||||
|
||||
SINGER: Full disclosure... I wrote it in Whaleish and translated it for humans!
|
||||
-> LOCKED_SONG
|
||||
|
||||
//NOTE: Since everyone is in agreement, we don't need to give players a choice to change or "lock in" their musical choices. We can simply move on.
|
||||
|
||||
= DISSENTER_SINGER
|
||||
DRUMMER: Hold on a second! Something's wrong... //HJ: Like the choice block in LYRICS_MATCH_STANCE, I felt we needed a transition line to get into the characters' reactions to the lyrics.
|
||||
|
||||
{vocals_whalesong == "Whaleish":
|
||||
GUITARIST: Yeah, {name_singer}. Why are you singing in Whaleish?
|
||||
|
||||
KEYBOARDIST: I love this. But... we were all on a page...
|
||||
|
||||
BASSIST: I get it. You heard this a certain way. But don't go rogue.
|
||||
|
||||
- else:
|
||||
KEYBOARDIST: Where's the Whale? Why no Whale?
|
||||
|
||||
GUITARIST: Hey, {name_singer} sounds great! No Whale needed! //MK: I put this in, but I'm confused. Are people on the same page after the vote, or not? If not, and they stick to their in-scene stated preferences, they should do that all the time and be able to reference the preferences of others earlier. //HJ: Guitarist never has a fully positive reaction to Whaleish lyrics, G was resigned at best, so G would support S not singing Whaleish here.
|
||||
|
||||
BASSIST: Don't chicken out, {name_singer}. I'm not saying that's what you're doing...
|
||||
BASSIST: But you don't have to.
|
||||
}
|
||||
|
||||
SINGER: I hear you. Thanks for speaking up. //HJ: I think the Singer should respond to the challenge above. After all, everyone is basically asking them why they didn't stick to the lyrics they agreed on. They need to give their bandmates some kind of an answer. I put a couple ideas in the choice block below... //MK: I agree. I just didn't do that because you said not to give choices like this because other players would be waiting on them. //HJ: Yeah, but now we're gonna try it since it seems like a useful mechanic.
|
||||
+ SINGER: I shouldn't have gone rogue like that.
|
||||
+ SINGER: I wrote the lyrics I think are best.
|
||||
-
|
||||
|
||||
DRUMMER: So... you all good with your choices? Or are you changing things up?
|
||||
|
||||
#PlayerControlUntil: StemsLocked, JumpToPath: WHALESONG_JAM.LOCKED_SONG
|
||||
+ [BUTTONS POP UP - "Lock it in." or "Change it."]
|
||||
-> CHANGE_STEMS
|
||||
|
||||
= CHANGE_STEMS
|
||||
//NOTE: This won't be in split flow anymore, and the choices below are just for singleplayer Inky playthough purposes.
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_STEM_LOCK
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_STEM_LOCK
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_STEM_LOCK
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_STEM_LOCK
|
||||
}
|
||||
|
||||
= SINGER_STEM_LOCK
|
||||
|
||||
+ [Keep the lyrics.]
|
||||
+ [Change them!]
|
||||
++ [Whaleish lyrics.]
|
||||
~ vocals_whalesong = "Whaleish"
|
||||
++ [Human only lyrics.]
|
||||
~ vocals_whalesong = "Human"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= GUITARIST_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it.]
|
||||
++ [People pleasing guitar solo!]
|
||||
~ guitar_whalesong = "Human"
|
||||
++ [Wail for the whales guitar.]
|
||||
~ guitar_whalesong = "Whaleish"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= BASSIST_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it.]
|
||||
++ [Whaley deep bass.]
|
||||
~ bass_whalesong = "Whaleish"
|
||||
++ [People pleasing pop bass.]
|
||||
~ bass_whalesong = "Human"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= KEYS_STEM_LOCK
|
||||
|
||||
+ [Keep it.]
|
||||
+ [Change it!]
|
||||
++ [Whaley harmonics.]
|
||||
~ keys_whalesong = "Whaleish"
|
||||
++ [Pop chords.]
|
||||
~ keys_whalesong = "Human"
|
||||
--
|
||||
-
|
||||
-> LOCKED_SONG
|
||||
|
||||
= LOCKED_SONG
|
||||
SINGER: Well, that's a wrap on practice. This weekend, {band_name}'s first song will debut at _Float the Vote!_
|
||||
-> PERFORMANCE_WHALESONG
|
||||
|
|
@ -1,280 +0,0 @@
|
|||
=== SONG_TOPICS_L1 ===
|
||||
KEYBOARDIST: Can I be the first to say, "Hello, bandmates"?
|
||||
|
||||
BASSIST: Probably. I don't think anyone else is going to say it.
|
||||
|
||||
KEYBOARDIST: Hello, bandmates!
|
||||
|
||||
GUITARIST: Love the energy, kid. Save a little for the stage.
|
||||
GUITARIST: So, where is the stage, {name_singer}?
|
||||
|
||||
BASSIST: Yeah, is this a Fearless Leader situation? You book the gigs?
|
||||
BASSIST: Oh, no. We don't have a manager, do we?
|
||||
|
||||
SINGER: We manage together. We play what we want, where we want.
|
||||
SINGER: Well... where we can. And what, ideally, reflects a local zeitgeist--
|
||||
|
||||
#PlaySFX: akai_interrupt
|
||||
//MK: ^^cymbal crash or something.
|
||||
DRUMMER: LET'S WRECK SHIT!
|
||||
DRUMMER: (sighs)
|
||||
DRUMMER: Humans put venue listings and all their stupid feelings online.
|
||||
DRUMMER: I'll suggest the best stages and song topics. Don't argue with my math.
|
||||
|
||||
KEYBOARDIST: That's so helpful! But, I thought we'd be _passionate_ about things.
|
||||
|
||||
SINGER: Absolutely. If something is important to you, bring it to the band.
|
||||
SINGER: Something like *Float the Vote*. I think we should be part of it.
|
||||
|
||||
GUITARIST: Is that the whale thing?
|
||||
|
||||
BASSIST: Their "fighting for the right to vote" thing? Yeah.
|
||||
|
||||
SINGER: There's a music festival supporting the cause in Overlook this weekend.
|
||||
SINGER: We can make a song about the issue and perform it at Erosion.
|
||||
|
||||
KEYBOARDIST: Erosion? Is that the cave club? I'd love to rock a cave! (laughs)
|
||||
|
||||
BASSIST: I hate to endorse any pun, but yeah. The acoustics are perfect.
|
||||
|
||||
GUITARIST: Perfect acoustics. Right next to that cult of silence. What a waste.
|
||||
|
||||
#SPLITFLOW
|
||||
{
|
||||
- char_singer:
|
||||
-> SINGER_THOUGHT
|
||||
|
||||
- char_guitarist:
|
||||
-> GUITARIST_THOUGHT
|
||||
|
||||
- char_bassist:
|
||||
-> BASSIST_THOUGHT
|
||||
|
||||
- char_keyboardist:
|
||||
-> KEYS_THOUGHT
|
||||
}
|
||||
|
||||
= SINGER_THOUGHT
|
||||
SINGER: (sigh) I haven't set foot near The Unvoiced commune in years. #THOUGHT
|
||||
SINGER: If we perform at Erosion, Mom will hear me sing again whether she wants to or not. #THOUGHT
|
||||
-> REJOIN
|
||||
|
||||
= GUITARIST_THOUGHT
|
||||
You glance at {name_singer}, who now looks conflicted and sad.
|
||||
GUITARIST: Of all the things to bring up. Way to ruin your second chance, idiot. #THOUGHT
|
||||
-> REJOIN
|
||||
|
||||
= KEYS_THOUGHT
|
||||
KEYBOARDIST: Anyone who vows to be silent for their whole lives must have a good reason. #THOUGHT
|
||||
-> REJOIN
|
||||
|
||||
= BASSIST_THOUGHT
|
||||
BASSIST: That's a big topic for our first song. Maybe I'm right about {name_singer}. #THOUGHT
|
||||
-> REJOIN
|
||||
|
||||
= REJOIN
|
||||
#REJOIN
|
||||
SINGER: Anyway, we can introduce ourselves as a voice for change.
|
||||
SINGER: Voting rights for whales is a step toward global equality. We should help.
|
||||
|
||||
KEYBOARDIST: Help the Whales? Like, help an entire species?! Yes, please!
|
||||
|
||||
BASSIST: Whales will make better choices than humans do. They should be able to vote.
|
||||
|
||||
GUITARIST: They will. No one is trying to stop it. So... we'd have a sure hit!
|
||||
|
||||
SINGER: What else do you have, Akai?
|
||||
|
||||
DRUMMER: People in NoGrid are talking about Mood Tattoos, for some reason.
|
||||
DRUMMER: The "Bad Mood, Good Tattoos" event at Read Only is looking for acts.
|
||||
|
||||
KEYBOARDIST: I really want a mood tattoo!
|
||||
KEYBOARDIST: We'd all get along better if we could see each other's moods.
|
||||
|
||||
GUITARIST: But I think it's already pretty obvious how you're feeling, kid.
|
||||
|
||||
KEYBOARDIST: Good. Misunderstandings cause conflict. Conflict is SO bad.
|
||||
|
||||
BASSIST: It would be great if people couldn’t hide the shit they’re full of.
|
||||
|
||||
GUITARIST: Hey, I'm not saying no. It sounds like a safe, easy first song. That'd be good.
|
||||
|
||||
SINGER: It's not just a safe choice. Some people don't talk about how they feel.
|
||||
SINGER: Silence is dangerous. We could highlight the importance of communication.
|
||||
|
||||
DRUMMER: It'll be easier for your brains if you do an either-or. So...
|
||||
#SFX: Drumroll
|
||||
DRUMMER: VOTE!
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: SONG_TOPICS_L1.VOTE_RESULTS
|
||||
+ [VOTE ON IT!]
|
||||
-> VOTE
|
||||
|
||||
= VOTE
|
||||
{
|
||||
- char_singer:
|
||||
-> VOTE_SINGER
|
||||
- char_guitarist:
|
||||
-> VOTE_GUITARIST
|
||||
- char_bassist:
|
||||
-> VOTE_BASSIST
|
||||
- char_keyboardist:
|
||||
-> VOTE_KEYBOARDIST
|
||||
}
|
||||
|
||||
= VOTE_SINGER
|
||||
|
||||
+ [Whale Song]
|
||||
~ vote_songtopic_whales++
|
||||
+ [Mood Tattoos]
|
||||
~ vote_songtopic_tattoos++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_GUITARIST
|
||||
|
||||
+ [Whale Song]
|
||||
~ vote_songtopic_whales++
|
||||
+ [Mood Tattoos]
|
||||
~ vote_songtopic_tattoos++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_BASSIST
|
||||
|
||||
+ [Whale Song]
|
||||
~ vote_songtopic_whales++
|
||||
+ [Mood Tattoos]
|
||||
~ vote_songtopic_tattoos++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_KEYBOARDIST
|
||||
|
||||
+ [Whale Song]
|
||||
~ vote_songtopic_whales++
|
||||
+ [Mood Tattoos]
|
||||
~ vote_songtopic_tattoos++
|
||||
-
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
|
||||
{shuffle:
|
||||
-
|
||||
~ vote_songtopic_whales++
|
||||
-
|
||||
~ vote_songtopic_tattoos++
|
||||
}
|
||||
-> VOTE_RESULTS
|
||||
|
||||
= VOTE_RESULTS
|
||||
|
||||
{
|
||||
- vote_songtopic_whales >= 3:
|
||||
DRUMMER: How fitting. You voted for Whale Voting.
|
||||
~ songs += WhaleSong
|
||||
-> PRACTICE_WHALESONG
|
||||
- vote_songtopic_tattoos >= 3:
|
||||
DRUMMER: You voted for Mood Tattoos.
|
||||
~ songs += MoodTattoo
|
||||
-> PRACTICE_MOODTATTOOS
|
||||
- else:
|
||||
{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE }
|
||||
}
|
||||
|
||||
= TIE
|
||||
~ vote_songtopic_whales = 0
|
||||
~ vote_songtopic_tattoos = 0
|
||||
//Reset votes ^ and send players back to VOTE...
|
||||
|
||||
#PlayerControlUntil: VoteComplete, JumpToPath: SONG_TOPICS_L1.VOTE_RESULTS
|
||||
+ [Vote again!]
|
||||
-> VOTE
|
||||
|
||||
= DRUMMER_CHOICE
|
||||
DRUMMER: You couldn't agree. So, I'll choose for you.
|
||||
{shuffle:
|
||||
-
|
||||
DRUMMER: Whale Voting Rights wins!
|
||||
~ songs += WhaleSong
|
||||
-> PRACTICE_WHALESONG
|
||||
-
|
||||
DRUMMER: Mood Tattoos wins!
|
||||
~ songs += MoodTattoo
|
||||
-> PRACTICE_MOODTATTOOS
|
||||
}
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
=== TIE_RULES ===
|
||||
|
||||
DRUMMER: This is the ideal time to tell you that, in the event of a voting tie, I act as tiebreaker.
|
||||
|
||||
BASSIST: I'm good with that.
|
||||
|
||||
GUITARIST: Wait. I don't want your vote to be... randomed? Randomized.
|
||||
|
||||
KEYBOARDIST: Please, can we vote again?! I know we can come to a consensus!
|
||||
|
||||
DRUMMER: Fine. I'll violate my programming - just this once - because you asked with such panic in your voice.
|
||||
DRUMMER: Go ahead... VOTING TAKE TWO!
|
||||
->->
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
-> SONG_TOPICS_L2
|
||||
|
||||
=== SONG_TOPICS_L2 ===
|
||||
|
||||
-> END
|
||||
|
|
@ -1,90 +1,46 @@
|
|||
-> ONBOARDING
|
||||
|
||||
INCLUDE Level1/OPENING.ink
|
||||
INCLUDE Level1/TIE_RULES.ink
|
||||
INCLUDE Level1/SONG_TOPICS_L1.ink
|
||||
INCLUDE OPENING.ink
|
||||
INCLUDE PLAYLIST.ink
|
||||
INCLUDE HARMONY.ink
|
||||
INCLUDE Level 0/PRACTICE_WHALESONG.ink
|
||||
INCLUDE Level 0/PERFORM_WHALESONG.ink
|
||||
INCLUDE Level 0/POSTSHOW_WHALESONG.ink
|
||||
|
||||
INCLUDE Level1/PRACTICE_WHALESONG.ink
|
||||
INCLUDE Level1/PERFORMANCE_WHALESONG.ink
|
||||
INCLUDE Level1/POST_PERFORM_WHALESONG.ink
|
||||
INCLUDE Level1/OUTCOME_WHALESONG.ink
|
||||
|
||||
INCLUDE Level1/PRACTICE_MOODTATTOOS.ink
|
||||
INCLUDE Level1/PERFORMANCE_MOODTATTOOS.ink
|
||||
INCLUDE Level1/POST_PERFORM_MOODTATTOOS.ink
|
||||
INCLUDE Level1/OUTCOME_MOODTATTOOS.ink
|
||||
|
||||
INCLUDE Level2/SONG_TOPICS_L2.ink
|
||||
|
||||
|
||||
|
||||
|
||||
// *** CHARACTER VARIABLES ***
|
||||
|
||||
//ONBOARDING - for Single-Player mode; false unless selected
|
||||
VAR char_singer = false
|
||||
VAR char_guitarist = false
|
||||
VAR char_bassist = false
|
||||
VAR char_keyboardist = false
|
||||
|
||||
VAR name_singer = ""
|
||||
VAR name_guitarist = ""
|
||||
VAR name_bassist = ""
|
||||
VAR name_keyboardist = ""
|
||||
|
||||
VAR pronouns_singer = "" // femme, masc, enby
|
||||
VAR pronouns_guitarist = ""
|
||||
VAR pronouns_bassist = ""
|
||||
VAR pronouns_keyboardist = ""
|
||||
|
||||
VAR arc_singer = ""
|
||||
VAR arc_guitarist = ""
|
||||
VAR arc_bassist = ""
|
||||
VAR arc_keyboardist = ""
|
||||
VAR mood_singer = 0
|
||||
VAR mood_guitarist = 0
|
||||
VAR mood_bassist = 0
|
||||
VAR mood_keyboardist = 0
|
||||
|
||||
|
||||
// *** BAND VARIABLES ***
|
||||
|
||||
VAR band_name = ""
|
||||
VAR band_unity = 0
|
||||
VAR band_vision = "" // "People", "Rebels"
|
||||
VAR band_stance_L1 = "" // "People", "Rebels" - exact same as vision, so we can see if these two variables are the same or not, to reflect whether the band has stuck to their vision or deviated from it.
|
||||
VAR song_stance_L1 = "" // "Whaleish", "Human", "Pro-Tattoo", "Anti-Tattoo" - so we can check if they're equal to the stems chosen
|
||||
VAR band_stance_L2 = ""
|
||||
VAR band_stance_L3 = "" //By L4 we should be able to do some math using these variables to determine which stance the band's fans and critics expect them to take on the final song. And if it doesn't match, fans and critics will react accordingly.
|
||||
VAR band_vision = "" // "People", "Rebels", "Neutral"
|
||||
VAR song_stance_rebels = 0
|
||||
VAR song_stance_people = 0
|
||||
|
||||
|
||||
// *** SONGS LIST ***
|
||||
|
||||
LIST songs = WhaleSong, MoodTattoo
|
||||
/*I decided to make a list to track the songs, rather than having TRUE/FALSE variables for every song.
|
||||
For this demo, we have 2 songs. Neither song is "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command:
|
||||
LIST songs = WhaleSong, SmileCurrency, RobotFix, MoodTattoo
|
||||
/* At the beginning of the game, none of the songs are "ON" the list yet, but each is available to be put on the list. Code-wise, round brackets around the song names would mean they are already "ON" the list. To add a song to this list, use this command:
|
||||
~ songs += WhaleSong
|
||||
To check what songs are on the list, the song name needs to be in brackets:
|
||||
{songs == (WhaleSong)}
|
||||
or
|
||||
{songs == (WhaleSong, RobotFix)}
|
||||
to check multiples.
|
||||
*/
|
||||
|
||||
|
||||
// *** VOTING VARIABLES ***
|
||||
|
||||
VAR vote_vision_people = 0
|
||||
VAR vote_vision_rebels = 0
|
||||
|
||||
//SONG TOPICS
|
||||
VAR vote_songtopic_whales = 0
|
||||
VAR vote_songtopic_tattoos = 0
|
||||
|
||||
//SONG STANCES
|
||||
VAR vote_songstance_whaleish = 0
|
||||
VAR vote_songstance_human = 0
|
||||
VAR vote_songstance_protattoo = 0
|
||||
VAR vote_songstance_antitattoo = 0
|
||||
|
||||
//SONG STEMS (only drum stems are voted on; PCs choose their own stems)
|
||||
VAR vote_whalesong_drums_human = 0
|
||||
VAR vote_whalesong_drums_whaleish = 0
|
||||
VAR vote_moodtattoo_drums_anti = 0
|
||||
VAR vote_moodtattoo_drums_pro = 0
|
||||
|
||||
|
||||
// *** MUSIC VARIABLES ***
|
||||
|
||||
//All whalesong music variables will get set to "Whaleish" or "Human".
|
||||
|
|
@ -93,6 +49,7 @@ VAR vocals_whalesong = ""
|
|||
VAR guitar_whalesong = ""
|
||||
VAR keys_whalesong = ""
|
||||
VAR bass_whalesong = ""
|
||||
|
||||
//All moodtattoo variables will get set to "Pro" or "Anti".
|
||||
VAR drums_moodtattoo = ""
|
||||
VAR vocals_moodtattoo = ""
|
||||
|
|
@ -100,221 +57,10 @@ VAR guitar_moodtattoo = ""
|
|||
VAR keys_moodtattoo = ""
|
||||
VAR bass_moodtattoo = ""
|
||||
|
||||
//This counts each player who picks "pop" or "whaleish".
|
||||
VAR whalesong_human_count = 0
|
||||
VAR whalesong_whaleish_count = 0
|
||||
//There must be a more elegant way to do this without resorting to numbers, which is what the demo originally did - each type of stem was assigned a number, and through functions/back-end code, the game engine could tell how many players had chosen pop or whaleish stems. I'll think on this more when I outline Whale Song.
|
||||
|
||||
|
||||
// *** STORY VARIABLES ***
|
||||
VAR band_knows_about_singer_mom = false
|
||||
VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
|
||||
VAR singer_guitar_grab_drink = false //Singer agrees to continue convo with Guitar over drinks at the end of Level 1.
|
||||
|
||||
=== ONBOARDING ===
|
||||
#PlayerControlUntil: OnboardingComplete, JumpToPath: OPENING
|
||||
In Bandocracy, YOU are in the band. So, who are you?
|
||||
-> VIEW_CHARS
|
||||
|
||||
= VIEW_CHARS
|
||||
|
||||
+ Singer
|
||||
This gifted lyricist believes that anyone with musical talent should use it to help the world and not let self-doubt - or one’s own mother! - stop them.
|
||||
|
||||
Likes - Audience connection, artist collaboration, standing up for people.
|
||||
Dislikes - Confrontation, talking about the past, inauthenticity.
|
||||
|
||||
++ [Be the singer!]
|
||||
~ char_singer = true
|
||||
-> NAME
|
||||
++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
++ [Learn why the singer started this band.]
|
||||
“Starting this new band is personal. My mom gave up her voice and wanted me to give up mine, but I can’t do that. I won’t.”
|
||||
|
||||
+++ [Be the singer!]
|
||||
~ char_singer = true
|
||||
-> NAME
|
||||
+++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
|
||||
+ Guitarist
|
||||
An undeniable generational talent and natural star. Just ask!
|
||||
Other people may say things like “selfish”, “inconsiderate”, or “insincere”, but what else would haters say?
|
||||
|
||||
Likes - The spotlight, solos, recognition.
|
||||
Dislikes - Being in the background, compromise, self-righteousness.
|
||||
|
||||
++ [Be the guitarist!]
|
||||
~ char_guitarist = true
|
||||
-> NAME
|
||||
++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
++ Learn why the guitarist joined this band.
|
||||
“I bet you know me from my previous band, and now you know the comeback is ON. I’ll show everyone I DO believe in important world-changing stuff... in between face-melting guitar solos!”
|
||||
|
||||
+++ [Be the guitarist!]
|
||||
~ char_guitarist = true
|
||||
-> NAME
|
||||
+++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
|
||||
+ (SELECT_BASSIST)Bassist
|
||||
This cynical veteran musician believes that you can’t get too invested in changing the world, because “The People” will always find a way to mess it up.
|
||||
|
||||
Likes - Rock-solid principles, Singer’s writing, keeping things even.
|
||||
Dislikes - Getting hopes up, posers, “the bright side”.
|
||||
|
||||
++ [Be the bassist!]
|
||||
~ char_bassist = true
|
||||
-> NAME
|
||||
++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
++ [Learn why the bassist joined this band.]
|
||||
“I used to be an optimist, but people never change, so now I hate them. But this new band might actually make a difference. Maybe. I’m wary about getting my hopes up.”
|
||||
|
||||
+++ [Be the bassist!]
|
||||
~ char_bassist = true
|
||||
-> NAME
|
||||
+++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
|
||||
+ (SELECT_KEYS)Keyboardist
|
||||
Determined to find the bright side of anything, this young do-gooder is out to change the world with music that can be everything to everyone!
|
||||
|
||||
Likes - Positivity, hope, togetherness.
|
||||
Dislikes - Negativity, selfishness, conflict.
|
||||
|
||||
++ [Be the keyboardist!]
|
||||
~ char_keyboardist = true
|
||||
-> NAME
|
||||
++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
++ [Learn why the keyboardist joined this band.]
|
||||
“I’m so excited to be in my first band! I want to bring people together and make them feel so good that they go, like, into the world and do extra good things!”
|
||||
|
||||
+++ [Be the keyboardist!]
|
||||
~ char_keyboardist = true
|
||||
-> NAME
|
||||
+++ [Check out another character.]
|
||||
-> VIEW_CHARS
|
||||
|
||||
= NAME
|
||||
Great choice! Now what's your name and pronouns?
|
||||
|
||||
Name _________
|
||||
|
||||
(In game, players will choose their character name by typing something in. For this Inky script, I've inputted default names. You can change these for your playthrough by typing another name between the quotation marks in the ink.)
|
||||
|
||||
~ name_singer = "Inez"
|
||||
~ name_guitarist = "Strummer"
|
||||
~ name_bassist = "Graham"
|
||||
~ name_keyboardist = "Neptune"
|
||||
|
||||
Pronouns [button select]
|
||||
{
|
||||
- char_singer: -> PRONOUNS_SINGER
|
||||
- char_guitarist: -> PRONOUNS_GUITARIST
|
||||
- char_bassist: -> PRONOUNS_BASSIST
|
||||
- char_keyboardist: -> PRONOUNS_KEYS
|
||||
}
|
||||
|
||||
= PRONOUNS_SINGER
|
||||
|
||||
+ [She/her]
|
||||
~ pronouns_singer = "femme"
|
||||
+ [He/him]
|
||||
~ pronouns_singer = "masc"
|
||||
+ [They/them]
|
||||
~ pronouns_singer = "enby"
|
||||
-
|
||||
-> PLAY_SINGER
|
||||
|
||||
= PLAY_SINGER
|
||||
{name_singer}, eh?
|
||||
{
|
||||
- pronouns_singer == "femme":
|
||||
She likes that name.
|
||||
- pronouns_singer == "masc":
|
||||
He likes that name.
|
||||
- else:
|
||||
They like that name.
|
||||
}
|
||||
Now you're ready to play!
|
||||
+ PLAY
|
||||
-> OPENING
|
||||
|
||||
= PRONOUNS_GUITARIST
|
||||
|
||||
+ [She/her]
|
||||
~ pronouns_guitarist = "femme"
|
||||
+ [He/him]
|
||||
~ pronouns_guitarist = "masc"
|
||||
+ [They/them]
|
||||
~ pronouns_guitarist = "enby"
|
||||
-
|
||||
-> PLAY_GUITARIST
|
||||
|
||||
= PLAY_GUITARIST
|
||||
{name_guitarist}, eh?
|
||||
{
|
||||
- pronouns_guitarist == "femme":
|
||||
She likes that name.
|
||||
- pronouns_guitarist == "masc":
|
||||
He likes that name.
|
||||
- else:
|
||||
They like that name.
|
||||
}
|
||||
Now you're ready to play!
|
||||
+ PLAY
|
||||
-> OPENING
|
||||
|
||||
= PRONOUNS_BASSIST
|
||||
|
||||
+ [She/her]
|
||||
~ pronouns_bassist = "femme"
|
||||
+ [He/him]
|
||||
~ pronouns_bassist = "masc"
|
||||
+ [They/them]
|
||||
~ pronouns_bassist = "enby"
|
||||
-
|
||||
-> PLAY_BASSIST
|
||||
|
||||
= PLAY_BASSIST
|
||||
{name_bassist}, eh?
|
||||
{
|
||||
- pronouns_bassist == "femme":
|
||||
She likes that name.
|
||||
- pronouns_bassist == "masc":
|
||||
He likes that name.
|
||||
- else:
|
||||
They like that name.
|
||||
}
|
||||
Now you're ready to play!
|
||||
+ PLAY
|
||||
-> OPENING
|
||||
|
||||
= PRONOUNS_KEYS
|
||||
|
||||
+ [She/her]
|
||||
~ pronouns_keyboardist = "femme"
|
||||
+ [He/him]
|
||||
~ pronouns_keyboardist = "masc"
|
||||
+ [They/them]
|
||||
~ pronouns_keyboardist = "enby"
|
||||
-
|
||||
-> PLAY_KEYS
|
||||
|
||||
= PLAY_KEYS
|
||||
{name_keyboardist}, eh?
|
||||
{
|
||||
- pronouns_keyboardist == "femme":
|
||||
She likes that name.
|
||||
- pronouns_keyboardist == "masc":
|
||||
He likes that name.
|
||||
- else:
|
||||
They like that name.
|
||||
}
|
||||
Now you're ready to play!
|
||||
+ PLAY
|
||||
* Check out events.
|
||||
-> PLAYLIST
|
||||
* Start the game!
|
||||
-> OPENING
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
=== OPENING
|
||||
|
||||
This intro scene... kinda like onboarding, so isn't really part of a leveL.
|
||||
|
||||
TO DOs
|
||||
Introduce themselves.
|
||||
Unpack Akai.
|
||||
Pick a band name!
|
||||
Write their first song.
|
||||
|
||||
-> PLAYLIST
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
=== PLAYLIST
|
||||
|
||||
Here is where players choose what event to perform at.
|
||||
|
||||
This replaces the SONG_TOPICS scenes. Instead of talking through this as a band, a single player can read the info here and make the choice for the whole band, no discussion needed.
|
||||
|
||||
This will be UX, but I'll need to write the words like we did in LongStory.
|
||||
|
||||
Gonna need some variables here to check what shows up, and which are offered as choices.
|
||||
|
||||
For now, let's just use a choice to go to Level 0 and start Whale Song.
|
||||
|
||||
+ Pick event - Float the Vote!
|
||||
-> PRACTICE_WHALESONG
|
||||
Loading…
Reference in New Issue