Adjusted Variables Categories in MAIN.

This commit is contained in:
Heather Jackson 2025-02-27 10:01:55 -05:00
parent f0b1316a46
commit 6a538b8a79
1 changed files with 12 additions and 6 deletions

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@ -21,7 +21,7 @@ INCLUDE Level2/SONG_TOPICS_L2.ink
// *** CHARACTER VARIABLES ***
//ONBOARDING - for Single-Player mode; false unless selected
//ONBOARDING - for Single-Player mode; false unless selected
VAR char_singer = false
VAR char_guitarist = false
VAR char_bassist = false
@ -42,9 +42,6 @@ VAR arc_guitarist = ""
VAR arc_bassist = ""
VAR arc_keyboardist = ""
//STORY BEAT VARIABLES
VAR band_knows_about_singer_mom = false
VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
// *** BAND VARIABLES ***
@ -56,7 +53,8 @@ VAR song_stance_L1 = "" // "Whaleish", "Human", "Pro-Tattoo", "Anti-Tattoo" - so
VAR band_stance_L2 = ""
VAR band_stance_L3 = "" //By L4 we should be able to do some math using these variables to determine which stance the band's fans and critics expect them to take on the final song. And if it doesn't match, fans and critics will react accordingly.
// *** SONG LIST ***
// *** SONGS LIST ***
LIST songs = WhaleSong, MoodTattoo
/*I decided to make a list to track the songs, rather than having TRUE/FALSE variables for every song.
@ -64,7 +62,8 @@ For this demo, we have 2 songs. Neither song is "ON" the list yet, but each is a
~ songs += WhaleSong
*/
// *** VOTE VARIABLES ***
// *** VOTING VARIABLES ***
VAR vote_vision_people = 0
VAR vote_vision_rebels = 0
@ -85,7 +84,9 @@ VAR vote_whalesong_drums_whaleish = 0
VAR vote_moodtattoo_drums_anti = 0
VAR vote_moodtattoo_drums_pro = 0
// *** MUSIC VARIABLES ***
//All whalesong music variables will get set to "Whaleish" or "Human".
VAR drums_whalesong = ""
VAR vocals_whalesong = ""
@ -104,6 +105,11 @@ VAR whalesong_human_count = 0
VAR whalesong_whaleish_count = 0
//There must be a more elegant way to do this without resorting to numbers, which is what the demo originally did - each type of stem was assigned a number, and through functions/back-end code, the game engine could tell how many players had chosen pop or whaleish stems. I'll think on this more when I outline Whale Song.
// *** STORY VARIABLES ***
VAR band_knows_about_singer_mom = false
VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
=== ONBOARDING ===
#PlayerControlUntil: OnboardingComplete, JumpToPath: OPENING
In Bandocracy, YOU are in the band. So, who are you?