814 lines
23 KiB
Plaintext
814 lines
23 KiB
Plaintext
-> PRACTICE_MOODTATTOOS
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=== PRACTICE_MOODTATTOOS ===
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KEYBOARDIST thinks the band should get mood tattoos for the show! Smiley faces! Or a happy sun?!
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GUITARIST points out that Keys is assuming the band is pro-tattoo.
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KEYBOARDIST wants to encourage people to get them - for deeper connections and fewer conflicts.
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SINGER concedes that data suggest people with tattoos are less prone to conflict...but there's more to communication than moods. WORDS are important, and the tattoos take the place of words.
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BASSIST says People can lie with words. They CAN'T lie if people know what they're feeling. If someone is full of shit, everyone will see it. That's good.
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GUITARIST thinks people have the right to keep secrets if they want to. Like onstage, where you may put on a face for the crowd. What matters is what you put out there, not what's inside.
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KEYBOARDIST suggests you could also show people that you aren't hiding ANYTHING. Guitar hadn't thought of it that way.
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They'll vote on it.
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AKAI triggers the vote...
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#SPLITFLOW
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{
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- char_singer:
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-> SINGER_THOUGHTS
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- char_guitarist:
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-> GUITARIST_THOUGHTS
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- char_bassist:
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-> BASSIST_THOUGHTS
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- char_keyboardist:
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-> KEYBOARDIST_THOUGHTS
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}
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= SINGER_THOUGHTS
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SINGER knows that the tattoos were created by The Unvoiced, but worries about bringing that up. Keys and Bass don't know about their mom.
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-> VOTE_TIME
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= GUITARIST_THOUGHTS
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GUITARIST knows they've changed. But what if they're lying to themselves? They don't want to risk finding that out along with everyone else...and knowing they are't capable of change.
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-> VOTE_TIME
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= BASSIST_THOUGHTS
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Warning people away from these tattoos seems paranoid. They're kinda silly but who cares?
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BASSIST wonders why Singer is so strongly against the tattoos. Maybe there's a conspiracy they want to blow up. Maybe that sounds fun...
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-> VOTE_TIME
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= KEYBOARDIST_THOUGHTS
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KEYBOARDIST isn't old enough to get a mood tattoo. They'd lie about it...but don't want to lie!
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-> VOTE_TIME
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= VOTE_TIME
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#REJOIN
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#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_MOODTATTOOS.VOTE_RESULTS
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+ [VOTE ON IT!]
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-> VOTE
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= VOTE
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{
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- char_singer:
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-> VOTE_SINGER
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- char_guitarist:
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-> VOTE_GUITARIST
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- char_bassist:
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-> VOTE_BASSIST
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- char_keyboardist:
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-> VOTE_KEYBOARDIST
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}
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= VOTE_SINGER
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+ [Get a Mood Tattoo!]
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~ vote_songstance_protattoo++
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+ [Don't Get a Mood Tattoo!]
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~ vote_songstance_antitattoo++
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-
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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-> VOTE_RESULTS
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= VOTE_GUITARIST
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+ [Get a Mood Tattoo!]
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~ vote_songstance_protattoo++
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+ [Don't Get a Mood Tattoo!]
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~ vote_songstance_antitattoo++
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-
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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-> VOTE_RESULTS
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= VOTE_BASSIST
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+ [Get a Mood Tattoo!]
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~ vote_songstance_protattoo++
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+ [Don't Get a Mood Tattoo!]
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~ vote_songstance_antitattoo++
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-
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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-> VOTE_RESULTS
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= VOTE_KEYBOARDIST
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+ [Get a Mood Tattoo!]
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~ vote_songstance_protattoo++
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+ [Don't Get a Mood Tattoo!]
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~ vote_songstance_antitattoo++
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-
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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{shuffle:
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-
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~ vote_songstance_protattoo++
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-
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~ vote_songstance_antitattoo++
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}
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-> VOTE_RESULTS
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= VOTE_RESULTS
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{
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- vote_songstance_protattoo == 4:
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~ band_unity +=2
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-> STANCE_COMEGET
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- vote_songstance_protattoo == 3:
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~ band_unity +=1
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-> STANCE_COMEGET
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- vote_songstance_antitattoo == 4:
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~ band_unity +=2
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-> STANCE_DONTGET
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- vote_songstance_antitattoo == 3:
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~ band_unity +=1
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-> STANCE_DONTGET
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- else:
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{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
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}
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= TIE
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~ vote_songstance_protattoo = 0
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~ vote_songstance_antitattoo = 0
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//Reset votes ^ and send players back to VOTE...
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#PlayerControlUntil: VoteComplete, JumpToPath: PRACTICE_whalesong.VOTE_RESULTS
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+ [Vote again!]
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-> VOTE
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= DRUMMER_CHOICE
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~ band_unity-- //band couldn't agree, so band unity drops.
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Akai has to break the tie. This would be awkward if they had their tattoos already...
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{shuffle:
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-
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-> STANCE_COMEGET
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-
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-> STANCE_DONTGET
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}
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= STANCE_COMEGET
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DRUMMER: You're telling people to Come Get a Mood Tattoo!
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~ band_stance_L1 = "People"
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~ song_stance_L1 = "Pro-Tattoo"
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/*NOTE: I created 2 variables in order to...
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1) compare band_stance to band_vision to see if they're equal or not, and thus these variables need the same values, "Rebels" or "People".
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2) compare song_stance_L1 to vocals_whalesong, the same way as above, using the values "Pro-Tattoo" or "Anti-Tattoo".
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*/
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#SPLITFLOW
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{
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- char_singer:
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-> SINGER_FEELS_COMEGET
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- char_guitarist:
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-> GUITARIST_FEELS_COMEGET
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- char_bassist:
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-> BASSIST_FEELS_COMEGET
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- char_keyboardist:
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-> KEYS_FEELS_COMEGET
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}
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= SINGER_FEELS_COMEGET
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+ [I can't do that.]
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SINGER doesn't want to sing something they don't believe in. They don't even think they CAN. #THOUGHT
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+ [I'll make this my own.] //MK: I'm thinking this can be a choice reaction, but it's still not really going to work out later...
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SINGER vows to promote the tattoos as a benefit, rather than the verbal substitute The Unvoiced intended. #THOUGHT
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-
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{DRUMMER_CHOICE:
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SINGER wonders if they should have rigged this vote. #THOUGHT
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}
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-> MOODTATTOOS_STEMS
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= GUITARIST_FEELS_COMEGET
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//MK: Guitar didn't want tattoos, but waffled a bit
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{DRUMMER_CHOICE:
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GUITARIST wonders what the robot version of the tattoos would be.
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}
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+ [Negative.]
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If he flashes (blinks?) insincerity, this comeback is over.
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+ [Reluctant but resolute]
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Fine. I can always refuse to get one...
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-
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-> MOODTATTOOS_STEMS
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= BASSIST_FEELS_COMEGET
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+ [This'll be great.]
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Hopes every bullshit artist will get one.
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+ [Neutral.]
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Wonders if Singer could have pulled off a paranoia anthem....
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-
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{DRUMMER_CHOICE:
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BASSIST: Akai wants humans to do this so they can't lie to bots anymore.
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}
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-> MOODTATTOOS_STEMS
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= KEYS_FEELS_COMEGET
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+ [Yes!]
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If you're happy and you know it, we will also know it! //ha!
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+ [Neutral.]
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They can't lie, they really wish everyone was super positive about it.
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-
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{DRUMMER_CHOICE:
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KEYBOARDIST: I'm glad Akai can choose, so we don't start fighting.
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}
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-> MOODTATTOOS_STEMS
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= STANCE_DONTGET
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DRUMMER: Tell people NOT to get a mood tattoo!
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~ band_stance_L1 = "People"
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~ song_stance_L1 = "Anti-Tattoo"
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#SPLITFLOW
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{
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- char_singer:
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-> SINGER_FEELS_DONTGET
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- char_guitarist:
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-> GUITARIST_FEELS_DONTGET
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- char_bassist:
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-> BASSIST_FEELS_DONTGET
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- char_keyboardist:
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-> KEYS_FEELS_DONTGET
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}
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= SINGER_FEELS_DONTGET
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+ [That's a relief.]
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SINGER didn't want to sing something they didn't feel. #THOUGHT
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+ [Excited]
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Wants to hit back at the Unvoiced.
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+ [Worried it's too negative.]
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Knows the song will still have to be FUN.
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-
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-> MOODTATTOOS_STEMS
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= GUITARIST_FEELS_DONTGET
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//MK: again - I think Guitarist is waffling.
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+ [Feels safe.] //MK: maybe this is redundant...
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+ [What if I HAVE changed?]
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Maybe this could have shown it...
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+ [Safe...but this won't be a hit.] //MK: I think this is better. They'd feel relived, but a bit concerned about a negative song bringing people down.
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Telling people not to do something is never popular.
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-
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-> MOODTATTOOS_STEMS
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= BASSIST_FEELS_DONTGET
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+ [This song is pointless.]
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Why make a song telling people to do nothing?
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+ [Trust singer's approach.]
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They must have something to expose. Right?
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-
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{DRUMMER_CHOICE:
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BASSIST - Akai must think human problems are stupid.
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}
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-> MOODTATTOOS_STEMS
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= KEYS_FEELS_DONTGET
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+ [This is the WORST.]
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They aren't in the band to preach negativity.
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+ [Will get a tattoo anyway!]
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They'll know how unhappy I am! Which is good because I don't want to say it!
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-
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{DRUMMER_CHOICE:
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KEYBOARDIST thinks Akai would want a cool mood indicator light. //haha!
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}
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-> MOODTATTOOS_STEMS
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=== MOODTATTOOS_STEMS === //MK: so, what you have on the Miro for each character is good, so rather than put it in place for the outline, I left a description of the general feeling they'd have about each one.
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#REJOIN
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DRUMMER: The message is simple. The beats should be simple, too.
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DRUMMER: We can get people dancing...
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#PlayMusic: drums_whalesong_comeget
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DRUMMER: Or, we can go all minimalist...
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#PlayMusic: drums_whalesong_dontget
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{song_stance_L1 == "Pro-Tattoo":
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//MK: went with what they're feeling would be based on how the stem actually sounds. Included Singer here because they don't like this stance. Tried leaving Guitar on the outside this time, since they're only worried about themselves.
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KEYBOARDIST loves the dancey track.
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SINGER wonders if it should sound like a party - that's a bit like a commercial, isn't it?
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BASSIST thinks an ominous track makes it sound like they're inviting people into a deadly trap. Weird.
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- else:
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KEYBOARDIST wants to avoid the ominous minimalist beat. Too dark!
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BASSIST thinks if you're going dark, you should go dark. Don't play both sides.
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SINGER could like the idea of scaring people away OR could think a "don't do it" song could still be fun.
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}
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GUITAR just wants this one to get done. (or, I think, may want this song to float under the radar. At least in this moment. See below...)
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#PlayerControlUntil: VoteComplete, JumpToPath: MOODTATTOOS_STEMS.VOTE_RESULTS
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+ [VOTE ON THE BEAT!]
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-> VOTE_DRUMS
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= VOTE_DRUMS
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{
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- char_singer:
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-> VOTE_SINGER
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- char_guitarist:
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-> VOTE_GUITARIST
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- char_bassist:
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-> VOTE_BASSIST
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- char_keyboardist:
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-> VOTE_KEYBOARDIST
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}
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= VOTE_SINGER
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+ [Minimalist.]
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~ vote_moodtattoo_drums_anti++
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+ [Dance Track.]
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~ vote_moodtattoo_drums_pro++
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-
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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-> VOTE_RESULTS
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= VOTE_GUITARIST
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+ [Minimalist.]
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~ vote_moodtattoo_drums_anti++
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+ [Dance Track.]
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~ vote_moodtattoo_drums_pro++
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-
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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-> VOTE_RESULTS
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= VOTE_BASSIST
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+ [Minimalist.]
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~ vote_moodtattoo_drums_anti++
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+ [Dance Track.]
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~ vote_moodtattoo_drums_pro++
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-
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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-> VOTE_RESULTS
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= VOTE_KEYBOARDIST
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+ [Minimalist.]
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~ vote_moodtattoo_drums_anti++
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+ [Dance Track.]
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~ vote_moodtattoo_drums_pro++
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-
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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{shuffle:
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-
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~ vote_moodtattoo_drums_anti++
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-
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~ vote_moodtattoo_drums_pro++
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}
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-> VOTE_RESULTS
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= VOTE_RESULTS
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{
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- vote_moodtattoo_drums_anti >= 3:
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DRUMMER: Votes are in and it's...
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~ drums_moodtattoo = "Anti-Tattoo"
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-> DRUMS_ANTI
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- vote_moodtattoo_drums_pro >= 3:
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DRUMMER: Votes are in and it's...
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~ drums_moodtattoo = "Pro-Tattoo"
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-> DRUMS_PRO
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- else:
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{not TIE_RULES: -> TIE_RULES -> TIE | -> DRUMMER_CHOICE } //If players have not heard the TIE RULES, go there in the event of a tie vote. Otherwise, players already know the rule is Drummer's Choice.
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}
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= TIE
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~ vote_moodtattoo_drums_anti = 0
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~ vote_moodtattoo_drums_pro = 0
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//Reset votes ^ and send players back to VOTE...
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#PlayerControlUntil: VoteComplete, JumpToPath: MOODTATTOOS_STEMS.VOTE_RESULTS
|
|
+ [Vote again!]
|
|
-> VOTE_DRUMS
|
|
|
|
= DRUMMER_CHOICE
|
|
DRUMMER: I got this.
|
|
|
|
{shuffle:
|
|
-
|
|
~ drums_moodtattoo = "Anti-Tattoo"
|
|
-> DRUMS_ANTI
|
|
-
|
|
~ drums_moodtattoo = "Pro-Tattoo"
|
|
-> DRUMS_PRO
|
|
}
|
|
|
|
= DRUMS_ANTI
|
|
DRUMMER: Drum level minimum. Beep.
|
|
-> CHOOSE_MUSIC_STEMS
|
|
|
|
= DRUMS_PRO
|
|
DRUMMER: LET'S DANCE!
|
|
-> CHOOSE_MUSIC_STEMS
|
|
|
|
= CHOOSE_MUSIC_STEMS
|
|
DRUMMER: Well. I've done my part...
|
|
DRUMMER: ...entering Sleep Mode.
|
|
|
|
SINGER: Rude. I guess it's our turn, now.
|
|
#SPLITFLOW
|
|
//Players go into private screens to play their musical parts and decide which to choose.
|
|
|
|
{
|
|
- char_singer:
|
|
-> VOCAL_STEMS
|
|
|
|
- char_guitarist:
|
|
-> GUITAR_STEMS
|
|
|
|
- char_bassist:
|
|
-> BASS_STEMS
|
|
|
|
- char_keyboardist:
|
|
-> KEYS_STEMS
|
|
}
|
|
|
|
//HJ: When the players choose to play a stem, a line of dialogue will pop up about how the character feels about this music stem. I've filled in these lines because I rewrote this part back in November to get my head around them, but feel free to revise so they fit the characters' voices better.
|
|
//NOTE: UI/UX for this just has 2 buttons on screen, with a dialogue bubble. For it to make sense in ink, I wrote it like this, but we'll need to actually talk about how the engine needs to interpret this section.
|
|
|
|
= VOCAL_STEMS //MK: The lyrics make no mention of the Unvoiced, and lean on the corporate conspiracy angle. Overall, the corp angle, if real, should affect Bass and Keys, too. I can do that. //HJ: Yeah, this song was written before we even knew the cult would be involved! But I don't think Singer would call out the cult in the lyrics anyway, so this works.
|
|
|
|
+ [Encourage Mood Tattoos.]
|
|
#PlayMusic: vocals_moodtattoo_pro
|
|
SINGER: musings on safety and collectivity, rather than the Unvoiced intent of people just not speaking, and them, not being sure about this stance at all.
|
|
-> VOCAL_STEMS
|
|
+ [Hate on Mood Tattoos.]
|
|
#PlayMusic: vocals_moodtattoo_anti
|
|
SINGER: musings on sticking it to the Unvoiced, highlighting the real implications, and talking directly to mom. Maybe baiting the Unvoiced into admitting they created the tattoos and own the company that makes them...
|
|
-> VOCAL_STEMS
|
|
+ [Come Get a Mood Tattoo.]
|
|
~ vocals_moodtattoo = "Pro-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
+ [Don't Get a Mood Tattoo.]
|
|
~ vocals_moodtattoo = "Anti-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
|
|
= GUITAR_STEMS
|
|
|
|
+ [Play wistful riff.]
|
|
#PlayMusic: guitar_moodtattoo_anti
|
|
GUITARIST: finds this one downbeat, like they miss something. Why can't they be upbeat about this? It's like an apology for something...
|
|
-> VOCAL_STEMS //MK: I guess this was in Whale Song, too. Shouldn't this direct back to THESE stems?
|
|
+ [Play moody riff.]
|
|
#PlayMusic: guitar_moodtattoo_pro
|
|
GUITARIST: musings on how this will create a warning and seriousness. They're serious, now. This is a real "keep your secrets" feel.
|
|
-> VOCAL_STEMS
|
|
+ [Choose wistful riff.]
|
|
~ guitar_moodtattoo = "Pro-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
+ [Choose moody riff.]
|
|
~ guitar_moodtattoo = "Anti-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
|
|
= BASS_STEMS //MK: The Bass stem for Come Get... is almost non-existent for the first 30 seconds, so I'm referencing that part that's active. My worry is that the player may think something is wrong with the audio and stop listening. I did. //HJ: Don't worry, the stems the players listen to are shorter, and we'll make sure the more active part is what they hear.
|
|
|
|
+ [Play stealthy Bass.]
|
|
#PlayMusic: bass_moodtattoo_pro
|
|
BASSIST: musings on how this will pull people in and then surprise them.
|
|
-> VOCAL_STEMS
|
|
+ [Play insistent bass.]
|
|
#PlayMusic: bass_moodtattoo_anti
|
|
BASSIST: musings on how this sounds like something is chasing you, and the unease you should feel about getting a tattoo.
|
|
-> VOCAL_STEMS
|
|
+ [Choose stealthy bass.]
|
|
~ bass_moodtattoo = "Pro-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
+ [Choose insistent bass.]
|
|
~ bass_moodtattoo = "Anti-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
|
|
= KEYS_STEMS
|
|
|
|
+ [Play aspirational keys.]
|
|
#PlayMusic: keys_moodtattoo_pro
|
|
KEYS: musings on positivity and being part of something.
|
|
-> VOCAL_STEMS
|
|
+ [Play sneaky keys.]
|
|
#PlayMusic: keys_moodtattoo_anti
|
|
KEYS: musings on how this sounds sneaky and maybe you can't trust the tattoos. Or your own heart?! Oh, no!
|
|
-> VOCAL_STEMS
|
|
+ [Choose aspirational keys.]
|
|
~ keys_moodtattoo = "Pro-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
+ [Choose sneaky keys.]
|
|
~ keys_moodtattoo = "Anti-Tattoo"
|
|
-> MOODTATTOOS_JAM
|
|
|
|
|
|
=== MOODTATTOOS_JAM ===
|
|
#REJOIN
|
|
DRUMMER: ONE! EIGHT! FIVE!
|
|
|
|
GUITARIST: Is your personality program messing with your math?
|
|
|
|
DRUMMER: ... Let's just jam. //MK: can we keep the level 1/2/3 jokes the same in these places? This one was general for that reason. I can write six of them, but they should relate to the songs in that case. For this one, I'd have Akai remind everyone that while he can just grind off a paintjob he doesn't like, humans can only tattoo over something, so start thinking about what you'll do when you regret this tattoo... //HJ: It's okay if the joke is the same, but it's better for replayabilty if they're different. Plus, I like Akai's paintjob comment!
|
|
|
|
#PlayMusic: {drums_moodtattoo}
|
|
#PlayMusic: {vocals_moodtattoo}
|
|
#PlayMusic: {guitar_moodtattoo}
|
|
#PlayMusic: {bass_moodtattoo}
|
|
#PlayMusic: {keys_moodtattoo}
|
|
//NOTE: I have to talk to JP about the above. I think this might trigger the music stems a split second apart, which will sound like crap. We might need a different command for this, but for now, you get the idea.
|
|
|
|
{song_stance_L1 == vocals_moodtattoo: //Check if stance the band chose and lyrics the singer chose are the same.
|
|
-> LYRICS_MATCH_STANCE
|
|
- else:
|
|
-> DISSENTER_SINGER
|
|
}
|
|
|
|
= LYRICS_MATCH_STANCE
|
|
{song_stance_L1 == "Anti-Tattoo":
|
|
-> DONT_GET_TATTOO //MK: didn't change these terms...
|
|
- else:
|
|
-> COME_GET_TATTOO
|
|
}
|
|
|
|
= DONT_GET_TATTOO
|
|
SINGER hopes this works. Corporate conspiracies are scary.
|
|
|
|
KEYBOARDIST asks SINGER why they hate these tattoos so much. Singer dodges the question...
|
|
|
|
BASSIST is pleased - there IS a conspiracy here. Good to expose it.
|
|
|
|
-> LOCKED_SONG
|
|
|
|
= COME_GET_TATTOO
|
|
SINGER offers a boarderline apology - this is the best they could do since they don't really believe it.
|
|
|
|
The others offer support, and KEYBOARDIST loves it.
|
|
BASS thinks it'll lure people in and then hilarity will ensue. GUITARIST makes it clear that they don't want to get a mood tattoo. Just so everyone knows. //ha!
|
|
|
|
-> LOCKED_SONG
|
|
|
|
//NOTE: Since everyone is in agreement, we don't need to give players a choice to change or "lock in" their musical choices. We can simply move on.
|
|
|
|
= DISSENTER_SINGER
|
|
{vocals_moodtattoo == "Anti-Tattoo":
|
|
KEYBOARDIST is stunned. Why would SINGER do this?
|
|
|
|
BASSIST is happy to call out corporate conspiracy, but this isn't what they agreed on.
|
|
GUITARIST wants to hear SINGER out. Mostly because they feel relieved.
|
|
|
|
- else:
|
|
What's this about? Is Singer trying to be ironic? KEYBOARDIST is sad - is SINGER making fun of THEM?
|
|
|
|
BASSIST doesn't know if the audience will get the 'joke'.
|
|
GUITARIST is angry - they have to suck it up and play, but Singer gets to go against the band?
|
|
|
|
}
|
|
|
|
SINGER knows they went rogue...
|
|
|
|
+ SINGER: I shouldn't have gone rogue like that.
|
|
+ SINGER: I thought I was making the right choice.
|
|
-
|
|
|
|
DRUMMER: So... you all good with your choices? Or are you changing things up?
|
|
|
|
#PlayerControlUntil: StemsLocked, JumpToPath: MOODTATTOOS_JAM.LOCKED_SONG
|
|
+ [BUTTONS POP UP - "Lock it in." or "Change it."]
|
|
-> CHANGE_STEMS
|
|
|
|
= CHANGE_STEMS
|
|
//NOTE: This won't be in split flow anymore, and the choices below are just for singleplayer Inky playthough purposes.
|
|
{
|
|
- char_singer:
|
|
-> SINGER_STEM_LOCK
|
|
|
|
- char_guitarist:
|
|
-> GUITARIST_STEM_LOCK
|
|
|
|
- char_bassist:
|
|
-> BASSIST_STEM_LOCK
|
|
|
|
- char_keyboardist:
|
|
-> KEYS_STEM_LOCK
|
|
}
|
|
|
|
= SINGER_STEM_LOCK
|
|
|
|
+ [Keep the lyrics.]
|
|
+ [Change them!]
|
|
++ [Don't Get a Mood Tattoo.]
|
|
~ vocals_moodtattoo = "Anti-Tattoo"
|
|
++ [Come Get a Mood Tattoo.]
|
|
~ vocals_moodtattoo = "Pro-Tattoo"
|
|
--
|
|
-
|
|
-> LOCKED_SONG
|
|
|
|
= GUITARIST_STEM_LOCK
|
|
|
|
+ [Keep it.]
|
|
+ [Change it.]
|
|
++ [Wistful guitar.]
|
|
~ guitar_moodtattoo = "Pro-Tattoo"
|
|
++ [Moody doom guitar.]
|
|
~ guitar_moodtattoo = "Anti-Tattoo"
|
|
--
|
|
-
|
|
-> LOCKED_SONG
|
|
|
|
= BASSIST_STEM_LOCK
|
|
|
|
+ [Keep it.]
|
|
+ [Change it.]
|
|
++ [Stealthy bass to lure them in.]
|
|
~ bass_moodtattoo = "Pro-Tattoo"
|
|
++ [Insistent chase bass.]
|
|
~ bass_moodtattoo = "Anti-Tattoo"
|
|
--
|
|
-
|
|
-> LOCKED_SONG
|
|
|
|
= KEYS_STEM_LOCK
|
|
|
|
+ [Keep it.]
|
|
+ [Change it!]
|
|
++ [Aspirational praise mood tattoos keys!]
|
|
~ keys_moodtattoo = "Pro-Tattoo"
|
|
++ [Sneaky conspiracy keys.]
|
|
~ keys_moodtattoo = "Anti-Tattoo"
|
|
--
|
|
-
|
|
-> LOCKED_SONG
|
|
|
|
= LOCKED_SONG
|
|
SINGER wraps up the practice. Next stop: Read Only.
|
|
-> PERFORMANCE_WHALESONG |