More commits? Maybe if I commit these the others will work...
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=== PERFORM_WHALESONG ===
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#Background: venue_erosion_performance
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{vocals_whalesong == "Whaleish":
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~ mood_guitarist--
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~ mood_keyboardist++
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~ song_stance_rebels++
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- else:
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~ mood_guitarist++
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~ mood_keyboardist--
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~ song_stance_people++
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}
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Once the song is done...
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Trigger responses based on mood variables. Honestly, for Level 0 I don't think either guitarist nor keys needs to do say anything extra at the end of the show. But as the mood variables and relationship variables build, they will!
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-> POSTSHOW_WHALESONG
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@ -0,0 +1,45 @@
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=== POSTSHOW_WHALESONG ===
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#Background: venue_erosion_postshow
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Band talks about their performance and which fan communities showed up.
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{vocals_whalesong == "Whaleish":
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-> WHALE_FANS
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- else:
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-> HUMAN_FANS
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}
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= WHALE_FANS
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If the song lyrics were in Whaleish, they gained fans from the Naturals community and the Water-Dwellers!
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For Level 0, band member (probably Fern) explains how they know this - they were invited to the Naturals and the Water-Dweller communities on Harmony!
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+ [HARMONY]
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-> HARMONY ->
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+ [Continue post-show chat]
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-
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Plus, they've already heard rumours about how their song is already affecting the world!
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Sets up context (based on world outcome band stance) for the next Song Choice.
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-> RELATIONSHIP
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= HUMAN_FANS
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If the song lyrics were in human language only, they gained fans from the All For All community! And criticism from the Naturals who think they should have included Whaleish lyrics.
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Plus, they've already heard rumours about how their song is already affecting the world!
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Sets up context (based on world outcome band stance) for the next Song Choice.
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-> RELATIONSHIP
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= RELATIONSHIP
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In later levels, will check a variable here to see if a relationship is in the works, but for this first one, it's Ash and Skyler hanging back to talk after Rowan and Fern exit.
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+ [HARMONY]
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-> HARMONY ->
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+ [GOODNIGHT]
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-
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-> PLAYLIST
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@ -0,0 +1,212 @@
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=== PRACTICE_WHALESONG ===
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#Background: practice_space
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Short convo about the upcoming SHOW and it's cause, which is the topic for the band's next song.
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+ [Let's make music!]
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-> CREATE_SONG
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= CREATE_SONG
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#UI: practice/band_playing
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#PlayMusic:
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//not sure how we'll set the music up. Individually play default stems? Or randomized?
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//Click on a character or click the FINISH button.
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+ [GUITARIST]
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-> STEMS_GUITAR
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+ [SINGER]
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-> STEMS_VOCALS
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+ [KEYS]
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-> STEMS_KEYS
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+ [BASSIST]
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-> STEMS_BASS
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+ [DONE]
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-> DISCUSS_STANCE
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= STEMS_GUITAR
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#UI: practice/guitar_playing
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+ [PLAY STEM A]
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~ guitar_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PLAY STEM B]
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~ guitar_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PREVIOUS CHARACTER]
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-> STEMS_BASS
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+ [NEXT CHARACTER]
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-> STEMS_VOCALS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_VOCALS
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#UI: practice/vocals_playing
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+ [PLAY STEM A]
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~ vocals_whalesong = "Human"
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Thoughts about Human lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PLAY STEM B]
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~ vocals_whalesong = "Whaleish"
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Thoughts about Whaleish lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PREVIOUS CHARACTER]
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-> STEMS_GUITAR
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+ [NEXT CHARACTER]
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-> STEMS_KEYS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_KEYS
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#UI: practice/keys_playing
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+ [PLAY STEM A]
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~ keys_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PLAY STEM B]
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~ keys_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PREVIOUS CHARACTER]
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-> STEMS_VOCALS
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+ [NEXT CHARACTER]
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-> STEMS_BASS
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+ [EXIT]
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-> CREATE_SONG
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= STEMS_BASS
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#UI: practice/bass_playing
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+ [PLAY STEM A]
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~ bass_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PLAY STEM B]
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~ bass_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PREVIOUS CHARACTER]
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-> STEMS_KEYS
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+ [NEXT CHARACTER]
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-> STEMS_GUITAR
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+ [EXIT]
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-> CREATE_SONG
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= DISCUSS_STANCE
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Discussion about the STANCE the band is taking based on vocal choice, and whether the instrumental choices are right for the stance.
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Any characters who are not on board with the chosen stance can express reservations and/or try to convince the band to change the stance.
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Is the song done?
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+ [EDIT SONG]
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-> EDIT_SONG
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// + Maybe. Check Harmony.
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// -> HARMONY
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// This isn't available Level 0. This will also be a BUTTON, not a dialogue choice. The other choices may also be buttons. TBD
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+ [HEAD TO SHOW]
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-> PERFORM_WHALESONG
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=== EDIT_SONG ===
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//NOTE: I thought of pointing this back to CREATE_SONG, but this section needs new thoughts about the stems now that the band has discussed how they feel about the song. Hence this NEW knot!
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#UI: practice/band_playing
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#PlayMusic:
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//Click on a character or click the FINISH button.
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+ [GUITARIST]
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-> STEMS_GUITAR
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+ [SINGER]
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-> STEMS_VOCALS
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+ [KEYS]
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-> STEMS_KEYS
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+ [BASSIST]
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-> STEMS_BASS
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+ [DONE]
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-> PRACTICE_DONE
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= STEMS_GUITAR
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#UI: practice/guitar_playing
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+ [PLAY STEM A]
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~ guitar_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PLAY STEM B]
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~ guitar_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_GUITAR
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+ [PREVIOUS CHARACTER]
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-> STEMS_BASS
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+ [NEXT CHARACTER]
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-> STEMS_VOCALS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_VOCALS
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#UI: practice/vocals_playing
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+ [PLAY STEM A]
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~ vocals_whalesong = "Human"
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Thoughts about Human lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PLAY STEM B]
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~ vocals_whalesong = "Whaleish"
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Thoughts about Whaleish lyrics. This needs to be a shuffle.
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-> STEMS_VOCALS
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+ [PREVIOUS CHARACTER]
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-> STEMS_GUITAR
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+ [NEXT CHARACTER]
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-> STEMS_KEYS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_KEYS
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#UI: practice/keys_playing
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+ [PLAY STEM A]
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~ keys_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PLAY STEM B]
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~ keys_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_KEYS
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+ [PREVIOUS CHARACTER]
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-> STEMS_VOCALS
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+ [NEXT CHARACTER]
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-> STEMS_BASS
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+ [EXIT]
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-> EDIT_SONG
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= STEMS_BASS
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#UI: practice/bass_playing
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+ [PLAY STEM A]
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~ bass_whalesong = "Human"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PLAY STEM B]
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~ bass_whalesong = "Whaleish"
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Thoughts about stem. This needs to be a shuffle.
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-> STEMS_BASS
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+ [PREVIOUS CHARACTER]
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-> STEMS_KEYS
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+ [NEXT CHARACTER]
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-> STEMS_GUITAR
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+ [EXIT]
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-> EDIT_SONG
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= PRACTICE_DONE
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#Background: practice_space
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Couple lines saying we've got the song, practice is over, see y'all at the event.
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-> PERFORM_WHALESONG
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@ -3,6 +3,12 @@
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INCLUDE OPENING.ink
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INCLUDE OPENING.ink
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INCLUDE PLAYLIST.ink
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INCLUDE PLAYLIST.ink
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INCLUDE HARMONY.ink
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INCLUDE HARMONY.ink
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INCLUDE Level 0/PRACTICE_WHALESONG.ink
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INCLUDE Level 0/PERFORM_WHALESONG.ink
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INCLUDE Level 0/POSTSHOW_WHALESONG.ink
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VAR band_name = ""
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VAR band_name = ""
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VAR band_vision = "" // "People", "Rebels", "Neutral"
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VAR band_vision = "" // "People", "Rebels", "Neutral"
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VAR song_stance_rebels = 0
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VAR song_stance_people = 0
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// *** SONGS LIST ***
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// *** SONGS LIST ***
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@ -31,6 +40,7 @@ LIST songs = WhaleSong, SmileCurrency, RobotFix, MoodTattoo
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to check multiples.
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to check multiples.
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*/
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*/
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// *** MUSIC VARIABLES ***
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// *** MUSIC VARIABLES ***
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//All whalesong music variables will get set to "Whaleish" or "Human".
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//All whalesong music variables will get set to "Whaleish" or "Human".
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VAR keys_moodtattoo = ""
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VAR keys_moodtattoo = ""
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VAR bass_moodtattoo = ""
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VAR bass_moodtattoo = ""
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/* Since the vocals alone now determine the Song Stance, we don't need a separate variable for that, we can simply ask the game which vocals were chosen. */
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// *** STORY VARIABLES ***
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VAR band_knows_about_singer_mom = false
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VAR its_personal = false //MK: Guitar thinks Singer made it personal by changing lyrics in Mood Tattoos
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VAR singer_guitar_grab_drink = false //Singer agrees to continue convo with Guitar over drinks at the end of Level 1.
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// ^^ These will change, but I've already created 561 errors by erasing all the VOTING VARS, so leaving these here for now.
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=== ONBOARDING ===
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=== ONBOARDING ===
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